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Shakyr

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Everything posted by Shakyr

  1. No listing of City IDs on Nation API, means you can't navigate from Nation to City. Possibly change "cities" to an array of city IDs (and they can just count the array, to find the number of cities). List of wars and list of trades (accessible by Nation ID, each list item with a unique ID), would be useful too.
  2. They're probably not reading any more than the first 3-4 posts, if they're reading that far. Might be worthwhile editing the first post, to stop those who, somehow, seem to think that you actually need to request a factbook ... I'm still not sure how the hell they managed to come to that conclusion!
  3. Awesome <3 Enjoy the sleep, Sheepy!
  4. http://politicsandwar.com/forums/index.php?/topic/4506-approveddenied-suggestions-list/ Under 'Denied', there is an entry for "Resource to Resource Trading".
  5. If you manufacture the raw resource though, why would you care about the market value? Not to mention manufactured resources require power, which has it's own upkeep and resource consumption. Lastly, until you have a Recycling Centre, you will have pollution removing population, which costs you money.
  6. Was looking into the cost to manufacture Resources and wanted to see if I've thought this through right. The "cost" for each unit (of manufactured resource), will be the upkeep for collecting the raw resource (Mines or Wells), plus the upkeep for the manufacturing, plus the upkeep from the power (if using oil/coal), plus the upkeep from collecting power raw resource (if using oil/coal), plus any potential lost income from pollution (if you don't have Subway/Recycling Centre). Have I missed something?
  7. As you do not actually own Coal Mines, you will require 9 Coal per day, as well as the 9 Iron per day, in order to run your 3 Steel Mills. With your 3 Iron Mines producing 18 Iron, you're actually overproducing on Iron. The ideal ratio is 1 Iron Mine and 6 Coal (output of 1 Coal Mine) for 2 Steel Mills, per day.
  8. I'm guessing since everyone seems to be starting on 99.99%, it's not retroactive Interesting change. I think I'll not bother adding it to the list of stuff to calculate though, too complicated!
  9. I suggested a Project about bears, a while back http://politicsandwar.com/forums/index.php?/topic/2630-project-suggestion-thread/?p=79658
  10. People really do not have a sense of humour. That's what I get, from reading the responses. This is meant to be something fun and slightly out there. It's not meant to be game-breaking (else Sheepy would have kept in the original possibility of 100 raptors, with $10 million to kill them off) and he's stated it'll be named something better than "Jurassic Park Project", so it's not like it's entirely outside roleplay either. I mean what nation wouldn't want to play around with genetics.
  11. People don't know how to search for previous topics, it's a fact of life. On topic, I personally like that idea better (the one you linked), with the random rain and the population dying off, if you ran out of water.
  12. Recent update reminded me. Could 'Create Offer' be changed to actually give us (in addition to the average) the current highest buy order and current lowest sell order? That's a bit of information that I actually find useful, when posting trades. Would mean I'd (most likely) not have to load up buy and sell pages, for a resource, just to find out these values, before posting an offer. Sometimes it's nice to look at the last half a dozen Buy/Sell offers, to look for a trend. But alot of time, I'm just interested in either the Highest Buy Offer and Average, or Lowest Sell Offer and Average (depending on whether I'm buying or selling).
  13. I think it'll be a while before Last187 of Belgium (or anyone else) has more citizens than IRL Australia, let alone IRL India or IRL China
  14. Yet the average per nation is only ~325,000 citizens. Most major (Earth) cities have more than that!
  15. Could we have a setting for turning on email notifications, for when someone declares war against any nation in the alliance? Also a second option, for when anyone in the alliance declares war on another nation. Preferably this would be restricted to Alliance Leader/Heir/Officers, if possible (and not work, if they become a normal member again or leave). As government members tend to be the most active in an alliance, they are better equipped to deal with declarations within an hour or two. In case of alliance wars causing lots of notifications, potentially only sending them out once every 2-10 minutes, in a "batch" form, would be easier on the server. The rationale being, it will hopefully make things easier for those people who are meant to keep an eye on this kinda stuff, without them having to check the war screen 2-3 times a day.
  16. Just a small (possible) bug. Screenshot from my City Manager page. If you add up the populations listed for each of my 6 cities though, it comes to 602,703. I'm guessing the total Nation population is using the raw City population(before they're rounded).
  17. Shakyr

    Mobile bug

    Are you using Swiftkey? Looks like it might be a bug with Swiftkey, from the sounds of it.
  18. Agreed. There's always too many topics like this, by people who don't know (as they aren't informed ingame).
  19. If you already have to go to the Revenue page to find out the information, you may as well just pull out a calculator, and work it out yourself. At least as an expandable section on the top bar (like I explained), it would be viewable on any page and you could therefore quickly glance at how many turns of food you have left, for example, while filling in a buy order for food.
  20. My bad I use a password manager, so login details are always filled in. I assumed that "Remember Me" was what told it to remember you were logged in, when you close the browser (or similar).
  21. Shakyr

    Mobile bug

    Phiney, can you switch to the default Google Keyboard and see if that has any issue?
  22. Not only Nations per Page. Listings for Alliances, Trades, Conflicts, Embargoes, Alliance Bank Records, Alliance Tax Records, Nation Bank Activity, Nation Trade Activity. Possibly could be combined into a single "Results Per Page" option. EDIT: Possibly missed a few
  23. Last Turn Total, Last Day Total, Past 12 Turn Average, Past 7 Day Average That would cover turn/day revenue, as well as let you know whether it was above or below recent averages (useful as a warning if someone joined/left, bought infra/city or otherwise affected alliance taxes).
  24. While the idea is neat, I personally wouldn't want to mess (too much) with the top bar. It's nice and simple, the way it currently is. What I'm not sure on, is whether something funky could be done. Make each resource in the bar clickable and that "expands" the top bar with a second line of data (that is also right aligned). This data would basically summarise the following information: Resource Name, Income (turn/day), Consumed (turn/day), Net Gain/Deficit (turn/day), if "Deficit" display turns remaining until 0. eg. If there was a stockpile of 1000 Food, the bar would read along the lines of: Food +100 -300 -200 (60 turns remaining) eg. For Aluminium production in a nation, the bar would read along the lines of: Aluminium +120 0 +120
  25. Why not expand on the current system and allow alliances to set a tariff, for all external trades (the tariff would go into the bank and be displayed in tariff records, like tax records). Any nations that are in alliances that are linked via market sharing, would be exempt from the tariff.
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