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Kyubnyan

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Everything posted by Kyubnyan

  1. Erm ackchually he requested them to gather intel on his nation which does not fill spy slots. This character assassination has not gone unnoticed.
  2. Log your memes here so they don't get lost in the RoH cluster####. Enjoy (double down propaganda also acceptable) Two for posterity: And two new ones: Go wild my friends. Propagandamaxxing time.
  3. Yes. FTL awards are all that remains of this time honored tradition.
  4. Here's to another year of FLTing in FTL with my fellow FTLcels.
  5. You should forget again and attack me imo…
  6. :megawoah: 4 new color blocs? This is incredible. I don’t think we’ve ever added 4 new color blocs before other than olive, lime, maroon, and teal of course.
  7. Alliance of the Year: say it again yang Most Improved Alliance: Anti-Horridism Obocchama Kun Best New Merged Alliance: Cypher Best Rookie Alliance: Anti-Horridism Obocchama Kun Best Alliance for New Players: Anti-Horridism Obocchama Kun Most Likely to Succeed in 2025: Anti-Horridism Obocchama Kun Most Likely to be Rolled in 2025: Yarr Most Honorable Alliance: say it again yang Best Fighting Alliance: Just bored a bit Worst Fighting Alliance: Yarr Best Alliance Growth: Anti-Horridism Obocchama Kun Best Foreign Affairs Team: say it again yang Best Foreign Affairs Move: say it again yang signing an ODoAP with tHoF Worst Foreign Affairs Move: say it again yang not renewing their ODoAP with tHoF Alliance with Best Propaganda: Anti-Horridism Obocchama Kun Most Missed Alliance: say it again yang Best Alliance Flag (please link): Oblivion https://politicsandwar.com/uploads/77f48785108ccfdc120abfd909836623bddd89abx511.gif Best Holiday Flag (please link): Biggest Alliance Decline in 2024: say it again yang Best Alliance Theme: Confederacy of Independent Systems (CIS)
  8. Funniest Event: Cino getting touched by sexclipse Biggest Controversy: Goober and Cino war of 2024 Best Declaration of War (please link): Best Wall of Text (please link): https://forum.politicsandwar.com/index.php?/topic/43967-27780802727-ties-of-lost-love-spells-bring-back-lost-lover-canberra-australia/ Best Leak (please link): When Goober leaked FTL and Farmers logs in his DoW Best Meme (please link): Tall Windmills Best Discord Server: free targets lol Best Ad (please link): Sheepy's $160 extra donation deal that people somehow still bought in 2024 and whose purchasers got hidden so they couldn't be made fun of Best Community Contributor: Hentylee Best New Player 2024: Aya Sexiest Voice: Dryad
  9. Seems like it was remembered that escape characters bad (except for the 100k per city) :plantbot:
  10. big missed opportunity not offering pay to remove votes...
  11. What if it's a different apple pie recipe each time? Surely that would be allowed right?
  12. https://politicsandwar.com/nation/id=589461 https://politicsandwar.com/nation/id=589850 Both were created around the same time, they declared war at the same time, have similar last login times, and share a unique ID. Nothing in trades looked suspicious but their war activity synced up so well that I had to check unique IDs and found the match. Reported in game but wasn't sure if multi reports were still better to post on forums. https://politicsandwar.com/nation/unique/id=589461
  13. Congrats Hatebi. As a fellow enjoyer of lobbing projectiles at Sheepy I am quite pleased.
  14. Doot doot. Thank Mr. Village
  15. To be fair, when nukes were introduced to the game they operated completely differently. They immediately beiged a nation for 5 days when used and were completely unused due to this except for a player or two who went nuke rogue. This became much more affordable by the time that mechanics that we know nukes for now were introduced with the first major war overhaul. It just feels strange to compare the logistics of getting nukes when they were basically an entirely different tool in an entirely different war meta. Based on how much thought went into how they originally worked I doubt that the pricing was meticulously thought out either.
  16. This one has probably already been made before but making it again for good measure:
  17. Erm just saw this. Did you not tell your members to switch to max mil improvements before declaring or are they just that inactive? :insane:
  18. It's the reason for the season :insane: Leaked WELP internal milcom situation...: Me after declaring 7 offensives (I've long since caught 22): House milcom plans:
  19. Erm I think there might have been something lost in translation. I meant more like it starts at 3 and could go up logarithmically. In the post I was referring to the linear scaling after 3 offensives = 3 defensives. Say: 1-3 - 3 4-5 - 4 6-9 - 5 Again, don’t like this change conceptually but this would make it less breaking to the war system.
  20. Truth be told I don’t like the idea of this change at all. Was just making a suggestion within the lines of what is being proposed. Minimum of 2 defensives is already unbalanced imo and making it one would legitimately kill the game. Edit: idea to make this one marginally better was start at 3 and maybe open up more after like 5. But that also punishes raiders which I don’t really like.
  21. I don’t like the mechanics requiring a project ( particularly one that lives or dies based on very unreliable rng) to counter them at all tbh. There should be at least some other counterplay.
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