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Everything posted by Krampus
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> tl;dr read the damn thing and if you don't care enough to take it seriously I don't care enough to take you seriously
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Narrator (voice-over, gravelly and measured): It was a long damn week. The kind where you lose count of the days and the drinks. But the fog had lifted—literally and otherwise—and Piggy was on the move again. He’d bid farewell to Lt. Xi and his crew at the fork in the road—Grumpy one way, Spectre the other. Now, it was time for business. He watched from the back of a creaking car as the men faded into mist. They were in the rearview. And Piggy? She had other plans The Inglorious Bastards Preamble Some men were never meant to follow orders. [I] Sovereignty That's a bingo! [II] Peace You are sheltering enemies of the state, are you not? [III] Intelligence I love rumors! Facts can be so misleading, where rumors, true or false, are often revealing. [IV] Defense You probably heard we ain't in the prisoner-takin' business; we in the killin' !@#$ business. And cousin, business is a-boomin. [V] Aggression I'm putting together a special team, and I need me eight soldiers. Eight American soldiers. [VI] Cancellation You know somethin', Utivich? I think this just might be my masterpiece. Would you make that deal?
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0 iq post hahaha
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Use something like dark reader instead of the garbage built in forum dark mode. Yes there is a mobile version as well.
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famous last words
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Preamble The weight of time bends all things—stars collapse, storms blast past, mountains erode, and even the grumpiest of bastards find allies among the stars. Across the years, Grumpy Old Bastards and Event Horizon have crossed paths as rivals and as allies, weathering storms that have shattered lesser people. Yet, even the most stubborn peaks and the darkest voids cannot stand alone forever. To rise higher or pull the universe itself inward, we must work together as one. Mutual Defense Should the gravity of conflict pull one signatory into war through direct attack, the other is bound by duty to stand in their defense, unwavering as the mountains and as relentless as the void. Optional Aggression While the universe tends toward entropy, chaos need not be faced alone. Either signatory may extend an invitation to the other for offensive action, but participation remains entirely voluntary. Intelligence Knowledge, like gravity, shapes the battlefield. Both signatories commit to sharing intelligence that directly impacts their security, ensuring neither is left in the dark. Cancellation If the tides of fate shift, either signatory may choose to dissolve this pact. A 72-hour notice must be provided before the agreement collapses into the abyss. Signed for Grumpy Old Bastards, Presidential Fi Sweeeeet Ronny D Aenir Henrik Signed for Event Horizon,
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That's Roberts' point, yes. functionality alone means little to a new user who can’t grasp the commands. Advanced users might value more features, but for beginners, ease of use is often more important That said, I agree with both your points, that Locutus is a boon for people without tech skills wanting to manage an alliance. and that, the barrier to entry to it is quite high (in terms of time and effort needed to learn the commands)
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Unless you fix the war meta for the losing side, I don't think it's appropriate to reduce the updec range. It was increased for a reason: the biggest whales wouldn't get even slightly grazed during wartime. Now, a lot more people are in range of nukes, which makes wars not only more engaging for the losing side but also actually costly for the attacker. Reverting it would only protect those biggest whales and serve no other purpose. It should stay as high as it is; otherwise, as Hatebi said, it defeats the purpose of increasing it. As for nukes, the increased cost is not a significant change, but this is also a band-aid solution rather than addressing the core problem. The manufacturing consumption is as low as it is because no one builds up during wartime since it's a poor way to do damage. As a side effect, only nukes are fired. If you want to increase manufacturing consumption, you should come up with ways to incentivize people to build up. A simple range change and a trivial cost increase will not get you the results you want. To be clear, I am not opposed to this cost increase; it's just a misguided way of addressing the problem.
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On Nazgûl's Consisting of Honorless Dogs
Krampus replied to Ingstar Mandar's topic in Alliance Affairs
definitely not the tv series thats nothing but straight trash -
Because they apply to us? Wtf is this logic lol
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I can make a page, similar to the analysis page, dedicated to per member averaged out stats. hit me up on discord to give me more feedback though
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1 point for originality
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This is a popular idea, but it's not really true. You have to remember the "average" pnw player isn't the war loving, active player you think it is. The average pnw player logs on to pnw (and discord, maybe) once a day at best, or once every few days. The average pnw player does not love participating in war, they just respond to defensives and thats usually it. A global war does not make the "average" pnw player significantly more active, beyond logging in more often for the duration of the war, when they have wars. Not to mention, that only considers the winning side. In contrast, the "average" pnw player on the losing side of the war makes, at best, a futile effort to nuke or missile the enemy, and more often than not just logs in once a few days not to go gray, but enough to log back in and buy infra when its peace time. Even if you consider only members of the top 20 alliances, which tend to have more competent members than the rest, this doesn't change. most people on the losing side go inactive when war happens. You would have to drastically redo the war mechanic to make this argument, that war makes pnw players more active. (such that half the game on the losing side has a reason to log in actively) The perception that war makes the community more active is, from what ive seen, a discord thing, as it makes the discord servers more active. which is not false, since pnw is basically a discord game with some button clicking on the side. but that is limited to the top 5% of pnw players who are already regularly active on discord.
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I still don’t believe TKR uses discord. This must be a psy op
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It is not intended to be a cheap project. This is a military project, the return on the project lies in the damage you deal, and NLF basically doubles your damage output. Thats also a reason why the price is relatively high insofar project prices go. It is clear cut intended to be an expensive, whale tier project that only a fraction of people will buy. due to the "R1-and-done" nature of wars, the biggest whales get out of wars with very little damage received, on the winning side. The war score change went some way in terms of fixing this (as seen in the last global), but when you account for inflation, it's more like a band-aid fix and not a real long term fix to the core problem. Speaking bluntly, this nuke project is also basically a band-aid. We can't fix the core gameplay mechanics, so this is the best we will get. In my view, this is the best middle-ground. The project won't be cheap enough where people mass buy it (like NRF) while also allowing increased damage for the losing side of a conflict. 1bn for a project is on the expensive side, such that not even alliances will easily be able to mass buy it. If you nuke one extra 2.8k infra city per day (for a month), you'll have dealt more than the price of this project. Since the entire purpose of the project is to let you deal more damage, I think that's a good return on your investment.
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SYNDICATE, INC. ISSUES STATEMENT ON COMPROMISED ASSETS
Krampus replied to Gaius Julius Caesar's topic in Alliance Affairs
How was the original owner compromised -
try this: { "infra_needed": 2000, "imp_total": 40, "imp_coalpower": 10, "imp_oilpower": 0, "imp_windpower": 0, "imp_nuclearpower": 1, "imp_coalmine": 7, "imp_oilwell": 0, "imp_uramine": 0, "imp_leadmine": 0, "imp_ironmine": 0, "imp_bauxitemine": 0, "imp_farm": 0, "imp_gasrefinery": 0, "imp_aluminumrefinery": 0, "imp_munitionsfactory": 0, "imp_steelmill": 0, "imp_policestation": 1, "imp_hospital": 3, "imp_recyclingcenter": 3, "imp_subway": 1, "imp_supermarket": 0, "imp_bank": 4, "imp_mall": 4, "imp_stadium": 3, "imp_barracks": 0, "imp_factory": 0, "imp_hangars": 0, "imp_drydock": 0 }
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LETS GOO
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