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Vali

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Everything posted by Vali

  1. this one hurts. good luck to yall
  2. tl:dr Colorized Ediition!! IQ man view on Sheepy Coalition A Sorry, had to burrow for meme purposes.
  3. Thanks for the feedback So research would be better version of projects, like if you max out agriculture you get a 10% food production bonus. The cost for each level of research starts really high for level 1 and goes down with each level you buy. This is to encourage specialization. Industries are gained when you completely research a line As to the implications of this, Your nation can found an industry corresponding to the finished research line. Then your nation can begin to allocate its population into this new level of economy. Think of industries as a replacement for baseball This industry is your baby, you grow it like you grow your nation. Global leaderboards showing who has the biggest % of the industry, those who have large percentages of an industry would have larger power. So an industry as a whole would have to work together to advance each others interest. Kinda like color blocs in CN. So it blurs the lines of spheres, and encourages new friendships to be made. How the community would want to see this be constructed is up to yall, really a broad idea of layering economic spheres, military spheres, region spheres etc, making the game more dynamic.
  4. Alternative to Improvements: Players are given a series of sliders to determine how much money, and how much resources their nation will make based off their population and land counts Population would increase commerce, while land would correspond to resources. Players can allocate their population to resource production or commerce, and can spread them out among the two to whatever ratio they please. Reasoning: It would act as a limiter on resources, because currently if you have 10 infra but still have improvements from 2k infra, you make resources. You need population to make resources in this system. It rewards active players who check resource prices and constantly shift their productions. This stabilizes prices. When prices get too high or low players can shift without having to redo all of their improvements Alternative to Projects: Projects suck because they are either entirely cosmetic like moon landing, or standard like PB. Not much room in between. Everyone has PB, so Alex might as well just give 10% recruitment bonuses to everyone A replacement could be Research lines. Want your cities to cost less? Research Construction to lower city cost instead of bugging Alex to make a project. This transitions into the next phase: Industries Raws-Manufactured-Industres So this would be one step further than Research. Once you finish a research line, you open up an industry that corresponds to it. It would be a global system where nations compete for control of various industries. These industries would give various bonuses This would be done for 2 main reasons 1. older nations have nothing to do once they get big, so it would give them something to compete at 2. it would open the door for newer nations to gain positioning in these industries and climb to the top So honestly, Im not really sure how the details would play out. Basically I envision a global system of nations who hold positions of power within certain industries, with these industries having major implications on global economy. Basically this would enhance the Politics side of the game, to a more dynamic level than "my side vs your side" Anywho, hope you guys like at least one of these, please leave thoughts below
  5. It was actually a 3v2, Citadel, Covenant, Bk sphere vs. Ketog Chaos
  6. So where is this magical line that distinguishes what is an aa bank, and what is a warchest? I don't think the value should factor into Alex's judgement, because some aa banks are 50mil, while others are 50bil. There should be some clear and concise rules, and it should not come down to Alex flipping a coin.
  7. Yes, and some of Inst's extensive research proves that Epstein was in fact a double agent working for the Kay Tee for multiple monthes. He was killed because he knew to much about the NPO's sekret plans
  8. every fight is fair. you just have to be able to identify your enemies weakness rather than obsess over their strengths
  9. @SauceMaster Id have to agree with you on that. for the most part, kerchtog's planning was underwhelming, there were several opportunities that were spoiled, and key opportunities that they were outmaneuvered in. I think most of the alliances in kerchtog know that they are gonna have to change how they tier people up, and how they deal with fa, mainly, signing more protectorates... Thing is, I do not believe they will be granted an opportunity to "get good" because IQ is deliberately stalling negotiations to kill kerchtog so that threat is never realized... Leo said in the logs he believes that next time, kerchtog will be more prepared... So instead of letting it be a challenge, they are opting to force their challenge from the game instead of meeting it head on.
  10. So this is all really ironic... IQ was founded to oppose hegemonies and instead became one... Remember, its not just about wanting people to quit, its about wanting full control of the entire game.... This game isn't meant to be "won", its meant to be played.
  11. Most of the damage being done at this point is deletions/ inactive... Like losing a 20 city nation is 1.4b... a 30 city is like 8b...
  12. Please note that you are being reported for posting in a non discussion thread,
  13. Please enjoy being reported for discussing a reportation in a non discussion thread
  14. Hi, I’d like to report this person for using ableist language
  15. @dragonshardz Ok, doesn’t help your case that you spread Stalin propaganda, a person who actually targeted and murdered people with disabilities. Your disability is you call everyone a fascist without realizing you're the only fascist in the room.
  16. @Butts you need to apologize for your refusal to condemn ethnic cleansing. Period. Cant believe GOONS, self proclaimed SJWs can't.
  17. @ButtsHatred, nah... Your the guy who can't condemn ethnic cleansing and the killing of homosexuals... I don't like calling people Nazis... but you seem to fit the description.
  18. ah, celebrating the death of homosexuals and minorities. Maybe you should invite some guys from Nazi Germany to join in on the fun. I have a feeling yall would get along great!! He heard there was a ethnic cleansing celebration going on. Oh no, Alex, come see! He can't do that! That ethnic cleanser doesn't clean the ethnicity I want cleaned! Enjoy rascist
  19. Stalin targeted minorities, such as the Chechens and Kulaks... Castro oppressed his people, while he raked in the spoils of their work, glorifying him is inconsiderate to the millions who suffered under his dictatorship... Mao starved 45 million of his own people, glorifying him is disrespectful to all those who had to endure the suffering of his regime, and all of their descendants.. That flag is also inconsiderate to people that have epilepsy. So you launch a crusade against racism and fascism while posting images glorifying Stalin the ethnic cleanser and Mao the murderer. Makes since. @Alex if images displaying hitler are banned on the forum, shouldn't images like these that glorify horrible people also be banned?
  20. well, once you beat the game, you have nothing left to accomplish.... Its always fun to look back at how you got to where you are, when your story is limited to one event it is not an epic tale.
  21. like how players arrange losing wars to reach 6 days beige to rebuild planes? and yea, that may be a good idea. ill do it tom.
  22. Yes, it makes the whole war more dynamic, could posibly have a soft cap as well as a hard cap on units. So say you can build 1000 planes, and you beige a nation while you have a max 1000 planes. You could have say 1000 x 1.2 as a hard cap, so the stolen planes boast your total count, but you cannot build to that point, but by winning wars you can maintain a plane count of 1000-1200. So in a real game situation, a 30 city kerchtog nation has to try to get as close to their hard cap as possibly to prevent 3 20 cities at their hard cap from dragging him down, vice versa. Makes it more strategy intensive.
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