Will the TCM charter be updated so that you can't unretire and immediately invoke it to reclaim leadership?
Also your members should all be maxed out on coal mines but they seem to be failing at that.
Looking forwards to the Charter being invoked within the month due to you getting bored or smth.
Alternatively, add inflation to the game as a function relative to market index and just adjust all costs and income by using said index. (So if market index sets the index to 105, infra would be 5% more expensive, refineries would cost 5% more, citizen income would go up 5% and so on)
Possibly for all raw ressources, boost lower city counts percentage buff e.g. a 5 city nation will have higher productivity per mine than a 10 city nation but overall output for the nation would be lower since it has half the actual mines. This should help alleviate the healthy inflation that stabilises economies.
Well if someone has been playing us into this war, where are their multis (you put it as you seem to think they haven’t deleted)? And why did they do as they did, for fun or some other reason?
I have better, Antartica gets nation land/500 or nation land/400 (as bonus with project if nation is in antartica) bonus as a percentage on top of standard bonuses, making Antartica amazing at water production but bad at food (maybe increase debuff to 75%). Reason that such large bonus would exist is because of large quantity of ice available to melt down, the reason food is so hard to grow.
So to whoever said disabling war was worst suggestion, I have an even more retarded suggestion.
Rename the game ‘city-states politics and war’ and hardcap everyone to one city but remove hard caps on commerce, improvements of any types and military daily recruitment.
This idea is so good that you should be dead by nightfall.
Pls downvote so that I can have worse karma than minesome.
Nuclear meltdowns should have a linear increase compared to the number of plants and should only be possible when you are not paying the upkeep, the upkeep of nuclear power plants should be increased for both resources and income by at least what it already is, effectively doubling it.