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KindaEpicMoah last won the day on April 13
KindaEpicMoah had the most liked content!
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Member Title
Astroknight
Profile Information
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Leader Name
KindaEpicMoah
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Nation Name
Tri Poloski
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Nation ID
121950
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Alliance Name
Eclipse
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- Discord Name: Goober
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KindaEpicMoah's Achievements
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Isn't Presidential in Grumpy?
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Play torn đź‘Ť
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I eagerly await @Raphael's post on how this will kill the game
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KindaEpicMoah changed their profile photo
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Sky-gazers across Orbis are in for a treat on April 13th when a total solar Eclipse will pass over The Knights Radiant, Event Horizon, and Rose (soon™). Hordes of people are expected to come out to watch the event, however, experts warn that directly staring at the Eclipse can result in blindness or disrupted vision. They also warn against conspiracy theories floating around online that unsuspecting individuals have fallen prey to. TL;DR - Eclipse celebrates 4 years of existence. The people of Orbis are also invited to Eclipse's anniversary events, which will include Scribble, movie night, Chess, Among Us, Putt Party, Tetris, and Hunger games, on April 20th in the Eclipse server. Here's to another 4 years of hell Eclipse!
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Question on Military Salvage Project
KindaEpicMoah replied to Sweeeeet Ronny D's topic in Game Discussion
It is on all victories. And it is from both sides. Correct, it is only from attacks you initiated. -
Game Development Discussion: Generals
KindaEpicMoah replied to KindaEpicMoah's topic in Game Discussion
Yes, the upgrade allows you to purchase only tier 1 upgrades at level 7. I appreciate the suggestion. Yes to the former. Not sure about the latter since it could be a slippery slope towards giving a bonus for every treaty type. -
Who are the big "rivals" in Orbis?
KindaEpicMoah replied to Husam al-Ghazawi's topic in Orbis Central
Ambiguity is a beautiful thing -
Who are the big "rivals" in Orbis?
KindaEpicMoah replied to Husam al-Ghazawi's topic in Orbis Central
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Game Development Discussion: Generals
KindaEpicMoah replied to KindaEpicMoah's topic in Game Discussion
3/26/24 Update - Technically this was all changed like two months ago in response to feedback I got from the 1/24 update, but it was never publicly released, so my bad. Purchasable Traits Traits can now be purchased using General XP. Generals can continue to gain XP after level 10. There are now three tiers of traits instead of two. Tier 1 traits will cost 250 XP, tier 2 traits will cost 750 XP, and tier 3 traits will cost 1000 XP. Tier 1 traits will require a level 8 general to purchase, tier 2 traits will require a level 9 general to purchase, tier 3 traits will require a level 10 general to purchase. There is no longer a pop-up allowing players to decide when a general randomly develops a trait, but players do get a notification telling them a general has done so. Traits can be overwritten by purchased traits or rerolled traits, but if a general has a trait, they can no longer randomly develop one. Trait rerolls now choose a trait within the same tier Generals can still randomly develop traits past level 8 (with reduced chances) There is a 2% chance from training battles/3% chance from any war attack you initiate of a general developing a trait at level 8. Can only develop tier 1 traits. A 4% from training battles/5% chance from any war attack you initiate of a general developing a trait at level 9. Can develop tier 1 or 2 traits. A 6% from training battles/7% chance from any war attack you initiate of a general developing a trait at level 10. Can develop tier 1, 2, or 3 traits. Traits can be overwritten by purchased traits or rerolled traits, but if a general has a trait, they can no longer randomly develop one. Effect/Cost Change General effect has been increased by 50% (from +1% to +1.5%). Tier 2 and tier 3 traits will decrease the bonus per level to +1.125%. The cost of training battles and military exercises has been increased. Military exercises will consume around 4.5 gasoline and 7.5 munitions per city per day (or 0.375 gasoline and 0.625 munitions per turn). Training battles will consume 7.5 gasoline, 10.5 munitions, 6 aluminum, and 3 steel per city Minor Changes Anti-air Specialist now affects offensive instead of defensive airstrikes. Raiders has been readded to the ground traits. Enhanced Battle Engineering's effect has been changed to "Generals can now gain a second tier 1 trait". Not using all of your available military decreases your XP gains by 50% (but the minimum amount of XP you can gain from a battle is 1). Generals is basically at the coding stage, but I'm still open to hearing feedback. -
My one big grievance is that Sketchy didn't choose the best Grievous
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So Rose is Emperor Palpatine then?
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Diminishing returns on military units per building
KindaEpicMoah replied to Raphael's topic in Game Suggestions
I agree with the general idea behind the suggestion, but I'm not sure what you specifically offer is the best way of going about it. Additionally, the army value changes already did this to some degree, though those operate on a percentile basis rather than a change to the total numbers. -
One of the alliance affairs posts of all time
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Maybe if you didn't have 3.3k infra as a city 31 you wouldn't look so tempting...
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