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Lilac Veritas

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Everything posted by Lilac Veritas

  1. https://en.wikipedia.org/wiki/Gun_laws_in_Australia Basically, proof of identity, serial numbers registered, over 18, 28 days waiting period for the licence, and must have a genuine reason (does not include self-defense) I do believe these laws had an effect, even if it was more due to the cultural change after Port Arthur and the buyback. The best point I can really make is that the Lindt cafe hostage crisis in Sydney was done with pre-1996 guns. But I mean it's hard to compare Australia and the US, we are two very different countries in terms of culture and values ("fair shake of the sauce bottle mate" -Kevin Rudd as Prime Minister), and my personal belief is that looking solely at access is ignoring part of the problem. That being said, citizens don't need access machine guns and automatic shotguns.
  2. You are a: Communist Totalitarian Multilateralist Bleeding-Heart Libertine Collectivism score: 100% Authoritarianism score: 83% Internationalism score: 67% Tribalism score: -100% Liberalism score: 83% Which is odd, cause I did the political compass a while back and gt like -10 left, -8.92 lib, so idk where all that authoritarianism came from. Perhaps I should redo the political compass
  3. Well it is the first few minutes of the 22nd where I am, and there are various celebrations on this day due to Christmas and the Winter Solstice. The Winter Solstice is Tuesday btw. Rose is cool, we provide loans and grants for various needs, and give you your first 7 cities ABSOLUTELY FREE* + Starter grants for cities 1-3 *Must pledge your soul in to eternal service to Oblige for using bank funds
  4. Useful, but could be hard on the server/software side. Would need to store how much a person has withdrawn per day and all. Bank access should be based on trust, but who knows? Pub could go rogue and take the gazillions in the Rose bank.
  5. Looks good, but doesn't it belong here: https://politicsandwar.com/forums/index.php?/topic/2630-project-suggestion-thread/ ?
  6. Seems like a good idea. I mean it could flood the timeline if people do it a lot, but really the timeline gets pretty flooded anyway.
  7. Rose is just returning to its blue roots
  8. Having it have a different name for trade offers would confused people and mess up messaging if they try and use anything other than the leader name. Factbook though...
  9. Mirroring that thread on the ksp forums: What have you done in KSP? --- Today I brought up the crew module for my mun station, it was a mark III crew storage thing (16 kerbals!). Docked with a senior port, has 6 nukes on it to change the orbit later (I put it retrograde...). I also landed my minmus miner in the Greater Flat or something. Had an ore of 4.8% or something. The nearby midlands have like 7.1% but it's not flat. The conversion unit has glitched out and isn't letting my open it's context menu though. Then I started a design for a Duna plane thing with ore conversion to do every biome, like in "Duna Ore Bust". I don't have aerospikes though. I also got up to date on "Eve: Order Zero"
  10. Yeah, it's a good idea, but it's also possible to extrapolate off current and previous records. You do get the occasional bit of rounding error though (NEVER try and work out alliance wide revenue from a 1% tax rate)
  11. https://politicsandwar.com/forums/index.php?/topic/6496-natural-disasters/ ?
  12. An interesting idea, but having hurricanes be based upon how close you are to the ocean is a bad idea, we shouldn't allow the mechanics to disadvantage players based upon RP. It could be balanced by making whether a hurricane hits you or an earthquake purely cosmetic based upon location (after all, earthquakes are less extreme near the ocean as energy is lost in the water)
  13. Can you elaborate more? 7 words is not a valid suggestion. Read that topic and try again please. What are the international games? What will it be in terms of a game mechanic? What will it add? I haven't seen a case for why we need it or what this even is
  14. I like it, but it could place significantly more strain on the server
  15. A good point, but it's purely a cosmetic change. Depends if we want to change it this late into the game
  16. A great suggestion, and one that hopefully won't be too hard to implement. That confirmation, I've had sooooo made times where I go to send money to a nation before realizing I had the buy/sell the wrong way
  17. The Emperor is dead, Long live the Emperor. It will be a pleasure to serve under you both, o/ Pub o/ Beli
  18. A DoE for an alliance with one member and no protection? Good luck. Also yeah, that is a needlessly complicated government for a micro. Heck, Rose only has 7 high gov, and 5 Imperial Guards for an alliance of 77. Just give a few positions based on need and merit.
  19. Basically this, the reason you need to increase your land is if your population density is too high the disease becomes crippling. Pop. density also affects missile damage so a high population density could cause missiles to do the eq. damage of nukes to a regular nation.
  20. Signing up Team: Synkomdi Reapers Country: Synkomdi (https://politicsandwar.com/nation/id=1459) Region: Africa Cities: 9 And I would like to pay 500k to boost strength from 100 to 150
  21. If there is perks you can put up to 5 points in to max out a benefit, why not perks that cost 2, 3, 4, 5 just to get? eg. Resource Perk: Adds access to another raw resource not native to your continent (5 points) - Could be a bit overpowered though Econ Perk: Increase commerce by 1% per point (max at 5%) Improvement Perk: Add another improvement slot to every city (5 points)
  22. Sounds like a nice idea, but I'm not sure about the coding difficulty and the strain it could place on the server... It's not that hard to keep records, I've got the total rose revenue since January
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