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Mayor

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Everything posted by Mayor

  1. Buddy you are getting a bit into hyperbole. No one is trying to make this game like CN, it is literally just a discussion, and I or Buorhann have never cared about losing infra, come on man. Unless you are talking about stuff not said in this thread as I am not on the design team. I don't think making improvements a bit easier to destroy or nukes slightly more expensive is "trying to turn the game into another CN". Healthy discussion requires both sides and it seems that people are overwhelmingly in favor of keeping nukes as they are. It is literally a discussion, the people I see whining is you. Buorhann was even pinged to reply by the OP so saying that he is screaming until his demands are met is an absolute lie and honestly pathetic.
  2. I have made millions off of my bud @Who Me who always had my back in baseball. Literally saved my behind multiple times allowing me to make enough to buy missiles or rebuild. Just takes a few minutes, never even messaged him ever I think. We just understood each other. So yeah I think making 2m is not that much of a stretch or would take too long. With rewarded ads, all the new bonuses, many more nations to raid, more cities to have money etc. I think making the money for nukes is laughably easy. A full rebuild is another story but just nukes/missiles is easy for sure. Edit: Also Hatebi, I looked at your city build and I have seriously underestimated wind power. 500$(2000$) per day operational cost, for 4 improvement slots, gives me multiple extra chances for a city to survive losing a power plant for extremely low cost. No longer need to fear the double power plant destroying nuke. Should have started using them ages ago. Thanks.
  3. I have to agree with Buorhann that the nuke turreting strat is a bit overpowered. Nukes are very easy to buy at least 1 per day, maybe a bit more difficult to buy 2 but that project costs over a billion anyways. After being destroyed in a war and losing my infra, I can easily survive forever with 900 infra which is easy to buy back to. I make like 20m a day still at that level which is enough for rebuy + nuke + missile. I was raiding for over a year doing exactly this and hitting micro alliances like High Table and whatever alliance firewof was in. I have no interest in buying cities while raiding cause at 37 cities I just don't see the point so all cash can go to my military and warchest. If I was not also using my military/tanks etc to crush people and only using nukes I could honestly still buy cities no problem. Although my improvements are ideal, at 37 cities and 2 nuclear power plants, in order to improvement wipe me requires multiple nukes or an insane dedication to taking me down which in my entire time in this game (2015) has never been done. I remember Seabasstion making a post in Game Suggestions about people using low tier builds to have a massive military advantage and even after the Arrgh nerfs (population military caps) taking down a militarized low infra build is still extremely difficult and unrewarding. Usually people give up after 1 round or try to cycle and fail cause I can declare like 9 wars now. And if a city gets improvement wiped (by losing 2 nuke power plants) that is just 1 city out of 37. I just buy that city to 900 infra and fill with military buildings, next time under blockade and my cash is in danger of being looted I just rebuild that city. With only nuke turreting this is not even a concern, you can nuke forever and no one can actually stop you. The only thing that can stop someone would be the raider actually giving up due to boredom as if they produce uranium and even a tiny amount of cash + bonus can buy nuke + missiles every day. Multiple times I have been raiding, not just nuke turreting but that is always my strategy if I lose military, and after a year of raiding have only really lost a few improvements ,usually useless ones and not important ones like power plants or airports, and have never been economically forced to stop raiding. If you were only using nukes and no military you would have high income and low expenses, meaning improvements are not even really necessary as you should make enough money to buy nukes + missiles no matter what (bonus/infrastructure/raids). Also only nukes can take out power plants so conventional military is really useless when trying to stop nukes as there are just too many improvements to destroy. The only downside is that I don't grow as much as farming nations, stagnation damages me more than any alliance actually could. Anyways I love using nukes (288 launched btw not much but a good amount) so I want them to stay the way they are (and honestly 1 single nation cannot really harm an entire alliance with nukes) but maybe it is time to make military attacks destroy some more improvements to force people to rebuild more often and not stay permanently low infrastructure or make nukes more expensive to build (honestly maybe we want more raiders tho cause this game is kinda stagnant anyways, just my opinion). Anyways either way, post next war once I lose my infrastructure, I am 1000% going to raid and use nukes. I just bought guidance sat for this exact purpose. I can only imagine how fun it will be to use nukes and missiles to both wreck high infra nations and destroy improvements of those pesky low infra counter raiders.
  4. Ngl mate I thought the same thing lol. Horse would not be pleased.
  5. We just need Jessica Rabbit and Treasure Island back then it will be just like old times. Papers Please was end of 2016. Yikes..
  6. You gotta somehow convince @Kurdanak to bring back the Alliance Power Rankings.
  7. Take out loans and buy more cities. Builds do not matter so much as there are tons of projects that can increase your income substantially. For example, you can go from 100% commerce, to 115% to 125% making commerce far more rewarding. I am 35 cities and these days primarily produce food, however once upon a time I produced gasoline, back in 2015 I bought the lucrative (and these days very affordable) Emergency Gasoline Reserve which was my bread and butter for years upon years. You want to min-max your nation to produce the maximum you can (using projects), get rid of useless upkeep etc. For example reducing pollution is useless; all you need is to have 0% disease, Recycle Center upkeep is 2.5x higher than Hospital. You can also increase your income by building the same improvement multiple times: Bonus Production for having 5 Uranium Mines: 50% My current build is primarily food based, there are many advantages to this as I have all the projects built, I also don't need many hospitals/recycle centers because not much pollution from farms. So I have more improvement slots for other buildings/farms. Unfortunately you need around 2600~ infrastructure for a good food build and investments into land to make it profitable. Food additionally is hurt by radiation and winter so your income is very inconsistent and varies greatly. All said I recommend to focus on building cities as they increase your income the most steadily; so focus on acquiring the projects Advanced Urban Planning, and after city 21 possibly get Metropolitan Planning. Get other projects that are more build focused down the line. Anyways just my thoughts on how to optimize your nation.. it has been a while since I was a c20 though. Good luck! Edit: Just gonna add this quick little edit in here, this is assuming you want to peacefully build up. If you lose your infra in a war it can be profitable to not rebuild and instead raid other nations. The less cities you have the more targets you have, and many more are inactive, with allies less able to counter you (sometimes). So this can be very profitable as well; up to you anyways just thought I'd add this as I have seen many nations build themselves up through raiding.
  8. The pot calling the kettle black.
  9. House will stack the deck and load the dice, can't trust these guys. Remember everyone, be responsible when dealing with TKR. Know your limit.
  10. Land has almost no impact on the game at all and is just a large investment for food producing nations. "Capturing Land" would just make wars more punishing and expensive. Really all your proposals are just to stunt growth or weaken older players who have literally spent years building their nations; why should some 6 month old scrub be able to equally compete? Newer players have many tools to build up their cities at the fastest rate I have ever seen, they can use them rather than the game being more tedious for others. If capturing land or land decay are implemented then I just don't buy land anymore other than what is most efficient, if infrastructure is far to expensive to replace I don't fight wars or I don't buy too much infra. Less money, less reason to check on growth, even slower game. If a solution to peoples slow growth is to make projects cheaper then that is fine with me, imho projects pricing are all over the place. ie. Gas Reserve
  11. I honestly have not read a single thing he has said, that is how completely uninteresting the 1000 rants he has made in every single thread the past few days. Something really ruffled his feathers big time.
  12. Wow tbh I never thought I would see the day; surprised everyone made the move.
  13. 2 of the committee are The Knights Radiant!? Classic rigged awards like always. Gotta get that most honorable alliance ofc.
  14. Good luck guys, I know you will all do well!
  15. The Media was all about a last huzzah and having fun raiding and doing stupid shit. Anyone was allowed to join so long as they participated in our raids. Even tho there were some discussions eventually of becoming a permanent alliance, initially it was always supposed to be temporary (which is why I left when people joined DB). I think for the most part it was a success. It was fun to have guys from all over Orbis and fight with them and try to gaslight RON together.
  16. I am surprised I have to say this but no one cares about Brotherhood Family or Black Skies drama. Both your alliances are laughably pathetic and useless and other than these boring distractions offer literally nothing to the game besides being easy war targets. Maybe try to focus on your trash, unstable, weak-as-shit hodgepodge groups of nations you call 'alliances'. Or don't. I can always use more raid targets after the next war.
  17. 6 month NAP is absolute garbage from both Eclipse and TKR, however I have to agree I think just naming wars in peace deal is better than just "Global War ##". You would think to do a simple poll on the forums to name a damn war or something was simple but I guess that is too complicated for the admins to handle.
  18. DNN isn't for sale, gtfo of here.
  19. The Media these days is villainized for absolutely no reason and this extreme rhetoric against us is actually quite dangerous. Criticism is one thing, but WTF's attacks on the press could encourage people to do crazy things in relation to news organizations and individual reporters. While the World Task Force is certainly entitled to their opinion on how journalists do their jobs, there are times when that can cross the line.
  20. I do agree that irl politics should prob be kept out of the game mechanics and design and let people just RP their nation as that. As, you know, it is a nation sim.
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