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Dr Rush

Wiki Mod
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Everything posted by Dr Rush

  1. That would be all the people that put in.
  2. Appeal denied. Per your own statements your not even interested in being in the server. You just wanted to harass staff into giving you permission to do something, again.
  3. Tbf you only did that because 2/3s of the old one was filled sheep snuff films.
  4. I would like to petition the forum mods to add the word 'hegemony' to the word filter on the basis of spam.
  5. Yeah yeah its late, no one else started it. Yeah yeah, there is already a working title, still gotta go through the formalities. Post your nominations below, nominations will be vetted (for length, actual technical feasibility, and adherence to rules) by the wiki team as usual once the war concludes. And then another thread will kick off the voting.
  6. Mass message system use Update Treaties see tax totals Declare war message
  7. Alliance banks get stolen only slightly less frequently.
  8. In regards to the OP. I think the effort would be better spent streamlining the existing mass tools. Although I still say the correct solution is shift the mechanics away from build swapping as a meta. Something something choices something something.
  9. Really eHonor(tm) in a spreadsheet simulator? Really? Thats the PR route you wanna go? Against Tjest of all alliances? Really? Thats alot of damage.
  10. There is literally nothing worth remembering pantheon for except maybe as lessons in how not to conduct an alliance. Just like you and your alliance will be unmemorable in a month or so when you disband under the weight of your disastrous decisions and ego.
  11. 1. My nations uses breeder reactors. 2. Why? 3. Why? Realism is not an argument in a spreadsheet simulator.
  12. Hot take: RNG in a PvP strategy game is dumb. The amount of salt over bad rolls in battles is legitimately valid, wars should be decided by player strategy not a code function of suspect reliability. Scaling that up to global effects such as random zombie apocalypses is not a recipe for success. If you give events enough of an effect to matter they can and will skew stuff such as global wars. And thats not adding decision making, its taking away player agency in their own fates. If events are not strong enough to have real effects they are reduced flavor text, and there is much better use of dev time at that point. That being said I do agree the game needs more actual decision making. But that decision making needs to be in core gameplay, not rng flavor text. Adding in stuff like alternate city build paths, additional war options, other things that the players drive and cause. From there going back the OP. Approval rating was supposed to have effects originally, but in practice the formula driving it is unstable to say the least and prone to massive runaways in both directions. And further it would have skewed the meta towards undesirable actions like war dodging or dogpiling. There has been talk of trying again but its low priority compared to stuff like making beige be not dumb. When the times comes though it'll likely be a new value as supposed to messing with the old one. Which leads us into the 'RP' features. To a certain extent in a political sim, player agency includes being able to adopt and support a persona and identify. The RP stuff is an extension of that need and need to remain divorced from direct mechanical effects. This is why stuff like war policy and domestic policy are in their own things neutral to the RP aspect. If you tack on bonuses etc to rp aspects, they cease being useable for RP at all. And that would be a removal of player agency. That is not say decision tree bonuses are bad, but they should be their own selections.
  13. Its literally a concept front end, there is no backend for it to do anything with.
  14. Yes, lets definitely add this and bring about the age of blob warfare. Aka, never have a balanced major war again.
  15. For reals though what are these trash cb arguments. Kt is responsible for this abomination That is all the reason needed to roll them needed.
  16. Auto expiry is meh, I can think of many things that are better uses of dev time but it won't actually break anything. The rest is honestly shear laziness, like going into minecraft and thinking it should have diamond blocks in the ground instead of ore. And I also find the suggestion of even further limiting player/player interaction based on alliance level edicts to be ill advised.
  17. The answer is all the beige they could hope for I'm sure, but again you completely miss the issue.
  18. You say that with such pride. But it only shows how little your lot knows about war. Which is apparently nothing.
  19. So an admission of what you did wrong is a good place to start. Can you explain why the community and by extension staff don't like random DM advertising?
  20. I like how I can't even see the poll result gg forum. There are (almost) always multiple voting rounds. A 1 vote difference is not sufficient to declare the winner, particularly when it's literally pick anything you like. If I really wanted to enforce my will I could for instance be much more aggressive in the pruning that occurs from the nomination thread. War names are community selected and therefore a reflection of community sentiment. Expecting the community to be neutral about anything is objectively unreasonable. I honestly don't remember who did the vote for NPOLT. But in any case, if we named wars for the first 2 days they would all be named 'dial up', in fact thats been a recycled named suggestion for many years. Wars are typically defined by the middle and end events. And at least when I do the votes the format is almost always to have the vote after the war is concluded. This is the standard format, not some randomness being thrown out cause I didn't like the name. I literally don't care one way or the other. ----------------------------- In any case, I have been considering some type of alliance rep system to handle nomination shortlisting in a more compact manner. So if anyone has thoughts on that concept speak up.
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