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Woot

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Everything posted by Woot

  1. I trust it for infra value, but only that.
  2. These are a work in progress and not very accurate right now (the left side and the right side would match in a perfect world), but since you're making the new thread I might as well post them. These are based on kill/loss stats from before the war up until yesterday. Sources of inaccuracy: HBE is left out, raids like Arrgh are left out, nations that switched sides or didn't exist before the war got left out, etc etc.
  3. Anyone who played the test server knows that it's a tedious chore to log in constantly to buy tiny amounts of units.
  4. TKR cancelled that protectorate: https://politicsandwar.com/forums/index.php?/topic/18090-tkr-declares-war-on-lord-a-aron Lordship's protection stands though.
  5. Everyone would make their first city their capital because of the city age population bonus.
  6. when Greakitteh puts more than 30 seconds of effort into a shitpost he makes an entire thread for it
  7. This was an arbitrary way to upgrade from a policy of "Only enforced in clearly bad cases" to "0 tolerance, even for jokes with no practical benefit". At least it's settled now and the new precedent is clear enough.
  8. SK militarization: 67% soldiers, 42% tanks, 77% air TEST militarization: 9% soldiers, 4% tanks, 15% air
  9. If nobody else submits anything, I'll win by default.
  10. Either retract what you said here or post your proof of it. You were talking about a lot of different statements from different people so a mistake is understandable.
  11. The fact that every won war ends in the opponent just endlessly pressing "fortify" until it expires after 5 days is horrifically boring. The fact that's impossible to steal money or treasures unless your opponent has stopped playing the game is horrifically boring. We sit around all day watching enemies get huge bank transfers, weak targets leave the protection of their alliances, treasures spawn in nations that shouldn't be able to defend them, and our blood starts pumping for a few seconds until we remember that you can't take anything from anyone else who still plays this game anymore. Fortify is the most important thing that should to be fixed, above all else and as fast as possible, in my opinion. And I know it's an obvious point that everyone makes but Alex should know that we all hate it and I hope he has a fortify fix already made and ready to roll out the instant this war ends. It's hard to talk about what else to do with the war system until we know how the Fortify mechanic is going to be changed.
  12. It's a paradox in this game that the more CBs you have, the weaker your reasons for declaring war look. Declaring war with no CB at all or "felt like fighting you", is what everyone in paperless has done many times and is all we needed to do. But with countless reasons to declare on you from a dozen different alliances, it was unavoidable that many would come out. Maybe when we vote on the war name, everyone can also vote on the official CB. It might end up being dongs, ayy lmao, legs, or za warudo, but that's a risk we'd have to take. pls gib
  13. Paperless infra loss stats - note that these dates also encompass the fighting that happened before the war freeze. Nations that left paperless during the war are all still included in the Jan 17 measurement.
  14. be careful, you could kill somebody with that flag
  15. Your strategy was extremely effective, but you never gained any competition because being alone is so boring. Sad we never saw you on discord or anything. Send some food to BlackasLight, his nation is filled with starving black children.
  16. Watch out guys, this is heating up.
  17. Is this a thread where we say nice things about each other?
  18. That flag is AESTHETIC. Don't change it too much.
  19. In the Silent War, at least 150 billion damage got done in infra and lost steel/aluminum. And a lot of that is because the war dragged on for an extra week or two because of a long and bitter struggle over whether NPO would pay something like 0.8 billion in reps or 0.5. Reps are nothing like war damage - people don't make the calculations in the same way, for whatever reason.
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