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Everything posted by Inst

  1. The difference between a gun and acid is that guns are easy to use, relatively glamorous, and easily lethal. In practice, I know the intent behind the 2nd amendment as well as the pleasure of shooting firearms. Unfortunately, I think the core of the 2nd Amendment has already been bypassed (small arms are mainly suppressive fire IRL, with grenades, HMG, and other weapons doing the majority of the killing). The fact is, small arms aren't that useful against people with Level 4 body armor; you'd need precise and aimed fire, and there's already military countermeasures vs snipers (counterbattery radar linked to mortars).
  2. Gun ownership should be restricted to groups ("a well-regulated militia"), not to individuals, and gun owners should treat their guns the same way a Kendoist treats a Katana. We shouldn't have guns getting into the hands of bad / dumb people, or dumb accidents involving guns, and in return, we should allow gun owners to operate silencers (important safety requirement) and automatic weapons on ranges.
  3. Inst


    Congrats, Zevfer! I'm honored to have met you.
  4. On Discord, Auctor clarified that he meant to say no one cares, although in my view neither the above zinger nor the Discord zinger were of sufficient quality. <Auctor Zingers3
  5. Inst

    Cloudy Garden Party

    Does it mean that, #1, Rose will destroy Sheepy's plans for PnW #2, Rose will doom all of humanity by destroying the Shadowlord (Leo) #3, Rose will fail to cure The Brotherhood of Clouds' Black Scrawl Disease?
  6. Inst

    A farewell, a new charter, and our new government lineup!

    He IS a CN vet.
  7. Inst

    A farewell, a new charter, and our new government lineup!

    CNer. Also, what's wrong with a 5 city nation running an alliance? It beats having a 29 city nation that uses the rest of the alliance to fund his nation growth.
  8. I used to have a line in my alliance affiliation wishing death upon my own alliance.
  9. Inst

    If you could...

    I'll leak information. According to IQ sources, TKR-sphere was apparently successful in getting Vanguard to stay neutral in this war through diplomatic entreaty. Likewise, Vanguard was not actually an IQ puppet and, while closely linked to IQ, there were elements that wanted to go their own way.
  10. Inst

    If you could...

    Put another way, they'd have new and unique relations with their own existing sphere. The point is, the more (active and at least semi-competent) gov types you have, the more egos and arguments you get. In my experience, a lot of former protectorates end up hating their former protectors. The deepest feuds are often the ones between former allies. The benefit is more that by making a sphere more "top-heavy', the sphere becomes more liable to break apart. And that's the most common way to form a real new sphere; i.e, TGH-KT bloc didn't come from nowhere, it's essentially a splinter of Syndisphere.
  11. Inst

    If you could...

    Except that the more independent alliances there are in a sphere, the more unwieldy it is and the more likely it'll break up. In another game, we observed than MDoaP blocs of 5 or more alliances were usually defensive spheres, given that it would take far longer for the bloc partners to reach a consensus on an offensive strike. 3 or so alliances were usually offensive, on the other hand, as it was easier for the core bloc to make decisions. Likewise, we saw the recent dissolution of Vanguard as a formal bloc. Even if a micro were to become part of an existing MDoAP bloc, it's no guarantee that it would stay within the MDoaP bloc indefinitely.
  12. Inst

    If you could...

    As I've said on other threads, Micros are good for the game. It keeps politics from getting stale because a small fraction of the micros will succeed and form new political groupings. The same people fighting the same people ad infinitum (IQ vs TKR-sphere over and over and over and over) is boring, and bad for the game. The best way to stop political consolidation is through the addition of new political groups with a lack of pre-existing grudges. I'd also state that raiders LOOOOOOVE micros. Especially bad micros. Why? Because good alliances will beat the shit out of you if you raid them, or at least force you to pay reps. Bad alliances, on the other hand, can be threatened off. The more micros there are, the more fodder for raiders, and the more activity you'll see in the game.
  13. Inst

    I had a chat with a guy....

    The "money hack", to the best of my knowledge, is banks. Manticore apparently is dissolving, but Orion is still around. The best scalable way to make money in this game is to lend to good credit risks and live off the interest. GoB alone probably has like 200bn in cities. You can't make that much money without resorting to banks.
  14. Inst

    Let the Games Begin

    @Buorhann, easy way to settle your dfferences with Akuryo. Go pay him some money for Raeiska to beige chain Noctis. Akuryo loves money. I'm sure a lot of people have been planning to hire a hit on Noctis for some time.
  15. Inst

    Let the Games Begin

    Ohhh, Deathwatch. See what I warned you about? And Noctis is now a BK applicant.
  16. 4th picture is the same as the first picture. Intentional?
  17. Inst

    The Future of PnW

    At the mid stages, the terms were slightly departed from unconditional surrender.
  18. Inst

    The Future of PnW

    Hey, can we stuff the peace term arguments back into the "Global Peace Term" thread? That thread needs to hit 40 pages. It's silly, neither side will admit to stalling, so you both are going to end up accusing each other of the act. In reality, both sides were stalling, what with the stop-and-go peace negotiations and a peace negotiation that wasn't actually a "negotiation" since the terms were unconditional. I mean, if the point is to go roll IQ post-war, I'm saving up banked cash for that, but I'm wondering how drunk I'll have to be to jump in the next go-around.
  19. Inst

    Thalmor Leak KNN

    Wait, only 250 million? Fraggle isn't that cheap a lady.
  20. Inst

    The Future of PnW

    I did get claims that elements in SynDIQ also wanted a long war. They needed to attrit TKR-sphere down, in terms of both members and warchest, so that they wouldn't need to launch a rehit. TKR-sphere calling it quits early would have been antithetical to their political aims.
  21. Inst

    Ship Ship Plane Plane Nuke

    Do you mean it's going to take two war cycles to hit TKR again or you think peace will last for 12 months? Since, well, wars are getting longer, could easily be 15 or 16 months.
  22. Inst

    The Future of PnW

    I mean, if you're considering the basis of the game, it's based on beating the shit out of people and making them cry. That's what keeps people together: a hunger for power, a need for identity and community, etc. Ironically, if we're talking about "political maturity" in an Azaghul or Wihelm sense, that means a level of cynicism about the game itself, that the game is what it is and that players are generally asshats. I suppose I haven't made it obvious, but this is mechanically-based, not necessarily the fault of the players. The game is PvP-centric, and the PvP level is not "sportsman"-like but rather, giving the time involved for organization building, military preparation, and political maneuvering, bitter. We've discussed people who have in the past spent 10 hours a day on this game, there's the NPO-er who admitted to having run like near 24 hour ops in another game, and so on. Making these people "lose" is not that different from snatching candy from a baby and crushing it underneath your heels. ==== But if you're here, you're either in denial or you've accepted the toxicity to an extent. The most toxic players and alliances can, of course, be rolled because it's always entertaining to knock out the biggest bullies, but there's always going to be this level of toxicity intrinsic in the mechanics. Dubayoo never stated his desire to throw a convention for the players of one such game, lock the doors, and set the hall on hire. === Of course, if you want to point out as to why the game has no future, first, that's too deterministic. Alex could always step in and make radical reforms for game health that actually work. Then again, pigs could fly. But pragmatically, the problem is that the active player count is relatively stagnant, in-game, you're seeing massive consolidation in various tiers, SynDIQ just headed off an attempt by TKR-sphere to impose long-term hegemony through upper-tier control, and even if TKR loses, Syndisphere/Rosesphere will simply take TKR's place. The toxicity has some effect on game health, but is not deterministic in itself. When the game was at its most toxic, when Paragon and Covenant were being swatted like flies, when alliances moved quickly to obliterate any sign of weakness, the game was actually growing. Put another way, toxicity in one language is dynamic in another.
  23. You also power down when you're "bill-locked". Easiest way to get out of it would be to blow a few improvements right before turn change. Another problem is that the turn scripts aren't running properly, for instance, I didn't receive resource income until a couple of minutes after turn change.

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