Jump to content

Multiple Project Suggestions


Grendel
 Share

Recommended Posts

3 hours ago, LordInfinitius said:

National project name: Maginot Line (Or some other appropriate name.)

Small description: A series of ground fortifications and trenches protecting along the nation's borders, improving the defenses of the nation and making it costly to go through the line.

Project effect: 5% Casualty increase on Attackers during Ground Attacks on Defenders / 5% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / 5% Less Ground Attack Casualties Done by Defenders on Attackers / (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Moderately Expensive

Cash cost: Moderately Expensive
 

- - - - - - - - - - -

National project name: National Anti-Air Emplacements (Or some other appropriate/unique name)

Small description: A national project the hides Anti-Air Emplacements within cities to help defend against Air Raids.

Project effect: 20% Casualty Increase on Attackers during Air Raids on Defenders / 10% Casualty increase for Air Attacks (targeting tanks/ground/infrastructure) on Defenders / (Possibly a -5% effectiveness of Defender's Air Force due to potential friendly fire?)

Resource cost: Moderately Expensive

Cash cost: Expensive

- - - - - - - - - - -

National project name: Heavy Concrete Fortifications (Or some other appropriate/unique name)

Small description: Heavy Concrete Fortifications along the border, improving the defenses for the nation vastly and making it costly to go through said defenses.

Project effect: 10% Casualty increase on Attackers during Ground Attacks on Defenders / 20% Less Ground Attack Casualties done by Defenders on Attackers (Land Reduction? Food Income Reduction/Consumption Increase?)

Resource cost: Expensive

Cash cost: Highly Expensive

- - - - - - - - - - -
Numbers can all be changed of course

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

  • Upvote 2
Link to comment
Share on other sites

2 minutes ago, Micchan said:

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

As a stand-in for the nation perks that Sheepy never gets around to adding, making these projects exclusive to one per nation could potentially diversify nation builds.

  • Upvote 3

[insert quote here]

Link to comment
Share on other sites

10 hours ago, Micchan said:

Whales are already the strongest nations, if you give them many projects to defend themselves it becomes super hard to do downdeclares

Add maintenance costs and reduction of max armed forces (for manning the fortifications), limit these defensive fortifications to a max of one or two.

Edited by LordInfinitius
  • Upvote 1

hfzkFUp.gif

Link to comment
Share on other sites

  • 2 weeks later...

National Project Name:  Multiple Independently Target-able Re-Entry Vehicle  

Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile.

Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. 

Resource cost:  20,000 Steel, 20,000 Alum.

Cash Cost:  85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war.

  • Upvote 3
Link to comment
Share on other sites

9 hours ago, Fraggle said:

National Project Name:  Multiple Independently Target-able Re-Entry Vehicle  

Small Description: Ballistic missile payload containing twelve nuclear weapons. Able to target twelve different cities per missile.

Project Effect: The ultimate nuclear deterrent. VDS odds stay the same, but all twelve nukes could be targeted to one city or twelve different cities. 

Resource cost:  20,000 Steel, 20,000 Alum.

Cash Cost:  85,000,000 to build project. Each missile costs 20 million plus the costs for the nuclear weapons. Can be used both in and out of war.

Sounds like a great idea to me, i'd just increase cost to $100 Million to build and also like $30mil extra. Also how would MAPs work? Would all have to be extremely expensive and such because could cripple most people

  • Upvote 1
Link to comment
Share on other sites

Any weaponized defensive or offensive weapons projects should come with an active cost.

For example an Air Defense Project should use Munitions and Steel every time it activates plus be limited to twice a day. Or a Multi Nuke Reentry device should actually require you have that many nukes in stock (though I would limit it to 4 nuke-cities and a limit of once per day). As well as extra Aluminum & Fuel for launching. 

Projects that give anyone a def/off edge should always be curbed  to avoid giving anyone near godmode

 

 

 

  • Upvote 3
Link to comment
Share on other sites

Spy Satellite

Gives the ability to launch a free (independent of espionage operations) and undetectable gather information operation once per day

2000 aluminum

1000 gasoline

20 million dollars

  • Upvote 5

Praise Dio. Every !@#$ing day.

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 weeks later...

Solar Power Plant

Description: Powers infrastructure in all cities.

Effect: Powers 30% of infrastructure in summer, 10% in winter, and 20% in other seasons. (I figured that changing the effect based on latitude as well would be unfair, and I wasn't fully sure of what numbers to use, so feel free to give suggestions)

Cost: 8,000 aluminum.png (aluminium), 2,000 steel.png (steel) and 50,000,000 money.png (dollars)

  • Upvote 2
Link to comment
Share on other sites

Mass Automation

Description: Streamlines the upkeeping process.

Effect: All upkeep costs except for military are reduced by 30%.

Cost: 2,000 aluminium, 1,000 steel, 500 gasoline and 75,000,000 dollars.

  • Upvote 2
Link to comment
Share on other sites

Genetic Modification Research

Description: Improves the durability and yield of crops, as well as making them more nourishing.

Effect: Reduces the negative impact of winter to -10%. Reduces the negative effect of radiation by 10%. Food production is boosted by 5%. Food consumption is decreased by 10%. (Hopefully this isn't too OP)

Cost: 400,000 steak_meat.png (food), 300 uranium.png (uranium) and 40,000,000 money.png (dollars)

Edited by Reuben Cheuk
  • Upvote 2
Link to comment
Share on other sites

  • 1 month later...

Death Star

Description: Completely obliterates a city in one hit.

Effect: Destroys an entire city's infrastructure and improvements. It can be used only in war and it takes 24 turns to charge.

Cost: Somewhere between 100 and 200 million $ and 10 000 of all manufactured resources. It should also cost $5 000 000 and 1000 uranium to use per hit.

Edited by Honu
  • Downvote 3

Honu

Link to comment
Share on other sites

  • 1 month later...

National Grid

Description Allows cities to be powered by infrastructure located elsewhere.

Effect: If a city doesn't have sufficient power from its own improvements, it can draw power from other cities. Will only function if other cities have enough spare power capacity to power the city in question, for example if a city has 2k infra and no power, and the sum of all of the excess power in all of the other cities is 1,950, then the city will remain unpowered. If the excess power of the other cities is 2k or above then the city without power is fully powered.

If multiple cities are unpowered, then they will be powered in increasing order of infrastructure (lowest infra powered first) and then in decreasing order of age (oldest first) for cities with the same amount of infra.

 

Cost: Probably around 100mil, this project would be quite effective in war time in protecting cities from power plant loss, so the price should reflect that.

  • Upvote 4
Link to comment
Share on other sites

  • 2 weeks later...

National project name: Turbo Iron Mines

Small description: Turbo Iron Mines amplifies Iron mines by 36% in all cities. Created amount changes from .25 iron per turn, to .34 iron per turn (3 per day, to 4.08 per day). 

Project effect: 36% increase to the effectiveness of iron mines. 

Resource cost: 400 bauxite and 750 oil. (The raw form of the required resources for the steel project, and half of the amount).

Cash cost: $2,500,000

(Just a warning, the rest are practically the same thing for the different raw resources. It's all the same, half the price, and number of needed resources. The needed resources go into the raw form). 

 

National project name: Better Rigging 

Small description: Better Rigging enables your oil wells to operate twice their normal speed. The increase is from .25 per turn, to .50 per turn (three tons of oil per day, to six tons of oil per day, per oil well.) 

Project effect: 100% increase in speed of oil well extraction. 

Resource cost: 60 bauxite and 60 steel.

Cash cost:$2,000,000

 

National project name: The Crusts Bauxite (The name of any of these can be discarded and replaced, it's only the idea that matters... in my opinion hehe).

Small description: The Crust's Bauxite enhances benefit of bauxite mines by 36% in each city. For example, instead of .25 (3 per day) bauxite per turn, to 34 ( 4.08 per turn)bauxite per turn 

Project effect: 36% increase in Bauxite. Changing the rates by .9.

Resource cost: 400 iron and 750 oil. 

Cash cost:$2,500,000

 

National project name: The Lead on Lead

Small description: The Lead of Lead is a project that increases the production of lead by thirty-four percent. The difference being .25 to .34, or 3 per day, to 4.08 per day.

Project effect: 34% increase of lead.

Resource cost: 60 iron and 60 bauxite

Cash cost:$2,000,000

 

 

National project name: The Coal Killers

Small description: The Coal Killers increases the productivity of Coal mines by threatening the workers families. The coal productions soars from .25 per turn, to .34 per turn.

Project effect: Increase coal's productivity by 36%. 

Resource cost: 350 bauxite and 750 oil

Cash cost: $2,500,000

You shouldn't fear anything, until you've lost yourself. 

Link to comment
Share on other sites

  • 2 weeks later...

National project name: Hydroelectric Dam

Small description: your chief river has a massive hydroelectric dam built across it

Project effect: Provides 5000 power (I'm thinking just to your City #1, but if you have the National Grid - see Blackatron's suggestion above - it can go where it is needed). Reduces food production 10% 

Resource cost: 2000 steel, 500 oil

Cash cost: $20 mil

 

 

(I must admit I pulled the costs out of thin air)

Link to comment
Share on other sites

  • 2 months later...

Military Academies (4 projects, Army, Tank, Naval, airforce) - Increases the combat Value of the Specific Unit Type by a percentage Allowing more diversity to military builds and strategies.

Advanced Rocketry Systems - reduces the MAPs for missiles and nukes by 2

Mineral Extraction Program - Increases the production rate of Raw Resources by 36% (excluding uranium), if this is seen as OP they could be separated in to 2 projects. One for Carbons (oil & coal) and one for metal ores(lead, baux, iron) though I do not feel they merit their own separate project for each like manufactured goods and uranium do.

Central Bank System- Reduces loot Lost

Military Fortifications (Looking for name suggestions) - Reduces infra Damage (and possibly military causality rates in defensive operations if this is not too much for one project or can be balanced right)

Environmental Protection Program - (ok so I have three ideas on how this one would work)

A) Reduce the Pollution index added by buildings by 33%

B ) A flat rate or precentage Pollution Reduction in all cities

C) Double the Pollution Reduction of Recycle centers and subways

 

Edited by Princess Seshat
  • Upvote 2
  • Downvote 1

Nebthet Seshat Asetneferu-Meritra Satsekhem Netjeretkhau

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.