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Everything posted by ForgotPants
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Ragnarok - House Arryn, Treaty Announcement
ForgotPants replied to Trajan's topic in Alliance Affairs
Wow, when did Dumbledore, the White Wizard join ISIS? -
Congratulations guys and girls! Please call your military The Knights of the Vale.
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Just wait till you guys discover voice chatting! That's when the singularity really sets in.
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o/ Rose
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Bye.
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The homepage is design-cancer. Let's discuss why.
ForgotPants replied to Spooner's topic in Game Discussion
I'm not very good at this but I tried to simplify the page a bit. -
Ideally, it should be a direct jump to VR.
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Gonna put out a hit on you.
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I don't even.....
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Good luck
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Ah, I see. 3 cities does seem like a lot to lose though!
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Might I ask why you'd want to delete a city?
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It's unfortunate seeing a big community disbanding. Good luck to you folks on your next adventure, wherever it may be!
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That's true. But I did real all the parts in bold
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My apologies! Clearly I stopped reading well before that point and jumped to the colorful table. I blame you for putting all this color on the screen.
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How would government be setup in a spacefaring society?
ForgotPants replied to Fukataka's topic in General Discussion
It depends on a lot of things. - Is there FTL in this spacefaring empire? Without FTL any kind of empire is not going to last long. - Is there FTL communications? Same as above, without the ability to communicate the directives of an empire in a timely manner and debate on policy in real time, there can be no empire. - Are the colonies self sufficient? A big assumption here that the new colonies can grow and build everything they need. Also they have the manpower for everything. If the colonies are self sufficient, they will govern themselves and are an independent colony. If they are dependent on the empire to deliver supplies then they might have no choice but to accept the empire. - Is the same currency used across all colonies? Same problem as the three above, what kind of economy does the empire depend on? In my opinion, SF aside, all colonies are going to be independent and will have to figure out supplies on their own. This will also lead to evolutionary drifting over the centuries and the residents of each colony will become more and more different from each other in their culture, habits, language and needs. -
I agree with the nation stability mechanic. It sounds fantastic and something that like you said, adds a bit of realism here. The things that lower and increase stability can't be war related because that will make a player not go to war to keep their nation steady. This will most likely detract newer players from declaring war and watching their nations crumble economically. Some times wars are defensive and you're simply taking a pounding which will cause stability to pretty much hit 0 causing a lot of chaos. Having a set of improvements boost stability is a good idea. Like having powered cities should add points, low or no pollution and disease should add points etc. Having a minimum standing military should also add points to stability. About civil war, this again seems like a mechanic that will cause you to go into a death spiral when your wars are going bad. 95% of the time during wars you will be in a civil war. I liked how an unnamed game had Anarchy which occurred when your military was wiped out or you ate a nuke, maybe something more along those lines? EDIT: Very funny Sheepy, I see what you're doing there with the game that shall not be named.
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Soooo, only alliances upto 50k score are affected?
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Please accept my apologies! I meant no disrespect. Also, totally agree with the trolling part! Bet you had a good laugh out of it
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Might be a tad bit too late
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It's all about targeting the right audience and pushing their buttons. You sir, had all your buttons pressed and the presser of said buttons enjoyed it very much.
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Welcome to PnW! The Raging Sloth sounds like an awesome name!
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