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A Boy Named Crow

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Everything posted by A Boy Named Crow

  1. A Boy Named Crow

    Let the Games Begin

    @Buorhann, easy way to settle your dfferences with Akuryo. Go pay him some money for Raeiska to beige chain Noctis. Akuryo loves money. I'm sure a lot of people have been planning to hire a hit on Noctis for some time.
  2. A Boy Named Crow

    Let the Games Begin

    Ohhh, Deathwatch. See what I warned you about? And Noctis is now a BK applicant.
  3. A Boy Named Crow

    Along the Lines of a Generic Announcement

    4th picture is the same as the first picture. Intentional?
  4. A Boy Named Crow

    The Future of PnW

    At the mid stages, the terms were slightly departed from unconditional surrender.
  5. A Boy Named Crow

    The Future of PnW

    Hey, can we stuff the peace term arguments back into the "Global Peace Term" thread? That thread needs to hit 40 pages. It's silly, neither side will admit to stalling, so you both are going to end up accusing each other of the act. In reality, both sides were stalling, what with the stop-and-go peace negotiations and a peace negotiation that wasn't actually a "negotiation" since the terms were unconditional. I mean, if the point is to go roll IQ post-war, I'm saving up banked cash for that, but I'm wondering how drunk I'll have to be to jump in the next go-around.
  6. A Boy Named Crow

    Thalmor Leak KNN

    Wait, only 250 million? Fraggle isn't that cheap a lady.
  7. A Boy Named Crow

    The Future of PnW

    I did get claims that elements in SynDIQ also wanted a long war. They needed to attrit TKR-sphere down, in terms of both members and warchest, so that they wouldn't need to launch a rehit. TKR-sphere calling it quits early would have been antithetical to their political aims.
  8. A Boy Named Crow

    Ship Ship Plane Plane Nuke

    Do you mean it's going to take two war cycles to hit TKR again or you think peace will last for 12 months? Since, well, wars are getting longer, could easily be 15 or 16 months.
  9. A Boy Named Crow

    1/30/2019- Changes to The Administration Team

    Thanks for all the help!
  10. A Boy Named Crow

    The Future of PnW

    I mean, if you're considering the basis of the game, it's based on beating the shit out of people and making them cry. That's what keeps people together: a hunger for power, a need for identity and community, etc. Ironically, if we're talking about "political maturity" in an Azaghul or Wihelm sense, that means a level of cynicism about the game itself, that the game is what it is and that players are generally asshats. I suppose I haven't made it obvious, but this is mechanically-based, not necessarily the fault of the players. The game is PvP-centric, and the PvP level is not "sportsman"-like but rather, giving the time involved for organization building, military preparation, and political maneuvering, bitter. We've discussed people who have in the past spent 10 hours a day on this game, there's the NPO-er who admitted to having run like near 24 hour ops in another game, and so on. Making these people "lose" is not that different from snatching candy from a baby and crushing it underneath your heels. ==== But if you're here, you're either in denial or you've accepted the toxicity to an extent. The most toxic players and alliances can, of course, be rolled because it's always entertaining to knock out the biggest bullies, but there's always going to be this level of toxicity intrinsic in the mechanics. Dubayoo never stated his desire to throw a convention for the players of one such game, lock the doors, and set the hall on hire. === Of course, if you want to point out as to why the game has no future, first, that's too deterministic. Alex could always step in and make radical reforms for game health that actually work. Then again, pigs could fly. But pragmatically, the problem is that the active player count is relatively stagnant, in-game, you're seeing massive consolidation in various tiers, SynDIQ just headed off an attempt by TKR-sphere to impose long-term hegemony through upper-tier control, and even if TKR loses, Syndisphere/Rosesphere will simply take TKR's place. The toxicity has some effect on game health, but is not deterministic in itself. When the game was at its most toxic, when Paragon and Covenant were being swatted like flies, when alliances moved quickly to obliterate any sign of weakness, the game was actually growing. Put another way, toxicity in one language is dynamic in another.
  11. A Boy Named Crow

    Expenses and Consequences of Not Paying

    You also power down when you're "bill-locked". Easiest way to get out of it would be to blow a few improvements right before turn change. Another problem is that the turn scripts aren't running properly, for instance, I didn't receive resource income until a couple of minutes after turn change.
  12. A Boy Named Crow

    Hard caps tied to averages

    TBH, you could make that argument for why everyone should copy Typhon. An endless horde of micro nations is more cost effective than the equivalent in larger nations; the point where it's more cost effective to have a larger nation than a smaller nation is somewhere in the sub-10 city range.
  13. A Boy Named Crow

    Hard caps tied to averages

    Actually, if you were competent, you'd be able to score 23 cities in 6 months. But good luck getting to 32 cities in a reasonable timeframe, at least without going into the I-banking business.
  14. A Boy Named Crow

    Hard caps tied to averages

    Fraggle is actually on a different track than the city count thing, but the idea that, for a new nation, they'll have to wait years to be able to compete with Seb is one of the things that kills the game. Once you hit 19 cities or so, you realize growth is now going to be near impossible unless you pool the capital for a bank and play investment banker to get the money needed for a truly large nation.
  15. A Boy Named Crow

    Hard caps tied to averages

    @Sir Scarfalot So let's put it another way. Assume, say, our growth is normal, while Fraggle keeps on amassing nukes. Say, in a year or two, Fraggle can get to the point where she can VM for 6 months and still remain on top. Is that normal? The idea that older players should be automatically ahead of new players without struggle or attempts to adapt to changing metagames is silly. Seniority is one of the reasons we criticize the old Japanese lifetime employment system, i.e, people whose only virtue is having been on the job longer than others get more preferential treatment than younger and more talented counterparts. In a game, which is supposed to be more idealistic than in real life, we should not have people be powerful based merely on their nation age.
  16. A Boy Named Crow

    City Cost Idea

    @Frawley Just curious what you'd think, but what if we used sigmoid functions? x / (1+|x|) is centered on 0, but we can easily adjust it to center on the averaged city count with x = current city count - average number of cities. We also need a more elegant way to filter out micro-cities and cities from players who don't play; the city count is left-skewed and just discarding cities with less than 10 cities is rather off, especially if the "people who go idle and inflate nation counts for 3 months" number keeps on moving as a consequence. Arithmetic mean gives you a number below the true peak of city counts, median gives you 5 cities, and mode gives you 1 city. Would a geometric mean work? The reason I prefer sigmoid functions is that a healthy game doesn't go into bimodal distribution based on city counts. Instead, it sees a numerically large center, perhaps around the Thin Roq Line (16 cities), with essentially gaussian distribution with Typhon-land and TKR-land being outliers, instead of tiers.
  17. A Boy Named Crow

    Hard caps tied to averages

    Well, in other games where similar tiering issues have emerged, the mid-tier / lower-tier (NPO) coalition ended up allying with the top-tier (Umbrella) coalition to destroy everything between them. It turned out that, until the game died, they couldn't really touch each other. And even then, the mid-tier could destroy the top-tier, but the huge warchests accumulated by the top tier meant that they could render the war incredibly prolonged. And the top-tier, were it to go after the mid-tier, would end up triggering the same infinity war that discouraged the mid-tier. ==== We actually should connect this issue with excessive warchest accumulation. Let me put it another way. Why doesn't Seb get a 39th city? Because it's outrageously expensive and adds only a very small increment to his military power (2.6% linearly, 5% quadratically, 8% including ground and air control). What's the intelligent thing for Seb to do, then? One, he can contribute it to his alliance's warchest. Two, he can help build massive tiering in his alliance or in alliances allied with his alliance. So by capping nation growth, you're encouraging two things that are bad for the game.
  18. A Boy Named Crow

    Hard caps tied to averages

    This is why I'm downvoting: What the game really needs to avoid is a bimodal distribution, that is to say, half the players cuddle around the city average (15, 17, 19), another big spurt involves long-term players who've had strong economic support. The long-term players basically end up killing the game; i.e, no one is ever going to reach them, when it comes to war, it'll take disproportionate strength to take them down (see Syndisphere vs Grumpy and Guardian). The hard cap suggestion doesn't actually help, because it makes it so that you'll get more and more players accumulated at the 30-40 cities point, until the game turns into TKR-sphere and IQ dominance, i.e, IQ controls the 15-20 city tier, TKR-sphere controls the 30+ city tier, and everyone else suffers. The mechanism is the capping; i.e, you'd assume the people at the 30+ cities point tend to use their economic strength to support lowbies for max RoI, but given that growth essentially becomes impossible for them due to the cap (and it is partially impossible already due to exponential city costs), they have much less incentive for such a project. If they can't expand economically, they can definitely expand politically, which means financing allied players to tier up in the 30+ city point, until they have tier dominance in the God/Whale tier. ==== Imo, the best way to fix this problem is to encourage infinite inflation. That is to say, what is 20 cities today is equivalent to 40 cities a year in the future. The people who are currently whales (Seb, etc) have to keep up their economic growth to maintain their relative ranking, or infinite city inflation will cause them to fall down to the average. If the problem becomes that 100 cities becomes unmanageable, add city classes. Each city could be considered a township, and you can merge 2 cities to form a great city, then a metropolis, a megalopolii, etc... So we'd end up with people with the equivalent of 100 cities, but they'd only manage 25 megapolii.
  19. A Boy Named Crow

    Ship Ship Plane Plane Nuke

    Endiness seems to have renewed VM. What's the deal here?
  20. A Boy Named Crow

    The Future of PnW

    Seconded on the problem with massive warchests leading to long wars. Of course, I personally like long wars; having alliances sit around bashing corpses and getting raided / nuked back is entertaining, but would most players choose to play a game where you're under intensive war for months? Put another way, I was discussing mass blockade and how it could have allowed your opfor to steal your bank. Unfortunately, my correspondent pointed out that you'd only need to shift funds from an alliance, then refound bank AAs to get around it.
  21. A Boy Named Crow

    The glorious adventures of Evil Bo

    Well, if you can talk the awards people to set up a category and IQ to rig it, you can give him any award you want.
  22. A Boy Named Crow

    The glorious adventures of Evil Bo

    Intentional troll. Very nice effort. A transcription: (=== for pagebreak, ___ for in-text breaks) Censored text refers to female sex aids. _ indicates underlining, not italics. I tried to keep as much fidelity as possible, so SIC applies.
  23. A Boy Named Crow

    The Future of PnW

    IIRC Buffet had a similar claim with the Internet vs the ATM, in terms of economic efficiency. The statistics seem to show that digitalization has made a lot of people rich, but it hasn't necessarily made society as a whole significantly richer.
  24. A Boy Named Crow

    War Stats - Knightfall

    They're probably not going to pass 22bn, unfortunately.
  25. A Boy Named Crow

    War Stats - Knightfall

    War ended at 17.8bn. would guess that TKR decided to double up on war intensity on its way out, and increased its damage rate in the process.
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