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Showing content with the highest reputation on 10/10/24 in all areas

  1. Singularity is undergoing some significant changes in leadership. Anri, my co-leader, is retiring from leadership. Anri has been with Singularity from its inception and has made an immeasurable contribution to what we are as an alliance. His military prowess during global wars is unmatched, and he has had a hand in overseeing every war we’ve been in since we’ve started. He is one of - if not the most underrated MA figures in this game, as there is no one else you’d rather be on your side in times of crisis or in the pressure room when everybody else is panicking. When shit hits the fan, he is the person you can rely on to carry the alliance. Through time, his competency in every aspect of the game mechanics and his ability to make the correct decisions under pressure has been proven time and time again. Aside from his IC contributions, Anri has had a calming presence on all of us and was sometimes what kept us together through trying times. He is truly a rare gem, an absolutely amazing person to hang out with and the best friend you could ever have. The impact he has had on our culture will last forever, as he has shaped what it means to be a part of and play in SIN. We thank him for everything he’s done for us whilst in Leadership, and we wish him a peaceful retirement as the first Prime Legacy of Singularity. In his place, we’ll be promoting Abaddon to co-leader, to help lead the alliance into the next stage. Abaddon has been a vital part of our internal management as a second in command, helping to manage our IA department, assist with Econ, and help manage our Milcom during war. Abaddon will be stepping up to continue assisting both internally, and now externally in the management of Singularity in the future. With Abaddon moving up to leadership, our current FA Head, Tartarus, will be taking his place as our new second in command. Tartarus has been a fundamental part of our FA, working as my counterpart to push forward the objectives of our alliance. He’ll continue to operate in this role, with additional authority. TLDR: Anri retires, Abaddon promoted to leadership, Tartarus becomes 2ic, and you are still a !@#$ for not reading the full post.
    2 points
  2. The woman card hasn't yielded us any results, as Anri has failed to fulfill his simp quotas. He will now be replaced by a more masculine intelligence model.
    2 points
  3. Ship Changes Ships will shift from being inefficient infra destroyers to more battlefield control units. This ties in nicely with the blockade mechanic it already has. Ships also aren't efficient at killing other ships, so I have tweaked this a little as well. Costs have been reduced to make them somewhat more in-line with other units in the game. They will now have 4 attack options each one has different MAP costs: An attack to remove ground control (5 MAPs) An attack to remove air superiority (5 MAPs) An attack on infra (4 MAPs) A naval on naval attack that increase casualties on the enemies ships (4 MAPs) Increase the base naval casualties by 20%. Bombardment: Current Infrastructure Damages, 30% Reduced Naval Casualties (From new base rate) Naval Skirmish: 30% Reduced Infrastructure, 30% Increased Naval Casualities (From new base rate) Naval Ground Defense: 30% Reduced Infrastructure, 30% Reduced Naval Casualities. Removes Ground Control. Naval Air Defense: 30% Reduced Infrastructure, 30% Reduced Naval Casualities. Removes Air Control. The superiorities will only be removed if the battle is an immense triumph. An IT with any attack will still impose or break blockades. Ships will now have their operations cost reduced as well as to make their attacks more optimal. “Ships requires 1.5 Gasoline and 2.5 Munitions per Ship per battle” “Ships requires 1 Gasoline and 1.75 Munitions per Ship per battle.” Some explaining behind some of the decisions: Why increase MAP costs? The ability to break a superiority/control is significant. For example ground to kill planes requires it, and only kills on every successive successful attack. It therefore requires 6 MAPs. I was unsure whether to make the MAP cost 6 or 5 and went with the lesser value. I went with this because as many know, getting an IT in this game can be a little RNG and I do want people to be able to actually get use of these features without being worried about RNG ruining them. The instinctive call here will be to 'change the RNG', but I don't actually want ships to be the only focus of the next update and I want an actual new feature to be introduced next year so at a certain point I need to cut it somewhere. How do we know if this will be balanced? With this update I'd probably be relying on more testing on the test server. I'd probably even ask if you are unsure about the proposal to at least be willing to let us test it out and then give feedback which we can use to further tweak things. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Update: I am going to quickly add a different idea, and see which seems to be more popular with people. Read below: Ship changes: Ships lean more into their current damage schtick. When you attack with ships you can target any city & an improvement type (same as missiles are). Ships have a 50% chance to destroy 2 improvements on each IT attack and 1 improvement for a PV/MS attack. If you take the tactician policy, this would go to 100% chance. One other note is that this update feeds into another (Military Research) which I will be also posting about in the near future. Ships need to be more relevant for that to really be balanced, so please keep that in mind. Please note, you need to engage in discussion for me to take your opinion. I am aware that certain people like to review bomb these threads, and just saying "I don't like this" or downvoting.
    1 point
  4. Doom Incorporated hereby declares the existence of the Orbis Branch Office! We are a 12 year old community that has begun it's Migration to the shores of Orbis. Time will tell if this new world will be as friendly to us as the previous one, however, our new friends over at The Golden Horde have agreed to facilitate our migration. CEO - DubyaTeeF COO - Pangui Shareholders - `Redacted` Director of Human Resources - Legate Johnson Director of Public Relations - Javier360 Director of Security - Pangui Director of Accounting - `Redacted` Director of Technology - `Redacted` We look forward towards entering the community!
    1 point
  5. I agree with this, but coming from a Rose member is not a good look. I may be old, but I remember you doing this exact thing to us.
    1 point
  6. Congrats to Mr. Baddon and happy retirement to Anri. Just don't let them force you back into work.
    1 point
  7. So you're surprised you won a 4 v 1 fight? I guess you all were expecting to lose. I mean, I get it, Knights Templar was on our side this time...
    1 point
  8. *bonk* get back in your cage Just cause you had nothing to lose when we were winning doesn't mean we didn't win .
    1 point
  9. Death to Rose and Singularly for life.
    1 point
  10. Let it be known clearly that EVH in no way lost to TI. It's actually a disgusting joke that anyone would press that. No, the answer is objectively no. TI got obliterated by us, objectively. Imagine being such disgusting slime-balls that you can't even admit a clear defeat when you have ¾ of the game avenge you. That's purely disgraceful garbage right there.
    1 point
  11. That’s that me espresso!
    1 point
  12. Lol. A Knight's Templar member declared on me a day before this signing. What an ass hole move. LOL
    1 point
  13. Just received from ©RaCTE™®:
    1 point
  14. Love how extra spaces between AAs were added for the EVH coalition to try to make it look like less of a dogpile
    1 point
  15. What up my piggas? It was a good war yo.
    1 point
  16. Who thought Camelot master minded that war? Lol
    1 point
  17. This part of your formula is incorrect and that is why you are getting the wrong answer. It should be ((103 - Commerce)^2 + (Infrastructure * 100)) / 111111
    1 point
  18. Sounds like you're mad because Event Horizon was punished for breaking norms. Imagine if The Knight Radiant blitzed Event Horizon right now, you would be salty because you guys just rebuilt. As a rule of thumb, you don't hit an alliance at the begining of their rebuild.
    0 points
  19. Read my above comment, good communities also don't deserve to "be made to suffer for a long time" as was included in your leaked discussions that is what actually resulted in the other half of this war. I'd be looking at offensive wars declared per person instead of trying to find any little thing that I can use to make my opponents members look bad to make myself feel good, then cry about it in our discord when we don't take the bait like Daveth.
    0 points
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