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Everything posted by Viselli
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- 61 replies
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Pantheon workout routine to shave off all that extra infra
Viselli replied to Matthew The Great's topic in Alliance Affairs
It is hard when Pantheon is down to 3 people over 2k score... -
I dont think a bloc bank or anything would be necessary, just a label to go along with the treaty. For example it might say MDoAP IQ or MDoAP Chaos
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The only way I see this as valuable is if you could not target a specific improvement but have the game roll for you. However on the list power plants should be included on things that could be destroyed. At 2000 infra like in your example that is a roughly 5% (with 5/5/5/3 military there would be 22 improvement slots left for non military) chance of getting a nuclear power plant which gives an incentive to use this spy attack but keeps it a gamble.
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I agree that some of the current perks need a rework. I would like to see more defensive focused perks, for example having tanks dug in for a percentage in defense. However the whole system has been in the game for 3-4 years and nothing has come from it. I hope it gets adapted and improved, then finally added into the playable game,
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Fighting in Nova's Not So Secret War has reminded me how vanilla combat and wars can be in Politics and War. There is a tried and true formula for how to attack. Once an alliance has the upper hand in a war, it becomes very hard for the losing side to regain the initiative or even be competitive. Back in 2015 and 2016, Alex had a few ideas on how to spice up wars and they deserve a second look. First, there was the idea from 2015 for military perks.The concept had 3 perks per unit type, of which you could only select one at a time, which nations could use to specialize their military for a specific fighting style. An example of one of these perks was the Nuclear Powered ships, which was described as "Nuclear Power offers a sustainable energy source for your ships. Nuclear Power eliminates the use of Gasoline by your ships. Upgrading to Nuclear Power will require 10 Uranium per ship in service, and all future ships will cost an additional 10 Uranium when manufactured." Complaints at the time were that most of the perks were offensive in focus. This system is a good idea that will spice up warfare and, if implemented right, could lead to a complex rock-paper-scissors type match ups. The second idea that deserves another look is from 2016. The Black Market was a concept Alex put together where players could buy units off of one another. This helps make wars more dynamic as it potentially could add more value to blockades as well as a potential military perk that involves blockade running. The black market would be a way for nations to buy units to supplement what they could make daily. This helps nations losing a war get back into the fight quickly. This also adds a unique ability to produce raw resources to make units to sell, rather than just selling the resource itself. Feel free to share your own ideas of military perks or ways these systems can be implemented into the game to add diverse tactics and game play. Edit: The perks are already in game https://politicsandwar.com/index.php?id=129 but they need a defensive balance
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SNN-Between a Roq and a Hard Place
Viselli replied to 丂ħ̧i̧₣ɫ̵γ͘ ̶™'s topic in Orbis Central
So Thanos snapped his allies? -
Wait where is his soundcloud link? It is not a real Sean alliance until he posts it.
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Why else would we sign the treaty? Number 3 is a hit we are willing to take for number 1 to happen.
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Papa Rose is now Big Brother Rose
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I like this as a project idea. We could have a similar one for tanks or maybe a combined air defense one?
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But its fun to say amity
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I disagree Alex I think it is important in nation-sim. The World Cup has a huge impact every 4 years. If you tied an "international tournament" into the economy of a nation and depending on how well they do they could get a boost in income. It would encourage players to spend money on their team as well.
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you get to be a pidgeon
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I joined as 'merica
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https://www.gofundme.com/2sxbddjx Will the kind citizens of Orbis help us in our hour of need?
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I'm not sure we can handle them alone, they are a scary alliance
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Uh oh, with APEX raiding us I might have to jump into vacation mode soon
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I like it, if you have the intelligence agency project it could change the stats making it easier to convert spies or harder for them to escape.
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8/16/2014 - Bonus for Having a Forum Account
Viselli replied to Alex's topic in Announcements & Updates
nation name: Sotan nation link:https://politicsandwar.com/nation/id=38428 -
I logged on at school and everything was fine. When I came home, my nation, Sotan was deleted and my username and password did not work. I never gave my password to anybody. May you please restore my nation? My nations name was Sotan, ruler Viselli, and i was a member of Sparta. this is a link to where my nation used to be https://politicsandwar.com/nation/id=23639
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It could be a targeted emp where it destroys all powerplants but nothng else.
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Star Wars: The Force Awakens Spoilers -View at Your Own Risk-
Viselli replied to Dwemyrn's topic in General Discussion
Does anyone else think it is odd that the light sabers are cutting down trees but when Rey hits Kylo Ren in the face he gets a little scratch but seems to be mostly ok?