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Sam Cooper

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Everything posted by Sam Cooper

  1. That definition alone puts t$ and Rose in A tier And we don't need anymore of these.
  2. Question goes back to my first comment on this thread, you don't recognise hostilities from people who aren't being hostile to you, unless of course GATO is your extension, @Grey_wall could clarify. The way "for allies" thing works is you do a DoW in defense of your ally on the aggressor, not do an RoH and act like the poor defenders when you were not even hit in the first place. The "scattered wars" is again literally just one guy declaring two odd wars lol, if you are recognising hostilities from him, sure I guess.... I'll let him know.
  3. Literally just one guy lol and you hit 3 uninvolved, should mark it as a DoW since that's what it looks like for Arrgh.
  4. Are you making this RoH on behalf of GATO? because there were no hostilities between SV and Arrgh afaik if yes though, I think it should at least be signed by them...?
  5. For me, as a pirate, knowing who can counter me from an alliance is as important as knowing who I can raid and while that green little tick mark shows people who are in my range, I still have to either manually calculate or use third party tools (same effort) to know people in my defensive range. And although only once in a while, I believe it would help landlubbers too and the community in general. So here I suggest making some change to that icon, and instead of describing I'll just go ahead and show you how exactly: : nations I can declare on : nation I can declare on and they also can declare on me : nations that can declare on me but I can't declare on them and on a table it should look like this : If Alex/game dev team actually considers this, they can dm me on discord for original files and PSDs (same res as current icon).
  6. You sure can, the purpose of this post is not to complain or request peace from you guys. This is just to add some context to the events because from what I see UPN at least is clearly misinformed on what's going on in Sanctuary. We are flattered that you want to be more like Arrgh but then we also accept the consequences of our actions without having to resort to lies and treaties and we would appreciate it if you do that part as well and not just declaring unprovoked wars.
  7. If that's what you've been told by them you might wanna reconsider who you choose to protect. 15 wars (none are counters and some are counters to counters) within 4 days, now I am not the one to say no if they are basically throwing themselves at me.
  8. Isjaki before deciding to delete:
  9. I had this in my nation before attacks I did the first attack and got $1.7m Then I had I did another attack and got $3.3m But I still have not much for one time but I am worried if it happens often.
  10. based WoT, this discussion and the rolling of t$ both were long-overdue. glad someone noticed how t$ always magically appears on the blitzing side of the war. xD
  11. Remove the cap on updeclares so I can reach you, thx.
  12. shes been real busy from what I hear
  13. Finally got time. And I'll keep it short. Bots: This is merely a response to people who argue Arrgh doesn't make money because Arrgh doesn't use bots (we do), I will use your maths and calculator example. So it's like you saying I failed my maths test because I didn't use a calculator and me arguing that I failed it not because I didn't use a calculator but because I wrote Egyptian mythology stories for answers in that test. I hope you get the point. When our goals are not same our tools also don't have to be same, I do use a bot when I need a profitable target but I just don't always hit a profitable target. Rest is explained by Zim. Profit: You missed the part (or ignored) where I say "If you're in the right tier (i.e. sub c20)" for "ridiculously easy" and "if you are not willing to invest the efforts" for "piracy is dead business". The point here is that the higher you go in city count the more you have to invest in time and resources for not so high returns. See zim for rest. As for building up for slots: always been doing that. Organization: most is explained by zim already, tl;dr Arrgh's tiering doesn't allow to pin an alliance down for more than one round like KT can do. Training and stuff: That's a months old picture that you have posted lol. Should check again, I was basically working alone that time, thankfully I was able to panic the admiralty into activity. See zim for rest. War Funding: This one is a bit eh, Arrgh will def never have taxes or force members to only work on their profits. Though most members do have what they need to fight wars, we did fine with swamp and that one lasted for like six months, we take it slow unlike KT style warfare and that allows us to survive dragged out wars with no hassle. Sailing low: It would be condescending if I thought it was bad to avoid conflict, I don't think that. I was just pointing out that it is easier to survive and make profit for a raiding alliance if they aren't as much of warmongers as Arrgh. And yes, mechanics should definitely be blamed if they are indirectly coercing me to adapt to a certain playstyle and ruining my game experience, no matter how competent you are you can simply never outplay the mechanics, just because you are an excellent pirate it would not give you a chance against someone with 330k men + 30 f*ing thousand tanks with your 300k soldiers lol
  14. Disclaimer : OP is unapologetically biased towards Arrgh and this post is intended to be a rant and not a fair assessment of the state of piracy on Orbis. I have been hearing opinions and takes from a lot of people about “what is wrong with Arrgh” and the answer is not much different from the answer of “what is wrong with Orbis”. But first let me address the guesswork the community has been doing so far Bots :- imo bots are more suited for Econ jobs and to some extent IA, when it comes to raiding and warfare, it's not entirely maths like econ and hence cannot give you a definite piece of information that you can act upon. They can still process data and I like them for that fact but raiding and fighting requires some presence of mind that no bot is going to teach you. The point here is to not completely reject bots but to point out the extent some people can rely on them. To put it bluntly, if you think your (or any) AA can't function without locutus then you probably shouldn't be running an AA. Arrgh doesn't make money :- Anyone who thinks making money by raiding is an achievement in this game is not aware of how ridiculously easy it actually is, just the money making part, if you are in the right tier, you can easily pull few hundred million a week. But does it really mean you are achieving anything higher an Arrgh pirate that just got himself into 3 days of blockade just to drop one nuke on some 3k infra guy? Look at Apophis folks, they probably have printed most cash (net) than any other group of raiders, what impact does it have on the game? literally none, they'd be making more than your entire alliance and you would not notice their existence until someone mentions or you randomly bump into one. -------- Now what exactly is wrong with Arrgh, and again the answer to this question is exactly same as the answer of "Why Mythic had to go", "Why KT kept switching to farming", "Why whales are leaving raiding", "Why profit (for raiders) means avoiding conflict", "Why Apophis stays in their city range", and in a greater sense ; "Why warfare in this game is literally just making sure your enemy doesn't have planes." Sure you can have a Dryad, Key, Murtaza (and his alt) and RJ every once in a while who may be capable of consistently making profits in 20+ range but exceptions don't make rules, profitable piracy is a dead business for anyone who isn't willing to invest the tiring amount of efforts for the same returns a whale can get while being inactive for 2 days. And ironically enough the people who say "Arrgh isn't same anymore" are also equally affected by these negative characteristics of this game, the only difference is that since they only fight once in 6 months, they can get away with it and can afford the ignorance to still speculate on "why Arrgh isn't same anymore". So the summary here is that for a raiding alliance, the best bet towards survival here is to sail low and avoid conflict in order to make profits, be it SI, Apophis, Defcon, or Moonlit Sakura. Those who didn't follow that and went to conflicts or just built up to a range where conflicts were inevitable, quickly found out that they need to go, wrap themselves in paper and farm instead if they want any consistent low effort profits. Arrgh refuses to do either and thus pays a much higher price than both, to a great extent stagnating its growth as an alliance. So what's the point of Arrgh? To be a place for people who don't give a damn about what the 'point' is. To exist as a giant middle finger to the conventions, the unwritten rules this game has developed and so dearly adheres to. I am hoping for this to be my definite post answering all questions, post below if you have any, next time I get a question, I'll just send them a link for this.
  15. I see, HW too is investing into meatshields, a good choice nonetheless. best wishes to everyone involved.
  16. Just ignore the game for 24 hours yourself, easier than asking 1000 other people to do the same.
  17. Trusted and experienced with all swamp draining jobs.
  18. enjoy your retirement ben. and congratulations wizel, hope you succeed in taking TKR to even greater heights.
  19. I don't see it appealing to anyone, small nations are the ones that are low on project slots, they would not want to use a slot for this project when there are 'better' projects they can build instead, whales would not want it because it makes almost no difference to their income.
  20. This tbh, the changes in mechanics clearly didn't work, the meta keeps changing but none of those changes have ever 'fixed ' anything. We're just trying random things at this point hoping some of these changes work.
  21. Too bad you don't have anyone in my range to test this bold claim..
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