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Showing content with the highest reputation on 09/13/22 in all areas

  1. Hey everyone! Village here with a couple ideas we'd like some feedback on, largely centered around catch up mechanics and improvements to new player growth. Make sure to vote in the poll above! Extended new player revenue bonus At present, new players gain a boost to their revenue while under ten cities, the formula is as follows (for all nations C10 and below): bonus = 1 - (cities - 1) / 10` However, the bonus doesn't really have a significant impact since low city income is very low, as such we propose a number of different ideas for improving the bonus. - 100% bonus for C10 and below, decreasing by 10% from C11 to C20 (C11 will have 90%, C20 will have 0%) - 100% bonus for C10 and below, decreasing by 20% from C11 to C15 (C11 will have 80%, C15 will have 0%) - 100% bonus for C1, decreasing by 5% from C2 to C20 (C2 will have 95%, C20 will have 5%) - I also included some 200% stuff in poll at the last minute for feedback, not a commitment and not necessarily balanced - Something else, put a comment below! Increased login bonus I hope we're all familiar with our daily free 500k, however many might not know that nations under 60 days old can gain up to a million dollars a day. Since this login bonus encourages activity and helps both new and old players grow, we have a couple ideas below for improving it for everyone! (For this one I split it up into a couple polls to get a gauge on each component independently) - Max login bonus is 1mil, 3mil, 5mil - New player bonus is removed - Max daily increase is at 50k, 100k, 150k, or 250k - Max new player bonus is the same, double, triple normal login bonus Raiding and inactive nations At present, the typical meta for a new player isn't entirely healthy or a great first impression of the game. New players typically get locked into months of raiding in order to earn enough money to boost themselves to a higher city count and be worth investment by their alliance. While months of raiding might seem fine, it's definitely fun and profitable, but it forces nations into a monotony and forces them to stay at around C3 to C5 in order to have nations in range. To fix this, and open up raiding to a larger group of people, I had the idea to open up inactive war ranges to anyone, meaning nations are no longer locked into C3 to raid, rather they can raid any inactive nation up and down the score range at any city count. However, the big point of contention is at what point a nation is considered "inactive" and therefore raidable, that (along with support for this feature) is the subject of this poll. - Nations are considered inactive after 3, 5, 7, 14, 30 days Conclusion There's some ideas for helping new players get a better start and improve their experience, and in the process hopefully make the game more fun for everyone else! Please super duper pretty please vote in the poll and comment your thoughts below (or feel free to send me a DM on Discord, @Village#0001)! I'm looking for feedback on the ideas (why something should/shouldn't be implemented, how it should be implemented), the method of writing posts that I've chosen (what you like, what you don't like, what I can do better next time), and any other ideas you guys might have. Hope to see some amazing thoughts below! Have a wonderful day everyone! DISCLAIMER: The above ideas and poll results are NOT a guarantee that something will be added to the game, they are meant to get feedback on some ideas and to generate new ideas.
    13 points
  2. Pretty controversial view from me but I do really think the egg comes first. Not only were eggs used way before chickens existed, chickens are just paid government actors with cameras planted by the government to spy on farmers. Chicken nuggets are just pork infused with chemicals to control the masses. Wake up people
    11 points
  3. Hello, and welcome to our new location, at this time of year, at this time of day, in this part of the internet, localized entirely within your favourite text-based geopolitical strategy simulation web browser game! We would be happy to serve you to the best of our capacities, and thus provide you with a wide range of services the likes of which you won't see anywhere else! We would be glad to welcome you today! With a special discount, free meals, and unprecedented benefits for our waiters and waitresses! Of course, we would accept anyone, as the Hooter way resides in the uniform, mostly. Skimpy as needs be. Now, feel free to come around and take out a lunch, have a chat with the staff, or even apply to become one of our valued waiters/waitresses! Come around if you want a bite out of some juicy thighs or a serving of breast... Chicken, obviously. We thank you for your patronage and hope to see you again soon! Protected by our friends at The Wei. Courtesy of our Senior Staff, Public Relations and Femboys Affairs (FA) - Frankish State Sales Manager (EA) - The Ultimate Empire Trade Union Representative (IA)- European Nutella Security Department (MA) - The Deep and most of all our dear founder and friend, Head Coordinator and Chief of Staff - Condaminia
    6 points
  4. Hopefully a simple ask. Can we start to capture missiles and nukes blocked on our nation page stats? The section on the image to show Launched (Blocked): 73 (32) Eaten (Blocked): 49 (23) Both for nukes and missiles.
    4 points
  5. Allowing inactive players to be raided by anyone would be a massive nerf to new players, and a massive nerf to them catching up via raiding, since the good targets would be taken by the higher-tier active players who would also earn more money from the wars due to having a larger ground force to loot more from GA's, meaning the lower-tier raiders would struggle to get any slots, therefore making far less money. The rest of the suggestions seem reasonable, but letting anyone raid low-tier inactive targets would hurt new players far more than it'd help them.
    3 points
  6. There's no way people will agree to this on its face. Tweak: Project makes power plants hittable only if you don't choose a target.
    2 points
  7. We can turn up the Thermostat if you like. Anything for our loyal customers❤️
    1 point
  8. 1 point
  9. The following is of my own opinion and similar to belly buttons in that everyone has one, not everyone may enjoy mine 1. I'd prefer to keep it in line with the resource project bonus and have it's effectiveness end at C15. 2-5. Increase the maximum login bonus to $3M for everyone and $6M for new players. Still keeps the catchup mechanic and incentivizes activity for older players. Change the daily increase to $100k per day. 6. The only alternative I would offer to the current setup is to double/triple the range in which they can be targeted. Allows some of the smaller nations to still dip into the smaller targets, or not be forced to delete cities to be in range, but I think the meta for them raiding is purely optional, as some alliances will opt to boost members to c10 right as soon as they can with all of the new player bonuses. If the range is removed completely: - You would need to adjust how nations coming off of beige who are active get auto-put on gray allowing c12-20 to get targeted by fully milled C40's, or else that would be absolutely abused. - I would be interested to see how that would affect wars if everyone's slots were used to raid inactives'. I'd also be concerned about the veterans abusing it will simultaneously pushing the newer players with less experience beige sniping and finding targets in general out. In summarization: Expand the range if people feel the need for raiding to be more accessible, but I think it's a fair and optional meta. 7. Leave the inactive range the same, 7 Days. I don't feel there is a strong need for this to be changed. 8. Obviously the chicken. Anyone else who says otherwise is eggtremely mistaken. 9. Ye
    1 point
  10. Yeah, I agree. One way to solve that could simply be something like increasing the base bonus to 1mil and the new player one to something like 4-6x that. Yeah, it would be anyone. I didn't think of the blockade case, thanks for bringing that up, it's definitely something to consider! It's meant to help by allowing them to continue the most profitable activity they have (raiding) without being forced to stay at C3 by their alliance (which they achieve on day one and maintain for weeks or months), rather it allows them to continue growing and use their raid profits to do so without having to sacrifice growth and the engaging parts of the game found there. That's a good point as well, I think its definitely worth exploring some way to balance that and ensure things don't get taken up by older players. Perhaps only nations created in the last six months are eligible for the open declare ranges? Or you can down declare on inactives 10-15 cities below you or something?
    1 point
  11. I actually like the motivation here, I think the game is very in need of things to help new players, but the reason we need that is so they can still compete with older established players in the long term. The daily bonus changes are helping not only new players but also established players. We already have plenty of new whale boosting mechanics, this might be small but it still exists. As far as the raiding, do you mean only small nations would be able to raid up and down, or would everyone? If that's the case alliances with lots of inactives are going to find themselves getting raided all the time, and i'm not a milcom expert but I suspect this could be an issue in war too, where nations are declaring on random inactive small nations to fund things while in a blockade, etc, something not really possible at higher city counts. Again though, interesting ideas for sure
    1 point
  12. Description: Guided Munition System is a national project that allows power plants to be a targettable category when firing missiles. Cost: $30,000,000, 2,000 steel, 2,000 aluminum. Requires Telecommunications Satellite --- Simple - but expensive - buff to missiles.
    1 point
  13. This is super OP, and way too cheap for how OP it is. I could get behind Zig's suggestion tho.
    1 point
  14. How did you manage to miss the chance for a "Lepus & Lupus" reference?
    1 point
  15. I mean the forums are a place of discussion and arguing at each other until someone gives up or they both die. Even if you aren't high gov FA or a leader. If you post on the forums (especially a post regarding something controversial), then you gotta be ready to take on the heat and fire back shots. That's just my thoughts. Just trying to play damage control at this rate. But at the end of the day, you have a sphere that can take on any sphere 1v1 and win without any problems whatsoever. When even GGO can't take them on alone, you know it's OP. Also thanks to Eclipse for boosting my reputation, who knew all I had to do was call them out to farm it.
    1 point
  16. 1 point
  17. when you have a wordcount minimum but you have no idea what to say
    1 point
  18. Y'all so schmexy, omg (also, why are we talking like valley girls?)
    1 point
  19. The Federated States of Orbis has existed as a contiguous democracy for nearing on 3 years in multiple iterations and multiple alliances; The Greater Unitary Republic, the Spartan Republic, the Organization of Free Nations. On August the 16th, all that history culminated in the next iteration of our story. The FSO celebrated our one year anniversary in the world of Orbis! Happy birthday, to us. 🎉 Long live the Federated States of Orbis.
    1 point
  20. Your first city, which is the only one not powered has an infrastructure of 1060. A single oil power plant provides power for only 500 infra and you have two of them which means only 1000 out of 1060 infra receives power. Hence, the rest 60 infra is not powered. I would recommend going for nuclear power, you can buy uranium at the trade market and one nuclear power plant powers the same amount of infra as four oil plants.
    1 point
  21. BLITZKRIEG THE ISRAELI EMPIRE LEADED PY TRUMPS Support Me By Commend On My Nation Flag=476964 Like if you supporting me Like to TRUMPS if you supporting Him FOR THE MOTHERLAND
    0 points
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