Clarke Posted December 13, 2014 Share Posted December 13, 2014 (edited) Currently missiles are fired at quickly of a rate, 2 missile can be fired on a single nation by another nation in a single day. This can not be sustained on Orbis. This should be changed so that a nation can only receive a single missile from another individual nation once a day and no more than that. To make wars more balanced and last longer and to not to encourage constant missile turtlers in this game as it is in other games. Edited December 13, 2014 by Diabolos Quote Link to comment Share on other sites More sharing options...
Phiney Posted December 13, 2014 Share Posted December 13, 2014 Wouldn't this make it completely pointless to stock up missiles beforehand and so make you no better off if you are more prepared missile wise? Or do you just mean on the receiving end? 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted December 13, 2014 Share Posted December 13, 2014 Would the same hold true for nukes? Could you take 1 missile and 1 nuke per day? If something like this were implimented I think it should be 2 missiles or maybe 3 missiles a day. 1 player can launch two missiles in a war in 1 day so taking 2 should be the bottom, nukes being separate could be 1. Quote Link to comment Share on other sites More sharing options...
Clarke Posted December 13, 2014 Author Share Posted December 13, 2014 Wouldn't this make it completely pointless to stock up missiles beforehand and so make you no better off if you are more prepared missile wise? Or do you just mean on the receiving end? Just on the receiving end, you can still fire multiple missiles each day as long as you have more than one opponent. Quote Link to comment Share on other sites More sharing options...
Clarke Posted December 13, 2014 Author Share Posted December 13, 2014 There may have a mix up in how this was perceived. This suggestion is to make is so Nation X can only fire one missile on Nation Y in a single day, however Nation Z can also fire a missile on nation Y on the same day. However it could also be limited so that only 2 Missiles/Nukes can only be fired on a single nation in a single day no matter how many opponents they face as Pre suggested. Quote Link to comment Share on other sites More sharing options...
Phiney Posted December 13, 2014 Share Posted December 13, 2014 So just increase the turns required to 12 basically? Quote Link to comment Share on other sites More sharing options...
Clarke Posted December 13, 2014 Author Share Posted December 13, 2014 So just increase the turns required to 12 basically? No, just encourage them to use other attacks. Otherwise they just ignore other methods of attack and nukes need to be 12 so missiles can't be 12 . Quote Link to comment Share on other sites More sharing options...
naTia Posted December 13, 2014 Share Posted December 13, 2014 I agree with limiting the missile firing/receiving rate. I think turtling is a problem in the game and this seems like a fair fix. Quote Resident DJ @ Club Orbis Founder of The Warehouse Link to comment Share on other sites More sharing options...
Placentica Posted December 13, 2014 Share Posted December 13, 2014 (edited) This is a terrible idea and you know it. If someone is missile turtling then you should just beige them. Problem solved. If you can't beige them, then your reasoning doesn't make sense, as they have a proper military, but just chose to use the best weapon they have available to them. You can't just ignore the other attacks unless your opponent is just unprepared and then it's just a matter of making sure you stockpile enough. No one could just keep firing missiles if you took ground control from him. If he's not attacking back that shouldn't be too hard if you are prepared. The irony is that you are doing exactly what you say shouldn't be allowed - only you didn't stockpile enough missiles so you aren't able to fire off more than one per day. You've only done one non-missile attack on my nation all war. Edited December 13, 2014 by Placentica 3 Quote Hello! If you don't like this post please go here: https://politicsandwar.com/forums/index.php?app=core&module=usercp&tab=core&area=ignoredusers Link to comment Share on other sites More sharing options...
Skynet Posted December 13, 2014 Share Posted December 13, 2014 There is a project called an Iron Dome that helps with missile problems. Sheepy has already stated he was happy with missiles as they've been tested quite vigorously throughout beta and the speed round. 4 Quote Forum RulesGame RulesToSWikiRedditIRC Link to comment Share on other sites More sharing options...
Hansarius Posted December 13, 2014 Share Posted December 13, 2014 Limiting incoming missile and nuclear strikes to 1 pr day does sound fair and would bring more balance to missile warfare. With missiles it isn't too big of a problem, but when nukes does start showing up, and if nations can become subject to being hit by 2-3 if not more nukes pr day, then that's going to be pretty bad. Quote “Be your friend’s true friend. Return gift for gift. Repay laughter with laughter again but betrayal with treachery.”― Hávamál Link to comment Share on other sites More sharing options...
Ranoik Posted December 13, 2014 Share Posted December 13, 2014 I think Nuclear Weapons are going to have to be a little tweaked, since there wasn't too much nuclear war happening in speed round/beta, but I don't there should be a limit to the amount of nuke strikes a nation can suffer a day, since it take 12bps, and so requires enough coordination (and enough hate) to drop a multitude of these weapons on one person a day. And if you're spending your time ZI'ing someone with nukes, you are wasting resources and deserve to lose that war lol. Quote Link to comment Share on other sites More sharing options...
Memph Posted December 13, 2014 Share Posted December 13, 2014 Another possibility would be to have a way to temporarily disable missiles as has been mentioned before, like you can't fire missiles if your opponent has ground control (and/or air control). So it would require bigger nations to have other units, and make them likely to use them as well, even though you could potentially still fire missiles every 8 hours if you can hold off your opponent's air/ground forces. With something like this, the nation that has the upper hand is likely to put income and turns into try to get immense triumphs to avoid taking missile damage while the nation that doesn't have the upper hand might just try to turtle and fire missiles as long as they can. 2 Quote Link to comment Share on other sites More sharing options...
Placentica Posted December 14, 2014 Share Posted December 14, 2014 (edited) I really just feel like the problem isn't missiles, it's that people didn't bulk up enough when the threat of war happened. You focused on econ and now the OP is paying for that. Here's what I would do to solve the problem - and granted I have a bigger capacity than some, but Diablos has 8 cities, just like me and similar GDP. In fact, with the $9m in bank aid he sent himself he had about the same infra as me prior to the war starting. I'm bulking to say 105-120k troops, 3k tanks, 300 planes - yea it's a lot, but it's very possible for a nation with 7-8 cities. 3 people attack me with regular militaries, or weaker ones, b/c they are going to fire missiles. 1) I take air control of them right away. 2) I fire off all ground attacks against air controlled nations. 3) Day 2-3 they are all beiged and I only take 2-3 missiles each. It's not a missile firing problem, it's a lack of preparation and coordination issue. Edited December 14, 2014 by Placentica 2 Quote Hello! If you don't like this post please go here: https://politicsandwar.com/forums/index.php?app=core&module=usercp&tab=core&area=ignoredusers Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted December 14, 2014 Share Posted December 14, 2014 I think I do agree I'd like to see a need to rotate attack types other then missile. In my case, I have to maintain blockades. If my opponents had ground superiority, they'd be doing real damage to me. ALL THEY HAVE is missiles since they can't dent my at sea, air or land. I can't begrudge them hitting me with their missiles. I'll hit them with mine, but since I can only build one a day, I will have to rotate in other attacks. Maybe reduce missile dmg by 10%, and add 10%dmg if air superiority and 10% dmg if ground superiority. That would encourage a fight on air and land as well. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
stealthfox2 Posted December 14, 2014 Share Posted December 14, 2014 the nuke thing thats being brought up on the side doesnt make any sense. Nukes auto-beige a nation so they couldnt take more than one a day anyway Quote Need to boost your income? New country without enough funds to really get started? Come and buy or sell stock with us! http://politicsandwar.com/forums/index.php?/topic/3840-general-stock-market/ Link to comment Share on other sites More sharing options...
Clarke Posted December 14, 2014 Author Share Posted December 14, 2014 the nuke thing thats being brought up on the side doesnt make any sense. Nukes auto-beige a nation so they couldnt take more than one a day anyway Wars last 5 days regardless. Quote Link to comment Share on other sites More sharing options...
stealthfox2 Posted December 14, 2014 Share Posted December 14, 2014 oh really? thats a problem then. you should not be able to attack a beiged nation. Quote Need to boost your income? New country without enough funds to really get started? Come and buy or sell stock with us! http://politicsandwar.com/forums/index.php?/topic/3840-general-stock-market/ Link to comment Share on other sites More sharing options...
Phiney Posted December 14, 2014 Share Posted December 14, 2014 I think I do agree I'd like to see a need to rotate attack types other then missile. In my case, I have to maintain blockades. If my opponents had ground superiority, they'd be doing real damage to me. ALL THEY HAVE is missiles since they can't dent my at sea, air or land. I can't begrudge them hitting me with their missiles. I'll hit them with mine, but since I can only build one a day, I will have to rotate in other attacks. Maybe reduce missile dmg by 10%, and add 10%dmg if air superiority and 10% dmg if ground superiority. That would encourage a fight on air and land as well. Looking at recent missile stats it does look like Sheepy may have reduced missile damage slightly in the last day or so. But obviously he'll have to confirm that. I like the idea though. I do think Sheepy should put in what he said a bit ago about not being able to launch a missile if your opponent has ground superiority, air superiority AND a blockade. Quote Link to comment Share on other sites More sharing options...
Vincent Posted December 14, 2014 Share Posted December 14, 2014 I dont support limitting the number of missiles hit a nation can take in a day. If that is the case it will severly affect the missiles project relevance. What is the point of anyone having a missiles stockpile when you can hit your enermy only once per day and to make it worse your enermy can only be hit by two missiles per day. Quote Link to comment Share on other sites More sharing options...
Dwynn Posted December 14, 2014 Share Posted December 14, 2014 Hey guys, Things like this should have been brought up during speedround. You know, the round when you were supposed to be testing the balance of things. Instead nobody gave a shit about any of it except for a few. I know limiting missiles and being able to defense them was brought up multiple times. Everybody seemed kosher then, so what's changed? Nothing. They're fine. 2 Quote He's right, I'm such a stinker. Play my exceptional game! Link to comment Share on other sites More sharing options...
Neo-Nexus Posted December 14, 2014 Share Posted December 14, 2014 How destructive are missiles? Quote Concilium Populusque Mandalórus ("The Council and the People of Mandalore") : Carter and me have nukes, and Saxplayer is just sassy Link to comment Share on other sites More sharing options...
WISD0MTREE Posted December 14, 2014 Share Posted December 14, 2014 How destructive are missiles? They can kill 1 improvement and about 200-300 infra. I'm not sure the exact numbers. Quote Link to comment Share on other sites More sharing options...
TheNG Posted December 14, 2014 Share Posted December 14, 2014 (edited) They can kill 1 improvement and about 200-300 infra. I'm not sure the exact numbers. Missiles destroy a percentage of a cities infra. Around 30%, I think. Edited December 14, 2014 by TheNG Quote "They say the secret to success is being at the right place at the right time. But since you never know when the right time is going to be, I figure the trick is to find the right place and just hang around!" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <Kastor> He left and my !@#$ nation is !@#$ed up. And the Finance guy refuses to help. He just writes his !@#$ plays. <Kastor> And laughs and shit. <Kastor> And gives out !@#$ huge loans to Arthur James, that !@#$ bastard. Link to comment Share on other sites More sharing options...
Vincent Posted December 14, 2014 Share Posted December 14, 2014 (edited) Hey guys, Things like this should have been brought up during speedround. You know, the round when you were supposed to be testing the balance of things. Instead nobody gave a !@#$ about any of it except for a few. I know limiting missiles and being able to defense them was brought up multiple times. Everybody seemed kosher then, so what's changed? Nothing. They're fine. Not many people bother to test things out back then , they are more interested in raiding the inactives at the time. Edited December 14, 2014 by Vincent Quote Link to comment Share on other sites More sharing options...
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