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Posts
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Gender
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Location:
Spage
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Interests
This game and RTS games.
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Leader Name
God
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Nation Name
Regnum Eradicare Pacator
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Nation ID
539439
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Alliance Name
Antarctica Alliance
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Totally Hatebi's Achievements

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Totally Hatebi started following Changing Fortify: and [Test Server/DOW] Come On Do Something…
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Well, hello hello hello! Welcome all to the wonderful test server of sibor. We here at R&D feel like their is just too many raiders on the test server and believe it is just about dam time someone gets rid of those silly kittens of their Orbiskea Cat TowerTM and give them a slapping. But it turns out those lazy fat cats fell asleep! Well… nothing like a little outside time can’t solve! Ripae Dolor (R&D) declares war on those sleepy heads in the test server. (FOG/SILLY) While we’re at it, why don’t you join the family of R&D! Amazing people, great community, and lots of raiding! Join R&D on the test server today! Available after every test session reset.
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Maybe for some preparation for the future it could be 100? I always wanted to see the max cap at 100 because triple digits seemed to be the biggest achievement anyone could make in the game. When I first joined the game I always wanted to reach 100 cities (tbh I didn’t even know there was a city cap) and I though 100 would be a achievement in the game (basically how did we get here vibes) …
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:insane:
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It’s looking different for me. It looks good! 😊
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I like this point a lot, the comparison is especially obvious and is more in align with 2016-2018 CB’s. Here are some notable examples that I liked a lot: - Micro Management [2018] CB: Bricks wanted 50 million. - Antarctic Expedition/Aqua War [2023] CB: Classic color bloc purge - Strategic Arms Limitation Talks [2018] CB: Bloc Politics Also not to mention civil wars (which are always fun) and those rare moments where micros gang up against macros. Anyways, I never seem to see any of those war reasons anymore (also where did extortion wars go?) it always seems to be “Backroom Dealings” for some reason…
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I’m mostly using that image to react to this statement as it has no prevalence in the discussion.
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[Anniversary] 10 years of Fighting Pacifism
Totally Hatebi replied to Shwin's topic in Alliance Affairs
Arrrgh! Totally -
Totally Hatebi changed their profile photo
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Revamping the Spy/Espionage game mechanics
Totally Hatebi replied to Stanko1987's topic in Game Suggestions
🙏 if only Alex updated the game 😔 -
Revamping the Spy/Espionage game mechanics
Totally Hatebi replied to Stanko1987's topic in Game Suggestions
I also have a small point: The destroy infrastructure (aka terrorism) espionage is quite useless and should be changed to destroy 1-2 random improvements. So those wining the spy war (which you can even as the loosing side militarily) can have a small chance in destroying critical improvements such as power/military without being too overpowered. -
I think the point would be is to try and make loosing sides inflict more losses so that can eventually win. If there was some sort of punishment to dogpiling (for the first opening attacks), then it would only reward the very coordinated and give a chance for more even battles.
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Hi, 👋 this is an open discussion about the quite useless fortify mechanic. Currently, fortify costs 3 MAPS to do (a quite useless) 10% increase in enemy casualties. What I propose is a change in the ability, instead giving the nation 7 (or 5) resistance alongside the previous resistance in enemy casualties at the cost of 4 (or 5) MAPs. This will not impact inactive raiding, although I have some concerns about dragging out active raiding to unsustainable levels. What are your thoughts?
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Hi, FA, MA, whatever my role is now, here. Nashdar is NOT I repeat NOT an extension or is affiliated with The High Table (THT) thank you for your time THT who?
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What you talking about? Damn pirates aren’t welcome here!