Popular Post Prefontaine Posted May 11, 2023 Popular Post Share Posted May 11, 2023 (edited) We're providing some Projects for approval to add to the docket of coming content. We want to have these go through a feedback phase so we can add them when needed. Already Approved Projects and Project Changes : Quote Changes to Pirate Economy Project: Pirate Economy now provides a 5% bonus to loot from ground attacks. (this is in addition to everything else the project already does) New Project: Advanced Pirate Economy Requirements: Nation has won or lost 100 combined wars. Requirements: Nation has Pirate Economy Cost: $50,000,000 Aluminum: 20,000 Ammo: 40,000 Gas: 20,000 Effect: Nation has an additional offensive war slot. Nation gains 5% more loot from ground attacks. Nation gains 1.1x modifier to their loot (edit from feedback) from defeating a nation and the defeated nations alliance bank. New Project: Bureau of Domestic Affairs Requirements: Requires Government Support Agency Cost: $20,000,000 Food: 100,000 Aluminum: 10,000 Gas: 10,000 Steel: 10,000 Oil: 10,000 Coal: 10,000 Iron: 10,000 Effect: Timer for changing Domestic Policy reduced to 1 turn. New Projects Designs: New Project: Bountiful Harvest Requirements: Green Technologies Cost: 0$ Food: 2,000,000 Aluminum: 50,000 Steel: 40,000 Gasoline: 30,000 Effect: Max commerce percentage rate is increased by 9. The nation can build 3 more supermarkets per city. Food consumption increased by rate by 15%. Nations in war take an additional 5% increase rate in food consumption. Adjustment incoming. New Project: Mars Landing Requirement: Space Program Cost: $200,000,000 Oil: 20,000 Aluminum: 20,000 Steel: 20,000 Munitions: 20,000 Gas: 20,000 Uranium: 10,000 Effect: Similar to Moon Landing, provides a special achievement. A Leaderboard will be kept to track nations on when they complete the Mars Landing. If a nation has both the Moon Landing and Mars Landing they will receive an an in-game award in addition to the achievements and gain a daily boost to approval rating. New Project: Military Expansion Requirement: At least 3,500,000 Soldier kills, 100,000 Tanks destroyed, 10,000 Aircraft destroyed, 1,000 ships destroyed Cost: $0 Effect: The next city purchased after this project is bought for the first time is reduced to $0. This project can only be purchased buy a player with less than 30 cities. This project cannot be deleted until a player is at 30 cities or higher. New Project: Advanced Surveillance Network Project Requirements: Intelligence Agency, Advanced Urban Planning Cost: $300,000,000 Aluminum: 20,000 Steel: 20,000 Uranium: 10,000 Effect: Spy attacks against your nation are 10% less likely to succeed and the attacker is 10% more likely to be identified. If you have feedback on a specific project, please identify which one and which aspect of it. This is a feedback thread and the feedback provided can change what's listed in the new section. The items in the already approved queue is just so people don't suggest content already planned to come out. As for timelines, Alex stated sometime after the global war for projects. Beyond that I don't have an answer for you. I don't keep the timetables on when it comes out. Thanks. Edited May 17, 2023 by Prefontaine 17 5 Quote Link to comment Share on other sites More sharing options...
Popular Post Artifex Posted May 11, 2023 Popular Post Share Posted May 11, 2023 Just now, Prefontaine said: The next city purchased after this project is bought for the first time is reduced to $0. This project can only be purchased buy a player with less than 30 cities. This project cannot be deleted until a player is at 30 cities or higher. Cool, another punishment for the longest running and most loyal players, thanks. "Everyone who hasn't been loyal and stayed with the game for a long time gets a free city! Our incentive structure works!" 1 9 18 Quote Love you Link to comment Share on other sites More sharing options...
SOUP CAT Posted May 11, 2023 Share Posted May 11, 2023 Mars landing ought to cost a bit more 1 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 11, 2023 Author Share Posted May 11, 2023 Just now, SOUP CAT said: Mars landing ought to cost a bit more How much more? I just went with 4x of moon costs (minus uranium) Quote Link to comment Share on other sites More sharing options...
Coffee Man Coffee Posted May 11, 2023 Share Posted May 11, 2023 Can i suggest a new project Quote Link to comment Share on other sites More sharing options...
Kim Posted May 11, 2023 Share Posted May 11, 2023 Just now, Prefontaine said: Military Expansion Requirement: At least 3,500,000 Soldier kills, 100,000 Tanks destroyed, 10,000 Aircraft destroyed, 1,000 ships destroyed Would be nice to see something similar for c40 plus nations but make it so you need to be in the top 10 nations on kill leader boards 3 10 Quote Link to comment Share on other sites More sharing options...
Supreme Commander Posted May 11, 2023 Share Posted May 11, 2023 As well as Mars Landing, make it actually worth-while instead of just an achievement. 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 11, 2023 Author Share Posted May 11, 2023 Just now, Coffee Man Coffee said: Can i suggest a new project Go for it here. We went through this thread to pull ideas for projects among other sources. Made some tweaks and what not. Whenever new projects are requested we source that thread. Just now, Kim said: Would be nice to see something similar for c40 plus nations but make it so you need to be in the top 10 nations on kill leader boards Could be something expanded into. 1 1 Quote Link to comment Share on other sites More sharing options...
Coffee Man Coffee Posted May 11, 2023 Share Posted May 11, 2023 Just now, Kim said: Would be nice to see something similar for c40 plus nations but make it so you need to be in the top 10 nations on kill leader boards Would be nice to see something like that for c9 plus nations 1 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 11, 2023 Author Share Posted May 11, 2023 Just now, Supreme Commander said: As well as Mars Landing, make it actually worth-while instead of just an achievement. I've been tossing the idea of what to do around potential "space resources" collected from the moon and mars. May be something expanded onto the projects later, but for now its for cosmetics. 1 Quote Link to comment Share on other sites More sharing options...
Majima Goro Posted May 11, 2023 Share Posted May 11, 2023 1 minute ago, Prefontaine said: Requirement: At least 3,500,000 Soldier kills, 100,000 Tanks destroyed, 10,000 Aircraft destroyed, 1,000 ships destroyed What about making this for units lost instead? And add another zero. 2 1 Quote Link to comment Share on other sites More sharing options...
lightside Posted May 11, 2023 Share Posted May 11, 2023 The current moon project and the suggested Mars project should provide a project slot. As much as I would want to get them for the achievement, as a project it does nothings but debuffs my nation by consuming a project slot I can't consider getting them in their current state. They should provide some tangible benefit or at the very least not take up a project slot if they don't do anything. 2 Quote Link to comment Share on other sites More sharing options...
Prefontaine Posted May 11, 2023 Author Share Posted May 11, 2023 Just now, Majima Goro said: What about making this for units lost instead? And add another zero. I'd rather promote the offensive end. Additionally these numbers are pretty close to the current average kill counts for a C20. Having about half the game be able to access it at that point is the reason for the current numbers. 2 Quote Link to comment Share on other sites More sharing options...
Popular Post KindaEpicMoah Posted May 11, 2023 Popular Post Share Posted May 11, 2023 Just now, lightside said: The current moon project and the suggested Mars project should provide a project slot. As much as I would want to get them for the achievement, as a project it does nothings but debuffs my nation by consuming a project slot I can't consider getting them in their current state. They should provide some tangible benefit or at the very least not take up a project slot if they don't do anything. But didn't you see? If you get both the Moon and Mars landing projects, you get an increase to your daily approval rating! Isn't that amazing??? 3 5 Quote Link to comment Share on other sites More sharing options...
Kyubnyan Posted May 11, 2023 Share Posted May 11, 2023 The food project is an interesting way of addressing the large rise in total food on Orbis. The main problem is that it doesn't offer nearly enough incentive for pretty much anyone to get it. Haven't crunched numbers but just making food and not having the extra food consumption is probably better for the whales who would get anything in the way of a cash boost from it in the first place. 2 Quote Humans cannot create anything out of nothingness. Humans cannot accomplish anything without holding onto something. After all, humans are not gods. Link to comment Share on other sites More sharing options...
Rageproject Posted May 11, 2023 Share Posted May 11, 2023 I guess the only part I don’t like on Advanced pirate economy is the severe disadvantage the defending nation has in limiting the loot. They are pretty much defenseless in many of raids to begin with — active pirating included. And this comes from an objective standpoint as someone who raids and supports doing so. I just think +10% on the defeat modifier is steep when you’re already adding +10% on ground attacks (stacking Pirate Econ and Advanced PE). No? The rest of this I have to wrap my head around still. Quote Link to comment Share on other sites More sharing options...
Popular Post KindaEpicMoah Posted May 11, 2023 Popular Post Share Posted May 11, 2023 (edited) Can we get this rework within the next 10 years or so that'd be nice thanks Also I would like to suggest all of the above projects requiring raws to build instead of manus (or at least alongside manus) because raws are still dirt cheap after the game added RPC, which, may I remind people, is still an ongoing problem since the raws that RPC produced are still in the game while the amount of raws in the game continues to increase. Also also Military Expansion should require at least twice as many kills. I've seen the logic behind the current numbers, and at that point you may as well give everyone between city 20 and city 30 a free city because of how little work it takes to get those numbers. Edited May 11, 2023 by KindaEpicMoah 11 Quote Link to comment Share on other sites More sharing options...
Popular Post Zoot Posted May 11, 2023 Popular Post Share Posted May 11, 2023 29 minutes ago, Prefontaine said: New Project: Military Expansion Requirement: At least 3,500,000 Soldier kills, 100,000 Tanks destroyed, 10,000 Aircraft destroyed, 1,000 ships destroyed Cost: $0 Effect: The next city purchased after this project is bought for the first time is reduced to $0. This project can only be purchased buy a player with less than 30 cities. This project cannot be deleted until a player is at 30 cities or higher. Why not make it undeletable to make it an actual choice the player has to make instead of just a free city? 7 1 Quote Link to comment Share on other sites More sharing options...
Coffee Man Coffee Posted May 11, 2023 Share Posted May 11, 2023 Just now, Zoot said: Why not make it undeletable to make it an actual choice the player has to make instead of just a free city? Yeah but keep the free city Quote Link to comment Share on other sites More sharing options...
Popular Post DaveyJ Posted May 11, 2023 Popular Post Share Posted May 11, 2023 29 minutes ago, Malleator said: Cool, another punishment for the longest running and most loyal players, thanks. "Everyone who hasn't been loyal and stayed with the game for a long time gets a free city! Our incentive structure works!" This gives "I had to pay my student loans, why should yours be forgiven?" energy. 5 10 Quote Link to comment Share on other sites More sharing options...
Alan Posted May 11, 2023 Share Posted May 11, 2023 TLDR for these projects: 1.) ITC wasn't good enough for the whales at 125% commerce. So suffer a 15% penalty on all those sweet farms you have to get an extra 9% commerce. 2.) We don't know how to add proper resource sinks so here's a project and a gold star for it. 3.) As long as you aren't a sheltered RP player please enjoy a free C30. 4.) Spend $400m so you get a slightly larger chance to get proof that Rose is stat-padding spy kills on you. 1 4 Quote A game dies without a community. Don't hate on the communities trying to grow. Eat them instead. Link to comment Share on other sites More sharing options...
Zoot Posted May 11, 2023 Share Posted May 11, 2023 1 hour ago, Prefontaine said: New Project: Bountiful Harvest Requirements: Green Technologies Cost: 0$ Food: 2,000,000 Aluminum: 50,000 Steel: 40,000 Gasoline: 30,000 Effect: Max commerce percentage rate is increased by 9. The nation can build 3 more supermarkets per city. Food consumption increased by rate by 15%. Nations in war take an additional 5% increase rate in food consumption. 15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless? Quote Link to comment Share on other sites More sharing options...
Coffee Man Coffee Posted May 11, 2023 Share Posted May 11, 2023 Just now, Zoot said: 15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless? Idk i am not good at math either 1 Quote Link to comment Share on other sites More sharing options...
Zoot Posted May 11, 2023 Share Posted May 11, 2023 1 hour ago, Prefontaine said: New Project: Advanced Surveillance Network Project Requirements: Intelligence Agency, Advanced Urban Planning Cost: $300,000,000 Aluminum: 20,000 Steel: 20,000 Uranium: 10,000 Effect: Spy attacks against your nation are 10% less likely to succeed and the attacker is 10% more likely to be identified. Clarification. Is this a multiplication or a subtraction. I.e would an attacker with 10% odds on a defender without the project have a 9% or a 0% chance if the defender had the project? Quote Link to comment Share on other sites More sharing options...
Death LordSK Posted May 11, 2023 Share Posted May 11, 2023 Just now, Zoot said: 15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless? It really does seem negligence, at c33 with a would be peace time consumption of 12.5k~ with this project my consumption would be increased by 12.5k × 0.15 = 1881 which is worth a grand total of 1881 × 123 = 231k, half of the daily login bonus. So yeah this penalty is negligible. I think the main problem with this project will be having enough infra to actually use it well. Quote Link to comment Share on other sites More sharing options...
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