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Sphinx

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Everything posted by Sphinx

  1. Bake em away, Toys! I agree that a 'Blackjack' game is just a waste of resources that could be better spent with implementing features that actually effect the game. Still waiting on those Perks... >_>
  2. Voted for my boy @Radoje, but hope Kev can take the lead from Roq. I'm just glad I dodged the bullet of being called TGH's princess...
  3. The whole premise of banking is for you to entrust someone with your money and ensure they deliver on a return for your Investment. I too was suspicious since Azure bank has many "@ Everyone" pings with a revolving door of board members, frivolous annoucements, alongside poor record keeping. However this just confirms that. Not all banks are dodgy. Without trying to self promote we've always strived to provide a service that delivers returns to our Investments and offers generous borrowing schemes for our lenders. (We are still a business though so we are trying to make a profit, but we don't rip people off as its poor business practice) Its sad that the actions of some taint the reputation of a sector that has many good people in it. Orion isn't the only bank that IMO, has a great reputation as there are plenty of good banks out there.
  4. Finally a micro DoE where I recognise the names and they aren't complete nobodies. Wish you guys the best of luck, Bad Company are top blokes so I reckon you'll do great together.
  5. I've changed alliances again. https://politicsandwar.com/alliance/id=5135
  6. Damn that makes it harder to resist....... Also don't think I confirmed going to TGH, but its pretty likely regardless that I will move onto a new alliance. Where that will be I don't know just yet.
  7. This is the kinda thing where a simple upvote doesn't do enough justice for how excellent this tracker is. Also thank you for including my little AA.
  8. I think I lost a few brain-cells trying to get around that broken English. That micro is the noobiest of all noobs I've ever seen, those guys are probably the bastard child of SK and Zodiac.
  9. If they still say "Fark" when they fail a Blitz, then they are way too hopelessly optimistic. At this stage they should use to being cannon fodder.
  10. I joined BK in April, 2016 was never the same again. 10/10 Would get Probed again, Ayy Lmao. BK Stronk PS: Bring back Stummy,
  11. If anything their should just be a Pleb colour for all micros to stay on. At least you can use those lettuce leaves to wipe away those tears.
  12. Don't worry I'm sure the next Revolution will work, this one wasn't real Communism When fighting SJW's, make sure you are kitted out in the right stuff.
  13. sarcasm /ˈsɑːkaz(ə)m/ noun the use of irony to mock or convey contempt. Shlappa, Reaganomics, Fezza and myself are all Australian, so we're naturally going to take the piss out of one another, its just banter mate. ?
  14. Also, \o/ I stared in a video. You should realise Shlappa is the dodgiest c**t around, and trusting him is like trusting Bill Cosby to make you a drink, whilst Jack the Ripper gives you a haircut. ;.P
  15. Yes its not like those were the only wars Cakey and Shlap were fighting, obviously you killed someone with 7 more cities than you with ease.
  16. Ty for the permission. But as everyone else has said, you attacked Nova so you should expect someone to come and help them once we had the chance to do so, now is that chance. Best of luck in the war.
  17. On the bright side, I like how many of our members have got rather well thought out nation themes. Pity we seem to offer way too generous holiday leave. EDIT: Just noticed that Felkey's VM ends next turn, going be a bum-rush to get those first 3 defensive slots..... Good luck my friend.
  18. That's probably one of the greatest things I've ever seen on the OWF. If you don't get hired to write crime drama scripts then we're missing out on a marvelous talent, great work mate exposing the tricksy snek.
  19. And no enemies made, you were gracious enough to bow out so no worries mate, glad you're out of the war I wish you a speedy rebuild UH on the other hand..... For attacking our protectorate with no good reason, good luck trying to get us to agree to any terms. I've seen what you asked of TDU, getting them to rebrand or disband isn't acceptable so hope you like a long drawn out war.
  20. Actually despite me being in Pantheon for 2 years and now 6 months in tCW, I've always supported a more central planned alliance. A centrally planned alliance can be a disaster if improperly run, however NPO is certainly far from that and its a testament to the dedication, effort and time that its leaders have put into the alliance that make it work. I think you underestimate the effect that this change would have for lower tiered nations, you could legit grind whale growth to a halt through causing simply population lose that would overtime curb their growth. As of now the only limiting factor after a war to whale growth is if they have the cash on hand to be able to repair their infra and then continue growth. If a whale had to wait for population to recover to a much larger level than what a smaller player would require then it would drag that whales rebuilding process out. Whales would be forced to engage with the community and build trade ties and political ties or risk isolation that would have grave impacts upon their future growth plans.
  21. This is actually a pretty good idea, however it'd like to expand on it a bit. 1: I think population should be integrated more into the game as a proper resource and not a number that provides x amount of tax each day. Any kind of Improvement could need an x number of workers to function at full efficiency, likewise as Rado said your armies will also draw on this pool of workers. Now to balance this system out, it should require as you grow your nations Infra to diversify you improvements and provide a greater range of them to meet the citizens daily needs. For example if crime/pollution/disease/density is too high then population grow will decline forcing the player if they really want to invest in nation building to build more of these structures. Smaller nations can get away with this leaving a greater % of the populace fit for military or industrial service. Basically make it so if you want large cities you need to have a strong services sector (Hospitals, Police (Maybe add education buildings to boost growth and provide an efficiency bonus?) 2: Adding a recuitable population mechanic and allowing large scale differences between the two systems. A larger industrialised/services based nation would have a declining % of recuitable population because as mentioned above more of these people would be tied up in the running of the nation. A smaller nation that bases it economy on raiding could survive entirely on basic raw resource production and a strong military and it would have a far larger % of its population as recuitable. The system of recuitable population in Hearts of Iron 4 (Especially the black ice mod) is a good example of this. In the base game the most effective economy law (That improves factory construction speed, and thus allows you to make equipment much faster) comes with a -2% to recuitable population. Likewise in the black Ice mod as you research Industrial techs that improve factory and naval dockyard construction speed you suffer increasing penalties to your recuitable population as more and more of your population is tied up in industry 3: Regarding war, after a war I reckon a "post war baby boom" could be added in which would provide for a length of time a set population growth bonus that would help reclaim some of those lost during war. It would also make wars against whales far more punishing as they would need a much larger work force to run their nation at full efficient, a couple Arrgh guys could come along and attack a bunch of Grumpy's and it would take weeks for them to recover from that pounding. Large nations couldn't sit on their laurels with the knowledge that money solves all and that they can rebuild their infra with ease. It also wouldn't cripple them as the population growth that whales would receive would be balanced to be proportional to their size. Just some ideas on this system,, but it would still need a lot of balancing, but its a good idea Rado. Don't worry too much would these guys who get triggered at the slightest thing that upsets theirs 1,500 day set in stone build guides. Also Shadow.... the point of the suggestions forum is to hear people out and give them constructive feedback on their ideas, not every idea is a sneaky plan to screw over NPO. If anything this system would help NPO a lot more than most alliances. You have 150 members that's 150 members all with their own population growth metrics, by weight of numbers alone you and IQ would far out strip even the most ambitious growth plan that any whale alliance could conceive. A smaller nation would be able to bring to the table a greater portion of its manpower to bear on a larger nation that if it was forced to would have to sacrifice industrial and commerce production to maintain a larger army. Also you claim that this idea would make the gameplay stagnate further instead of your perceived desire to make it more "conductive" for everyone yet you yourself disparage the people who like to simply sit back and nation build. Once again I can use the same logic you used then and say not everyone wants to adhere to a cookie cutter nation build and funnel 100% of their production into a centrally planned mega-alliance. Despite not having the same centralisation, tCW and TKR all have their preferred nation builds and rarely do these builds stray from the norm. Any idea that further diversifies the game is good, whilst this Idea has some merits it would still need a massive amount of ironing out the details and testing before it could even come to the standard server.
  22. Nope never VM'd, and nor do I intend to. Also where did Abbas say this? EDIT: Can you link me? And do you have a timestamp for it?
  23. I thank Rose, CKD, t$, Pantheon, and now Fark for allow me the chance to increase my war stats. @Radoje "Can't call me a Pixel Hugger anymore now Rado, now can you." ;}
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