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Mohammad

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Everything posted by Mohammad

  1. i agree that timers should just be removed. I doubt anyone in the C30+ range buys credits to get cities, since it takes far longer than 10 day to get enough cash to buy new cities. seeing as cash is the real obstacle to buying cities, i say just get rid of the timer for cities.
  2. Yeah, blitz is in fact a sign of "noob" players and juciy pirate targets. Should be changed to just be an inverse-fortress, starting wars with 7 MAP's, or have the +10% bonus for the first 24 hours of EACH war.
  3. a war xp mechanic like Hoi4 would be cool. nations with more wars have better effcicnncy.
  4. I agree with the mentioned points. Max raw should cover the max manufacutring of that same resource. Additionally, i think the ratios for raw to manu might might need to be re-balanced
  5. yeah, proabbly one of most reatrded game changes. makes tanks way too op. previous 2/3rds mod kept it so only planes can kill planes
  6. i agree with most of the proposals. and numbers can be tweaked. my personal wish is to bring back 6 IT ground.
  7. my idea for the war range thing was to make it based on cities. Declare on nations with +/- 10% of your city score. This would limit lower teirs to a confined space of nations to declare on (>10 cities only being able to raid nations with same city count), whilst giving a bit more leg room as nations grow (a c40 would be able to hit a c36, which is not as bad as the max c20 hitting the zeroed c40). the 10% is my rough estimation, but looking to see what yall think
  8. I always wanted this as a mechanic for beige, so that "beige-batting" becomes a thing of the past. That was back in good ol days of 6 IT wars, where it was possible to turn a war around But with the current trend of 3 v 1 dogpiles of nations with 5 more cities that you, i think this is a bad idea.
  9. ^ this it used to be that way, but now we have nation policies that we change accoridng to our nation status.
  10. Well since this post got attention recently, I think it is worth revisiting. I think that an overall decay of all resources should occur, at different rates. For example say 5% (random number) of food decays every day. this is regardless of how much food you have, and/or where it is stored. If you stockpile the food, and don't spend it, it will rot. Therefore, nations will rush to invest their resources before they expire. Same can apply at different rates for different resources. Maybe Gasoline 3%, Lead 2%, Uranium 1% etc. (numbers are placeholders obviously.) Now the counter-argument is: what's the point? What does the game have to gain from this? Well, we can all agree their is an ever-widening gap between the tier of older c40+ players and incoming ones. This gap doesn't seem to be closing, even more so as the top AA's have developed economies so strong, they can rebuild within a week of a months-long roll. one of the major reasons, i believe, for this is the massive stockpiles of resources. Just a quick look at Data Visualization shows that we have food from 2019 still in nations banks. Stockpiles maintain the historical advantage of the whale tier, whilst preventing any rising power from ever being able to compete with it. Having resources degrade/decay over time will change the strategy form hoarding and stockpiling to seeking out investing opportunities. Instead of putting 1 Bn steel into your alliance bank, it will be more worthwhile to spend it on projects and infa for your lower tier. hopefully, this would encourage more investment into the new members to allow them to reach mid tier and remain in the game. However, their are some possible downsides: - what about money? if money doesn't decay, then whales will just stockpile cash, which doesn't change much. - decaying resources will raise prices, especially for expensive projects/cities - If resources constantly degrade, then market volatility will greatly increase. while i am so in favor of this, i can see the arguments for a more stable market based on secure stockpiles of resources. Open to comments/suggestions. I think the time-based expiration was a bad idea, but the overall flat percentage decay would work a lot better.
  11. I like the City Score change. idk why everyone is hating on it. wars should be fought based primarily on City count, because that's what determines the total military capacity of a nation. infa doesn't really matter, and using military score as the basis for wars is redundant. The superiority changes sound stupid imho. I am personally in favor of Ground being returned to blocking 1/3rd of enemy plane power. rn tanks can kill/destroy/steal everything but ships. But requiring 2 IT' to get the effects just over-complicates everything. My personal hot take is return to the 6 ground IT's for victory. I remember those wars could easily be turned by coordinating with skills and not just dogpiling. It only took 1 break in the enemy to return to square 0. If you were smart with ur buys/attack's, you had a chance. Now its just who blitzed first, congrats on winning the war. but I haven't found many who agreed with me on this so idk. i like the beige changes, but I would also like for some mechanism to encourage finishing wars FAST. The goal should be to beat the enemy, and beat them fast. "sitting" on someone seems like it defeats purpose of a fun game. Maybe have increased loot/infa damage in start of war, and have it be reduced as war drags on, so its more worthwhile to beat Nation A and move on to beat Nation B quickly, instead of sitting on Nation A for 5 days. An easy fix I have always thought about is reducing defensive slots to 2 instead of 3. It would greatly reduce impact of dogpile, since saturation for dogpiles will be 2-1. It would also require the 2 attacking nations to coordinate together, and so makes life easier for trying to coordinate a push. Overall, i feel it would just make the game fairer, and let people who are hit have a fighting chance. If u have any constructive criticism, backed with facts/logic, and fueled by genuinely wanting to improve the game xp for everyone then PLEASE, feel free to reply and lmk what you think If you have anything else, then kindly roll it up and shove it up ur ass.
  12. here's to more years, and switching to an Ottoman-Theme with ultra-Turkish nationalist anti-armenian Krampus as sultan
  13. so we are commmie aa and TI became commie but our allies dec on commie who we support? - BOTH
  14. the KGB has infiltrated all the alliances. next up is GOB and the t$. TFND has been waiting for new capital influx
  15. Ships need to be changed, but I dont like idea of adding an anti-air component to any other units, imo. I think reduce massive amount of muni/gas they use and the infa they destroy, but add option to bombard troops/tanks. IF, you want ships to be invloved in airstrikes, make them count as aircraft (kinda like tanks in GB), but they cant sustain any losses unless targeted.
  16. Agree to principles. Just have the phd's figure out the numbers.
  17. I enjoy the flurry of new civil discussions on OWF. this is the cure to the current situation we have here; dialogue. I agree, that we are having a lot more wars now, and they are all global. Before NPO, when I was in Chola & Pantheon, we used to always hear about random but very exciting 1 v 1 wars, and those really seemed to be the soul of the game. Skirmishes here and there, and then once in a blue moon, you got to be in a world war with a massive amount fo action. Then peace, sually with terms, and then we repeat. That seemed like a whole lotta fun (i was a kid tho, so everything seemed fun) But i think many things have changed since; namely, we now have enough whale nations, that globals do not effect economic growth, except temporarily. Rose rebuilt in 2 weeks after Guns and Rose. Wars are meant to cause change, but the shear quantity of safekeeps, and massive whale revenue a lot of aa's have access to makes war noting more than just "look at me, I have 1 bn in net damage on ctowned.net" But ay thats my 2 cents. Im just a reroll who remembers being a kid back in the day, checking if his nation got declared, and trying to win Chola elections. But Im happy with the direction thigns are moving. Hopefully the big bois in the game can work out something to change the Sphere-Sphere Mortal Kombat we have rn.
  18. BW is the best, biggest, undefeated bloc. Join BW today
  19. feel like this solution is being seriously considered......
  20. I need to see how my Iron Dome is doing. Is it really at 50%??? How close? Have I made my money back? Whats my RoI??? Does my Dome work better than Krampus's Dome? My dome is better, cause its an Ottoman dome. Yeah, plz add, gotta get answers to these questions
  21. pretty sure 65% of PW community is or was memebr of NS tho...... but def creativity is great
  22. Honestly, let's make it like dodgeball in high school. We get 2 captains, and they take turns picking thier teams, and then we go at it. NAP for X months, then repeat, wiht new captains.
  23. community can help wiht that. also we can steal i mean, "gain inspiration" from NS issues.
  24. def not years, but yeah, been here for a while
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