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Everything posted by Mohammad.badawy4

  1. I like the idea of doubling planes, since it would make it harder for a 20c whale wiht max planes and no mil to declare war an a 10c and wipe out thier units.
  2. Wars should be on an alince vs allince level: ie- i BK wants to hit TKR, then BK declares war on TKR as an allince. Nations are then randomly matched to opponents to fight (wihtout having a 20c whale hiting a f--- 10c)
  3. Or just delete it Only point was for it to increase resistance, which meant no one could win wars, which is the meta rn
  4. Lets take this down to the level of the average joe: Make wars based on city count, dont know the numbers, but thats what @Alex is for
  5. I think you need to fix war mechanics first, and then worry about beidge........ right now a 30 city whale can demolish a 15 city guy, all thanks to the broken score system. A 30 city whale has DOUBLE the military capacity as a 15 nation. BEST IDEA EVER...... This would end the cycling of nations at 6 resistance, and would in effect make wars usefull.
  6. When you win a war you also take a percentage fo the defeated enemies units: tanks, planes, ships, missiles, nukes. SOldiers and spies cant be looted. Percentage should be meger, say 1%. Howver, you cant launch the msssile or nuke unless you get the project.
  7. ^ see above Basically, allow planes to bomb nukes and missiles. Ofc, thier should eb a limit, say max 2 missiles or 1 nuke.
  8. In airstrikes you get to chose your target, so you should as well for ground battles. Target: Victory (minimise you and your enemies loses, but maximise victory) Casualties (maximize you and the enemies losses, but minimise victory) - Soldiers - Tanks (IDK if they should be added, but it would be a nice feature) Infrastructure (maximise damage to infa) Loot (maximise loot taken) ideas?
  9. but dont they already have bots that do it for free?
  10. that would be too complex f system, i think a basic range as i described would allow for you to get a general idea of the size of the enemy army, but not the full details.
  11. Honestly baseball suck rn, i like the suggestion thou
  12. That would require a reshaping of the approval rating system, which is in the trash right now
  13. Alright, guys, I will use Grammarly my idea is that a costly victory (such as WW2 4 USSR), should have some downsides on the war itself. like I said before, my idea is to only put a barebone out, not the full details, maybe only utter failures will lower morale. Or maybe utter failures will increase enemy resistance.
  14. maybe a range would be good. Like instead of 123,567 it says 100,000 - 150,000. ANd the more your spies the more acurate you get?
  15. like they said anythign to make it better. only prob is that some nations spam games, and thus they can get a bad ass team and stadium. good idea thou
  16. Ik, but you lose nothing, and the bot does nto fihgt back....... i mean you could trian on a mercenary if u wanted to, but like password protected nations that you can customize, (but not get any loot out of), and hit wiht your squad to train on coordination. basicly you can pay a set fee, say 1 million, and you can create a target nation wiht a password to delcare war on. You can customize its military, stockplie ect, or it could be standardised. Youfight it and if you win you do not loot anything. But it would help train nations on how to work in a team.
  17. I make this bare bone idea, and this is what i like to get. SO yes, thier would have to be some way to customize the order of operations. But then, why would alex code a war offensive innthe first place? My idea behind this is, that it would take heavy investment to do one offensive, and this mimicks real life. If the offesnive sucsseds then you can make massive gains. However if it fils you will be f***ed up. I think for it to work in PW, thier has to be some debiffs. I suggested that when you order an offensive, thier need sot be a plannning phase. In toher words when you click launch offensive thier is a buffer zone of around 1 turn, (subject to change as more peopel comment). During this phase your army would eb a sitting uck to an enemy attack. I think that this idea needs some debffs, but not too many or else it would be pointless, unless you are in complete contorl of the situation. The idea is to allow for masive battles, a win/lose it all scenario that would make it more "fun" if i may. See above for more explanation no grammar errors just 4 u
  18. The market is not as volitile as you think: raw materlas index has onlty fallen by $400 meanwhile manufactured goods have falen over $2000 more nations will swithc to a commerce build to buy a warchest, and thus resources willd ry up, sooner or later. Then proces will hike, and whales will flood markets. it is a cycle
  19. !@#$s i was brn in us, all yall ovr hr thnking im a immgrnat....... i sav tim by not being a grmmr nazi and sll chck, if it dont make snese i correct ti l8r
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