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Inst

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Everything posted by Inst

  1. Inst

    Looking Deep! TKR

    I thought you were asking for a tl;dr.
  2. Inst

    Looking Deep! TKR

    I'm gay.
  3. Inst

    If I put NPO in the title will this thread be 30 pages?

    Will that be in peace terms?
  4. Inst

    Really NPO

    More that the new members took one look at this game, and then realized: why? Most of these guys are log-in wonders, and more likely they'll just end up getting boosted once they're referral eligible to yield profit to Auctor.
  5. Inst

    Really NPO

    It seems that 90% of the invasion alliance has gone inactive.
  6. Inst

    Really NPO

    Ummm, that was you. In PnW, guerrilla warfare is practical. In CN, Rukunu ended up training generations of GOONS recruits.
  7. Inst

    Really NPO

    GOONS in CN was basically MK and Umbrella's cute pet. Then it became Umbrella's cute pet after MK disbanded. I'm having a lot of trouble seeing how obnoxious GOONS could possibly be.
  8. Inst

    Really NPO

    Kerchtog's planes are essentially constant at a low level. As for your other comment, quality in an inferior force tends to improve as experience builds up, while quality in a superior force tends to degrade as attrition kicks in and vets die off. In a PnW scenario, vets get tired, while noobs stop being crap and new reinforcements include the lessons of the last wave.
  9. Inst

    Really NPO

    ??? I thought Goon Order of Neutral Shoving was worse. Aside from their Miniputt habit.
  10. Inst

    How long will this war go on for?

    "Strategic Infrastructure Killing Exercise" (SIKE), a name proposed by a TKR member.
  11. Inst

    How long will this war go on for?

    The basic problem right now is that the game is based around ex-IQ vs not-IQ. Akuryo's torn into me on this before, but we had proto-IQ in the form of Paracovenant, then Covenant and Paragon, and it's basically been the same two groups of people constantly fighting each other, with some people quitting, some people switching sides (BK is an example), and so on. This type of hostility needs to stop, because for whatever you might BS about microspheres, as long as these networks and perceptions exist, the same exact wars are going to happen over and over again until one side ends up quitting the game.
  12. Inst

    Achievement Suggestion Masterlist

    Toxic: Driven half the players of the game out with crotch grabbing antics.
  13. Inst

    How long will this war go on for?

    "The Great Salt War" will never end.
  14. Inst

    Really NPO

    I see the introduction of this invasion alliance as more giving NPO the ability to decide its own fate for the first time in the game. NPO is no longer reactive post-war, but can choose its foreign policy direction independent of all the old bullshit that's accumulated over the years. I think the invasion alliance will likely reach Avg C13, with what's left of it (expecting 75% attrition), by the time the next war kicks off. It'll end up being targeted, and not perform as well as it'd statistically imply, but it's enough to break all the old cycles of PnW politics.
  15. Inst

    Really NPO

    It's an incredibly destabilizing move, but I have little sympathy for the KERCHTOG alliances' whining. You've been trying to keep NPO down or otherwise destroy them for half the game, and now you're surprised that NPO sets up a defended invasion alliance that's likely to end up completely destroying your lower tier? Let's put it another way. NPO is the monster you made yourselves. We could very well have had an NPO hegemony 2 years ago, and smashed them 6-12 months ago. Instead, you've been constantly keeping them down so much that they've resorted to drastic measures to avoid getting killed.
  16. Inst

    Inactive deletion

    https://politicsandwar.com/nation/id=134944 Over 270 days inactive.
  17. Inst

    Inactive deletion

    The last time the respective account logged in was on 11/19. The user has been in and out of automatic VM since then (check the war declaration record, that means the user dropped out of VM recently without having logged in).
  18. Inst

    Achievement Suggestion Masterlist

    Achievement Name: Raider God Achievement Description (how to unlock): Have 10 billion money looted.
  19. Currently, beige is very impotent, the mechanic can be avoided almost entirely through the two steps of: 1. Having low infra, so infrastructure damage is trivial 2. Good WC / bank management, so that no loot is derived. Because of these two factors, as well as how beige benefits the defender by giving 25 turns of being undeclarable, people prefer beige chaining or not beiging people at all. One suggestion might be to increase the damage dealt by beige, by making it so that beiging now destroys military assets; i.e, in the chaos and commotion of being defeated, troops desert, tanks are destroyed, airfields get wrecked, and ships in harbor get sabotaged. I'd suggest 2.5-10% of the loser's military assets be destroyed every beige, depending on war type. I'd like to see what others thing about this. Not sure what you'd think of this, it'd finally allow tanks and ships to destroy aircraft, albeit indirectly by causing a beige.
  20. Inst

    Make Beige damage military?

    Actually, planes-only strats becomes slightly less powerful because you can now power through with troops and one-ship, destroying the planes. 10% plane destruction doesn't clear enough planes to overpower the effects of beige (unless you have spy superiority and can keep the target plane-jammed), but it does give the losing side more ability to limit enemy plane count and makes blockade holding / beige holding potentially more expensive.
  21. Inst

    War Goals?

    Don't be too sure, knowing what I know.
  22. Inst

    War Goals?

    Easiest way to cook books is to start counting deletions / desertions as damage, which it should be.
  23. Inst

    War Goals?

    Except this war isn't Knightfall wherein the sides were lopsided enough that SynDIQ could begin rebuilding in peacetime and treat the rest of the war as a glorified raid. Just to achieve suppression on Joe Baker may take up to the middle of September. Then it's what, 4 rounds of war to bring Joe Baker's infra down, or about 30 days. And at the present rate, it'll take roughly 300 days for BKNPO to break KERCHTOG's damage superiority. It's the war that never ends, it's going on, and on my friend! They started fighting without knowing what it was, and...
  24. Inst

    Make Beige damage military?

    A few things: -For planestrat updeclares, this does present advantages, but also disadvantages. Advantages would include pushing sides to beige chain instead of letting wars expire and launching another series of wars. For instance, if you only manage to break through the initial planes, but not the tanks / ships, an attrition beige would help reduce the tanks / ships and make it easier for the person reinforcing to declare, as there'd be less tanks / ships up boosting score.. War expiration is roughly pushing 96-108-132 MAP (3 attackers) over 60 turns. Beige chaining, on the other hand, reduces the amount of damage dealt as the amount of MAP utilized would be reduced. -On the other hand, it gives people incentives to clear attackers. For instance, someone defending in 3 attrition wars could decide to coordinate beiges with a counter; i.e, the counters come in first, but at the well-timed beige, perhaps done with nukes or ships, the attacker is reduced to 72.9% of their original plane count, making it easier for counters to remove the planes and neutralize the attacker. This could weaken planes strat, since it makes losing wars in suicide strikes much more dangerous (losing planes) due to the susceptibility of counters (drop target to 25 resistance, prep a nuke, send in counters before chain nukes start coming in).
  25. Inst

    Species

    Sounds good. Might be fun for roleplaying, i.e, your nation is made out of bunny rabbits or dogs. Will create some added moderation load, however, as some players will decide to have their species be "n-", "g-", etc.
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