Jump to content

KindaEpicMoah

Members
  • Posts

    374
  • Joined

  • Last visited

  • Days Won

    29

KindaEpicMoah last won the day on April 13

KindaEpicMoah had the most liked content!

7 Followers

Retained

  • Member Title
    Astroknight

Profile Information

  • Leader Name
    KindaEpicMoah
  • Nation Name
    Tri Poloski
  • Nation ID
    121950
  • Alliance Name
    Eclipse

Contact Methods

  • Discord Name: Goober

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

KindaEpicMoah's Achievements

Senior Member

Senior Member (5/8)

2.6k

Reputation

  1. I eagerly await @Raphael's post on how this will kill the game
  2. Sky-gazers across Orbis are in for a treat on April 13th when a total solar Eclipse will pass over The Knights Radiant, Event Horizon, and Rose (soon™). Hordes of people are expected to come out to watch the event, however, experts warn that directly staring at the Eclipse can result in blindness or disrupted vision. They also warn against conspiracy theories floating around online that unsuspecting individuals have fallen prey to. TL;DR - Eclipse celebrates 4 years of existence. The people of Orbis are also invited to Eclipse's anniversary events, which will include Scribble, movie night, Chess, Among Us, Putt Party, Tetris, and Hunger games, on April 20th in the Eclipse server. Here's to another 4 years of hell Eclipse!
  3. It is on all victories. And it is from both sides. Correct, it is only from attacks you initiated.
  4. Yes, the upgrade allows you to purchase only tier 1 upgrades at level 7. I appreciate the suggestion. Yes to the former. Not sure about the latter since it could be a slippery slope towards giving a bonus for every treaty type.
  5. 3/26/24 Update - Technically this was all changed like two months ago in response to feedback I got from the 1/24 update, but it was never publicly released, so my bad. Purchasable Traits Traits can now be purchased using General XP. Generals can continue to gain XP after level 10. There are now three tiers of traits instead of two. Tier 1 traits will cost 250 XP, tier 2 traits will cost 750 XP, and tier 3 traits will cost 1000 XP. Tier 1 traits will require a level 8 general to purchase, tier 2 traits will require a level 9 general to purchase, tier 3 traits will require a level 10 general to purchase. There is no longer a pop-up allowing players to decide when a general randomly develops a trait, but players do get a notification telling them a general has done so. Traits can be overwritten by purchased traits or rerolled traits, but if a general has a trait, they can no longer randomly develop one. Trait rerolls now choose a trait within the same tier Generals can still randomly develop traits past level 8 (with reduced chances) There is a 2% chance from training battles/3% chance from any war attack you initiate of a general developing a trait at level 8. Can only develop tier 1 traits. A 4% from training battles/5% chance from any war attack you initiate of a general developing a trait at level 9. Can develop tier 1 or 2 traits. A 6% from training battles/7% chance from any war attack you initiate of a general developing a trait at level 10. Can develop tier 1, 2, or 3 traits. Traits can be overwritten by purchased traits or rerolled traits, but if a general has a trait, they can no longer randomly develop one. Effect/Cost Change General effect has been increased by 50% (from +1% to +1.5%). Tier 2 and tier 3 traits will decrease the bonus per level to +1.125%. The cost of training battles and military exercises has been increased. Military exercises will consume around 4.5 gasoline and 7.5 munitions per city per day (or 0.375 gasoline and 0.625 munitions per turn). Training battles will consume 7.5 gasoline, 10.5 munitions, 6 aluminum, and 3 steel per city Minor Changes Anti-air Specialist now affects offensive instead of defensive airstrikes. Raiders has been readded to the ground traits. Enhanced Battle Engineering's effect has been changed to "Generals can now gain a second tier 1 trait". Not using all of your available military decreases your XP gains by 50% (but the minimum amount of XP you can gain from a battle is 1). Generals is basically at the coding stage, but I'm still open to hearing feedback.
  6. My one big grievance is that Sketchy didn't choose the best Grievous
  7. So Rose is Emperor Palpatine then?
  8. I agree with the general idea behind the suggestion, but I'm not sure what you specifically offer is the best way of going about it. Additionally, the army value changes already did this to some degree, though those operate on a percentile basis rather than a change to the total numbers.
  9. One of the alliance affairs posts of all time
  10. Maybe if you didn't have 3.3k infra as a city 31 you wouldn't look so tempting...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.