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Mohammad

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Everything posted by Mohammad

  1. fixing esionage is sooooo easy. just recuce max spies to 25, and 30 w/CIA..... then people stop !@#$ing about loosing thier 20 days worht of spies
  2. after realisizng they cant win a war, they have decided to resort to propaganda
  3. I thought Alex has made it so it appears in Notifications, but apparently that change was reversed. If we could have a page that shows all our Espionage Operations and their results.
  4. Solution: Bring back that you have to get ground battles to win a war. Airstrikes/Naval/Missiles/Nukes do not affect war progress, but are simply to secure stategic edge. Model 1) Each start with 100 resistance, Ground battles do 10 resistance each IT, yady yada, u know the drill. Basically only change is Airstrikes/Naval/Missiles/Nukes do not affect resistance. Model 2) You need to get N Consecutive Immense Triumph's in Ground Battles. If enemy is able to secure a pyrrhic victory when you are at N-1 victories, suck to be you, start over. Basically back to '16 wars.
  5. Allhamdulliah Brothers, enjoy peace. (Also leave TLE, join CTO)
  6. Definitely would be a great idea. Would finally encourage people to use the aa markets, as well as market sharing. Also a cool challenge for u econ people, is find a way to maybe incorporate Color Blocs into this. Maybe have it so you cant put tarrifs on aa in ur color bloc ect....
  7. seems this thread is developing into something more of a "What should the Authority and Power of Alliance Governments over their Members be?: A Political Science Philosophical Debate, featuring distinguished guests @Kosta and @Zephyr" Instead of letting alliances embargo. Totally support adding AA embargos. Would add politcal dymanic to in-game economics, instead of the simple meta that currently stands.
  8. click on "Battle", then go on Youtube and look up "War of Thunder battle", and enjoy. when your video finsihes go back to the PW page.
  9. Alex doesnt care wither you stay at your laptop for 45 min clicking "Watch Rewarded Ads", or if a bot does it for you. He cares that the company sees 25 ads watched. period. He gets his irl cash to feed himself, we get the LED lights on your laptop to display 2,000,000 more in pixels. Win-win-win
  10. We all know best commie themeed aa is CTO. Join the Elaphant Revolution today. ^^^^ amen
  11. Add a section in the revenue page before Alliance taxes that shows your theoretical net revenue w/o taxes. Right now, you have to manually do the subtraction to see how much you are contributing to the succses of the Grand Carthage Peoples Elephant Revolution.
  12. Yes the world food supplies do run out, and Orbis population starts dipping. Cause guess what, thats what happens in Nuclear Winter. Might lead to major aa signing ig SALT, to limit use of nuclear weapons that could threaten obris security. Yes this would be the major point. we would have to keep track of every single food and its expiration date. Maybe create new food reosurce called "spoiling food" that is untradeable? but same issue is tracking each food ton.
  13. Think clearing this issue is simple: 1) have a stat on every aa page showing mean tax rates 2) have a stat on each nation page showing current tax rate
  14. Food should not be able to be stockpiled for infinity without any negative consequence. Food spoils eventually, and so there should be a game mechanic to implement this. I am not near smart enough to know how the code/formula should run, as having a counter for each ton of food would crash the server so hard. But there should be some decaying of food, and this should be increased by nuclear winters, as guess what, radiation spills food. Might be a tough idea code wise, bt just thought id put it out there.
  15. Basically, just as you have different resources on different continents, you will also have different units. Here is simple table: Idea is quite simple: either have each continent have a unique combination of units, or simply divide the world into old and new units. Either way works. Now what does this do to the game? Well the whole idea is to add more skill to war, other than "i have more plane, ur tanks go boom boom". For example, Surface Ships could have ability to have anti-air stats to help in defending air battles, whilst subs would not. In return, maybe subs are more lethal in naval battles, or maybe they can launch missiles. Such trade-offs, and balances would still need to be developed, but my hope is that it will make the game more interesting, and kill meta, if for some time. Ideas? Feedback? Bugs? Love it? Think this is making PnW CN?
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