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Kyte

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Everything posted by Kyte

  1. Love the theme, loved the game, will probably love you guys on principle. Good luck!
  2. Never thought I'd see the day...but damn, nice declaration
  3. Kyte

    Rose DoW

    Oh this is going to be good.
  4. This is a bold step, I hope the rest of Orbis follows accordingly.
  5. I see someone has a bright future in erotic fan fiction.Congrats on the MD o/
  6. Kyte

    so spies

    Now this....this could be deadly. Unfortunately, that rate might change the ways wars are fought, perhaps not for the better.
  7. Kyte

    so spies

    Hm. I recall that Sheepy was working on changing the buy rate to 5 a day if you have the CIA.
  8. I didn't see this on the denied list of suggestions, so here goes... In game treaty mechanics enforced down to the nation level. Non-Aggression Pacts If Alliance A wants a Non-Aggression Pact with Alliance B, they should be able to offer one in-game for Alliance B's consideration. Should the treaty be ratified by both parties, then the game enforces the NAP between all players of both alliances. Cancellation Clauses If Alliance A wants to cancel a treaty with Alliance B, the government may do so. At this point the game automatically enforces a NAP between the two alliances for the predetermined duration (for example, 72 hours). Optional Attack Alliance A and Alliance B have a treaty with an Optional Attack clause. Alliance A declares war on Alliance C. Alliance B may now choose to activate the Optional Attack clause. This may have a benefit of enabling an "Alliance View" War page that makes it easier for Alliance Members to find common targets. Optional Defense Alliance A and Alliance B have a treaty with an Optional Defense clause. Alliance C declares war on Alliance A. Alliance B may now choose to activate the Optional Defense clause. This may have a benefit of enabling an "Alliance View" War page that makes it easier for Alliance Members to find targets nations to counter. Mutual Attack Alliance A and Alliance B have a treaty with an Mutual Attack clause. Alliance A declares war on Alliance C. The Mutual Attack clause is automatically activated, enabling an "Alliance View" War page that makes it easier for Alliance Members to find common targets. Mutual Defense Alliance A and Alliance B have a treaty with an Mutual Defense clause. Alliance C declares war on Alliance A. The Mutual Defense clause is automatically activated, enabling an "Alliance View" War page that makes it easier for Alliance Members to find targets nations to counter. A possible benefit of this is a warning that is displayed before an alliance goes to war which shows the potential participants. Major problems to work out: Conflicting treaty clauses. Ghosting might become more common. Feedback/Input appreciated.
  9. The most common implementation for APIs is twofold, 1) Rate Limited (no more than 50 calls within 5 minutes, for example) and 2) Call Limited (no more than 1,000 calls per day). I agree that the limit should be higher than 1,999, but I also think it would be helpful to rate-limit the calls made within a short time interval.
  10. o/ Arrgh o/ DEIC o/ UPN Let the rebuilding begin!
  11. To help out any Arrgh pirates with comprehension issues...
  12. That's no excuse. #RollUPN2016. This intolerance cannot be tolerated. Orbis must become a safe place for people like Arrgh.
  13. Your war flag needs help. It looks like the pirate has t-rex arms.
  14. Seriously. I hear UPN actually sent their best diplomat to DEIC (they're not even in the top 20!). Total waste of talent imho.
  15. Yeah, those guys don't even know how to prosecute a proper war!
  16. Congratulations to King Valdoroth! May your days reigning as king rival that even of Tenages o/
  17. Awesome work Sheepy, be sure to sleep. I hear if you can't fall asleep it's best to count sheep... But seriously, this API is great. Thank you!
  18. Kyte

    Stats?

    Is there an option in the future to have game stats downloadable similar to (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways)?
  19. Hey guys, in an effort to promote more forum activity we're doing bonuses for forum post count. We realize there may be some spamming because of this, but please keep it to the spam & games subforum. Can you link me to a post saying that the spam forum doesn't count? This message by sheepy seems to indicate that spam and game forum posts count...
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