Hello Everyone I had a slightly controversial idea to with how Trade worked. (mostly really stuff it up, maybe for the week of April fools)
The Idea is to add a mechanism that introduces shipping of goods and resources throughout the sphere, To make trading a more realistic experience where it becomes an industry itself.
Things that this would include is:
- Making the transfer of take time depending on how far you were shipping or trading from
- Making a bonus for trading inside alliances.
- Collective ship movements were your transfer of goods can move in predetermined movements by players bigger shipping ships
- Pirates that could attack shipment movements and steal fast amounts of resources in transit failing both the buyer and seller. a limit for who ever was in your war range.
- Add ships or navy that purely made for shipping. With protection defending shipment from pirates,
Foreseen Effects
- This would try to make the geographic location in the world you were more valuable
- Create a small economics spheres inside all of the continents
- Make it harder to trade, and ruin economies and piss on all alliances.
Really just add some scuffed-ness to Politics and war, this is only a start of an idea please make it better.