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Rings of Power


Princess Bubblegum
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I had previously mentioned introducing a "King of the hill" type bonus for increasing alliance warfare and combating conservative game play. Taking some inspiration from the LOtR series, perhaps a mechanic of trophies (or rings if you will) that grant significant bonuses can be introduced. This mechanic would allow neutral alliances to ignore the bonuses completely if they chose to.

 

The idea would be there are a set number of these trophies. Each trophy grants a large bonus for the nation that possesses it and a slightly lesser bonus for the whole alliance that nation belongs to (perhaps making the alliance bonus granted by the trophy decrease the larger the alliance is?). 

 

If the nation is defeated in a war, the trophy and its bonus are transferred to the victorious nation.

 

The trophies can all be the same in effect, or if you want to get fancy they can have different effects. 

 

Whaddya think, sirs?

Edited by Princess Bubblegum
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One possible modification would be making the trophies have a lifespan. Once the lifespan of a trophy expired, a new trophy would be placed in a random nation. 

 

Edit: Actually I think this would be a great modification. It'd make people go "hunt" for the rings when they get lost and people would race to be the first to get it. And there's always the possibility a ring/trophy might spawn on a neutral alliance/nation, possibly involving them in the conflict.

 

You'd also need this in case a nation possessing a ring/trophy deleted for some reason.

Edited by Princess Bubblegum
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Placed in a random nation... That would be one hell of a surprise when you're taking it easy then out of nowhere the whole world is out to get you.

 

Depends on what bonus and the exact number, but this can be a nice idea. Even if the trophies do nothing but adding a nice icon to a nation, people will still fight over it

Edited by Atzuya
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The downfall of men. :v

 

But it does sound like an interesting idea. It could probably be fleshed out a bit more, though. I like the idea of spawned nations that contain the bonuses to grab, perhaps with an AI script to make them a challenge? (although that could be troublesome), also the strength should be a diceroll limited by a range from the current NS of player's nations, or a "superpower" to make it a challenge with teamwork required, but only one nation getting the spoils, perhaps the one that does the most damage?

 

Honestly, I don't know what's feasible, but I like the base concept.

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I love the part when people say that a trophy might land on a neutral nation. My support for this ++ 

 

 

<ni431> oh my

<ni431> something moved in my pants

<Kurdanak[Rose]> sorry, that was me

<Kurdanak[Rose]> carry on

* jack3top slaps Melisandre around with a large fishing trout

<Melisandre> The !@#$ was that for

<Melisandre> Noeryu was showing you porn, not me

<jack3top> for raping me just now

 

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Placed in a random nation... That would be one hell of a surprise when you're taking it easy then out of nowhere the whole world is out to get you.

 

Depends on what bonus and the exact number, but this can be a nice idea. Even if the trophies do nothing but adding a nice icon to a nation, people will still fight over it

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(TEst lives on but I'm in BK stronk now and too lazy to change the image)

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I had previously mentioned introducing a "King of the hill" type bonus for increasing alliance warfare and combating conservative game play. Taking some inspiration from the LOtR series, perhaps a mechanic of trophies (or rings if you will) that grant significant bonuses can be introduced. This mechanic would allow neutral alliances to ignore the bonuses completely if they chose to.

 

 

I like it. The bonuses could stimulate a similar magnitude of growth that a neutral alliance enjoys. Perhaps new nations and alliances could have a better chance to catch up to more established nations/alliances with this. The hunt aspect could be a lot of fun but if it was randomly transferred to a nation there would have to be a way for them voluntarily transfer the trophy to another nation.

 

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I also feel a voluntary passing of a trophy/whatever we are calling it could be necessary. A good example being a neutral alliance with one person on top with a large army to defend alliance trophies. Could increase the current amount of CB's but I think they would have to serve a large importance to not be considered a weak CB. I think this is a great idea in general.

Resident DJ @ Club Orbis

Founder of The Warehouse

 

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I love the concept.

 

A few geographical ideas along these lines:

 

-capturable resource deposits that grant a large boost to production of a specific resource

 

-gold/gem sources that provide an income bonus

 

-rugged training environments that increase battle effectiveness

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I actually really like this idea, and I'm okay with the thought of the trophies spawning in a random (player controlled) nation. 

 

First, I don't think NPC nations are feasible. This game relies too much on politics and the community than actual gameplay for that to really work.

 

Second, if you get a trophy spawning in your nation, it's obviously going to encourage war. This is good. If they start out low, (perhaps there's different trophy tiers that start in different score % of nations) they'll gradually make their way upwards over time, and then eventually (after a week? two weeks?) disappear and spawn in the lower ranges again.

 

Third, even if you're just trying to peacefully build your nation and don't want the trophy, being declared on isn't the end of the world. It's a part of the game, and as soon as someone defeats you there's no more incentive to be attacked. There would definitely be a burden placed on the trophy bearer, but I don't think it's anything too drastic.

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I like to play the politics when concerning war, not fictional medals. I am fine with implementation, but I do not want to have them. So I say no to random spawns, unless there is a way to opt out.

His Imperial Majesty, Tsar Nicholas II

The Emperor and Autocrat of All the Russias

politicsandwar.com/nation/id=4918

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I did some serious thinking, and this is what I've come up with:

 

6 Trophies (or, perhaps, Treasures?) that are Continent based. One per continent. Anyone on the continent is eligible to have them spawn in their nation.

 

Rosetta Stone - Africa

Koh-i-Noor Diamond - Asia

El Dorado - South America

Liberty Bell - North America

Mona Lisa - Europe

Vergulde Draeck - Australia

 

Each one of these would provide a 5% gross income bonus.

 

10 Trophies based on color. You'd have to be on the corresponding color to have one of these spawn in your nation.

 

Tourmaline - Pink

Ruby - Red

Citrine - Orange

Cymophane - Yellow

Emerald - Green

Sapphire - Blue

Amethyst - Purple

Angelsite - Brown

Onyx - Black

Diamond - White

 

Each one of the gems also provides a 5% gross income bonus.

 

Lastly, I'm thinking 14 additional treasures that could randomly spawn anywhere. These would be broken down into tiers.

 

9% Bonus

 

Holy Grail

Hammurabi's Code

Hoo Hakananai'a

 

6% Bonus

 

Warren Cup

Admonitions Scroll

Pillar of Ashoka

Statue of David

Terra Cotta Army

 

3% Bonus

 

Kakiemon Elephants

Akan Drum

The Great Wave

Ain Sakhri Lovers

Sutton Hoo Helmet

Mexican Codex

 

-----------------------------------------------------------------------------

 

That's 30 total treasures (or trophies) that would all be transferable by being defeated in a war. They would only give a bonus to the nation, not to the alliance. I'd suggest they respawn in a new nation 10 days after the last spawn, to keep things fresh.

 

Also, if you have better suggestions for treasure names, please suggest them. I'm no expert, I just did the best I could.

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Thats a lot of trophies... Better limit it so that a nation can only have four or five, or else people will try to stack all of them on one guy

I dont think we need to limit the number of trophies one nation can have, it will be hard to acquire all 30 in ten days if sheepy sets them to respawn every ten days.... Plus i dont think alliances will let their member with trophies attack an aligned nation in another alliance with trophies just try and get them all.

Amidst the eternal waves of time From a ripple of change shall the storm rise Out of the abyss peer the eyes of a demon Behold the razgriz, its wings of black sheath The demon soars through dark skies Fear and death trail its shadow beneath Until men united weild a hallowed sabre In final reckoning, the beast is slain As the demon sleeps, man turns on man His own blood and madness soon cover the earth From the depths of despair awaken the razgriz Its raven wings ablaze in majestic light

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Ford recommended this in terms of trophy benefits.

 

21:13:17 ford | why not make the boosters different

21:13:31 Jroc | like what ford ?

21:13:46 ford | like +50% resource producton

21:14:11 ford | - 40% nation expenses

21:14:40 ford | - 20 infra cost

21:14:54 ford | -20% land costs

21:14:57 Pre[ThingsAndStuff] | Lol. Those numbers are wayyy too high.

21:15:23 ford | just saying instead of all being on income alone

21:15:49 ford | -10% city cost would be a good one

tl;dr, maybe make the trophies have different benefits instead of one generic one.

Edited by Jroc
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Ford recommended this in terms of trophy benefits.

 

 

tl;dr, maybe make the trophies have different benefits instead of one generic one.

 

Not a bad idea, but also much more difficult to implement. It's definitely not out of the question, but I am a fan of what's simple.

 

Thats a lot of trophies... Better limit it so that a nation can only have four or five, or else people will try to stack all of them on one guy

 

I don't think it will be an issue. They should be scattered throughout various nation tiers, and I'll make sure to stagger them so 3 of them would respawn every day.

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I dont think we need to limit the number of trophies one nation can have, it will be hard to acquire all 30 in ten days if sheepy sets them to respawn every ten days.... Plus i dont think alliances will let their member with trophies attack an aligned nation in another alliance with trophies just try and get them all.

Never underestimate nerds when it comes to collecting trophies

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Not a bad idea, but also much more difficult to implement. It's definitely not out of the question, but I am a fan of what's simple.

Though, it would make all the trophies more interesting and could lead to some even more heated and fun conflict. Complex code over fun? Fun always wins :P

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I think 10 days is far too short a time frame to war over such small a bonus. The benefits must outweigh the costs of the war, otherwise conservative game play/neutrality is still the better option.

 

I'd think 60 days would be a better time frame. Another possibility is just give it a chance per turn to respawn instead of a fixed time frame. For example, you could give it a 1% chance per day (or a 0.083% chance per turn) to respawn.

 

The reason I suggested the trophies also give a lesser bonus to the alliance was as an incentive for alliance warfare, which is what is most needed. I think some effect on alliances is important, otherwise it just becomes another raiding incentive for the individual. 

Edited by Princess Bubblegum
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