
Mohammad
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Effect of Leader's Rating + AI-Powered Local News
Mohammad replied to Joseph Hazan's topic in Game Suggestions
approval rating has been broken for long time, needs a reset and new metrics to keep it between 0 and 100 and be reasonable -
bro fr, treaty web cancer cause of them
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Goodbye Piggy
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War QoL: add civilian deaths and battle success
Mohammad replied to Mohammad's topic in Game Suggestions
people = civilians = innocents. just the amount of population decrease from destroying Infa -
well idea is that the res/map ratio stays similar to other attacks. since map will also be lowered its meant to be more of a way to blow up infa/fight back. all numbers open to matching if u launch say 2 missiles, then 1 is shot down, the other still makes it through
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this was the og fortify mechanic. +10 res I think for 3 map. didn't work cause beige is the new trend and ppl like getting the stimulus check from Alex. if you really wanna bring back old war mechanics, bring back the "6/6 GB to victory" mechanic. that was fun
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Simple QoL ideas #1 currently only nukes tell u how many innocents u have killed. Any destruction of Infa should also mention how many civilians were also killed. Can be a number in the battle details like infa worth currently. #2 we all have battle simulator bots on discord, but would be nice to see a simple estimate of success rates on your battle screen. sorry if I was supposed to post under big thread
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Tldr: make Missiles a cheaper guerilla tactic to constantly annoy daddy daveth in the 30 v 1 dogpile 💡 Basic ideas: make Missiles cheaper, weaker, and increase cap (I have an irl, not gonna do all the reddit excel math) initial suggestion ballpark: 2 MAP, 8 res, cost/3, production*10, damage/3 (infa), % chance of destroying improvement you can launch multiple (idk how many, say up to 3 per launch as example) missiles each with an independent chance of being intercepted by the ID (hit rate may be adjusted). ofc needs a cap to avoid abuse. but should be able to spend enough missiles that u are almost guaranteed that 1 hits. Missile stockpiles added as an Airstrike target, and can also be destroyed by consecutive GBs 🎯 Goal; make "sitting" on someone a bit more exciting than a daily nuke or single missile. Make it annoying enough having your getting stuff blown up all the time round the clock. Sure you can keep bombing them, flatten their cities, blockade them and have the civilian ppl starve to death, but it won't mean that you won't also have a cost to pay no matter how big ur army is. Also make getting sat on more exciting. can log in regularly throughout the day buy ur missiles and send em. Feedback needed #1 reddit excel math. make sure they not op, not a waste. #2 is the idea even good, potential abuses (raiders declaring and launching missiles all day). #3 Wish me luck on my upcoming Exam.
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maybe less details like altitude and stuff but idea of having to buy and stockpile different warheads for different purposes is nice nuking zeroed nations is currently pointless, but maybe a radioactive ☢️ warhead to ensure they have longer lasting radiation would be a cool thing to add
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As Xi said above, this needs to be a complete separate post!!! also plz make detailed timeline with all the relevant screenshots and chatlogs. #ReleaseTheKastorFiles
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Low-key don't know wtf is going on. All I know is Rose Bad, Piggy Good
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I like the idea
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Revamping the Spy/Espionage game mechanics
Mohammad replied to Stanko1987's topic in Game Suggestions
Bruuuuuuuuh -
Tax farms, just take all thier money and resources. Thier should be a cap so that inactive tax farms are not as profitable as active members. Max for example of 90/90 or 80/80.
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Takes 3 days to loose all ur spies and 30-20 days to rebuild to max. Tldr the max of spies is too high compared to the amount u can recruit in a day. To fix this u can either a) increase amount of spies u recruit in a day or b) decrease spy cap. My suggestion is to just deflate everything by half. Max spies is now 25 can be increased to 30 with intelligence agency. Spy's individual cost/upkeep/effectiveness is doubled. Should make it so that even if u are spy zeroed it should take half the time to get back up and spy back.
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[Reverse Nuke Auction] The Voting Game - Round 2
Mohammad replied to Hatebi's topic in Alliance Affairs
Are u suggesting that our glorious Piggy-Xi Power couple didn't just waste my C43 Fund on buying unnecessary votes just to get 1st place- 46 replies
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Loosers
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Rose badman
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Game Development Discussion: Economic Balance Update
Mohammad replied to Keegoz's topic in Game Discussion
THIS!!!! Every resource decays at a certain flat % rate. This basically increases consumption costs regardless of the dam Pixel-Hugging Farmer Bourgeoisie that runs the Game. Ex: X% of your food spoils every turn. No matter how much food u have or where it's stored in bank or in nation. This will make it so that regardless if your food is sorted all in the aa bank or divided among nations it will all get spoiled. Decay rates get lower depending on the resource, Uranium being longest lasting. This should help since resources that never get used except in war (Munitions) will decay with time, and stockpiles will be worn out regardless of how long u try to pixel hug and farm. -
I would like a war range to be limited by city count and not score: C30 can declare/be declared on by a C30 +/- X X can whatever variable or equation works, but I think it would help with a lot of the issues regarding blitzes and getting hit by 3 whales. And because it reduces downdeclare, then the 2 defensive war slots idea could be viable. Another idea I was thinking about is regarding beige. Here's a not-well thought out idea: Defender always gets beige. Beige time = war length. Theoretically (I actually have a life and didn't spend 6 hours to code an Xcel sheet to run sims for this), this would reduce viability of sitting on someone and would encourage you to win a war asap to reduce enemy beige time. Would also give more time to rebuild for ppl who get zeroed and sat on for 5 days. Just bombed a quiz on Renal Patho-phys, so their are prob a lot of holes in these ideas, please feel free to downvote and mention @Krampus to annoy him about his dumb members.
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i agree that timers should just be removed. I doubt anyone in the C30+ range buys credits to get cities, since it takes far longer than 10 day to get enough cash to buy new cities. seeing as cash is the real obstacle to buying cities, i say just get rid of the timer for cities.
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Yeah, blitz is in fact a sign of "noob" players and juciy pirate targets. Should be changed to just be an inverse-fortress, starting wars with 7 MAP's, or have the +10% bonus for the first 24 hours of EACH war.
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RNG sucks when it goes against u
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More training for your troops => More Damage
Mohammad replied to Integrated Regions's topic in Game Suggestions
a war xp mechanic like Hoi4 would be cool. nations with more wars have better effcicnncy.