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Everything posted by Diocletian
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Kastor doesn't have a basic grasp of the English language? I'm shocked
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They absolutely should, but don't bother elaborating too much further. You'll bring out the biggest crybabies in the game.
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Selling more than 99,999 food in a single transaction
Diocletian replied to Greene's topic in Tech Support
Stacked trade bruh. 99,999 X 2 = 199998. -
Press release from The Syndicate on Alpha and recent events
Diocletian replied to Prefonteen's topic in Alliance Affairs
Sure, alright that's fair enough. Though I'd say the reasoning is anything but. At least it appears that way to me. You come into this thread automatically tossing around obscenities about the alliance overall, with only a biased viewpoint of Steve and, I'm assuming, James to base it off. Whether you got rolled "willingly" or not isn't an issue, though it does seem suspicious you only started consistently bashing the alliance (with increasing fervor at that) since Alpha annihilated the few members of Chola's top tier over the course of a few hours. It's all good regardless of your motivations, just know that childish name-calling and character shaming is in rather poor form as well. -
Press release from The Syndicate on Alpha and recent events
Diocletian replied to Prefonteen's topic in Alliance Affairs
Are you still salty you got rolled last war? Put the bottle down bruh, we're all friends here. -
Press release from The Syndicate on Alpha and recent events
Diocletian replied to Prefonteen's topic in Alliance Affairs
A whole lot of Bill 'O Reilly type spinning. Good show, Partisan. -
$yndicate announcement regarding Roz Wei
Diocletian replied to Prefonteen's topic in Alliance Affairs
They don't need those nukes anyway. Seriously though, this is a great excuse to see TEst get rolled anyway. Go DEIC! -
Leave and get rolled, the gods demand it
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The Viridian Entente is Falsely Advertising
Diocletian replied to Ekejen Luish's topic in Orbis Central
You really felt this warranted a new thread in the alliance affairs section? When will you noobs learn this kind of spammy crap belongs there? (aka the spam section) -
Seeking Testers - War Policies + Score Formula Change
Diocletian replied to Alex's topic in Game Discussion
Roger that boss, I know that. But the fact he also had 60 spies prior to me launching those ops, with the war policy percentage tacked on, brought my chance of assassinating spies up to 90% on EC. those are gorgeous odds:p -
Seeking Testers - War Policies + Score Formula Change
Diocletian replied to Alex's topic in Game Discussion
Covert has been working great for me. I murdered 38 of Aeon's spies pretty much as soon as you implemented the change on the test server sheeps. I'm digging it so far, will have to update this 'review' once he and I duke it out again. -
Proposed name change to 'Politics and Economics'
Diocletian replied to Tywin Lannister's topic in Game Suggestions
Surely you can 'adapt' to these mechanics, no? -
Get a real job nub
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Would make sense no matter which way you looked at it, sure.
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Hey look, Christopher is back.
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Signing up for top sekret espionage services, eh? What on Earth could possibly go wrong?
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vastly increase improvement damage from nukes
Diocletian replied to rapmanej's topic in Game Suggestions
Considering such a move would simply put nukes a bit more on par with conventional warfare is a big, bad thing, I know. We wouldn't want certain groups having a slightly more even playing field, would we now? -
vastly increase improvement damage from nukes
Diocletian replied to rapmanej's topic in Game Suggestions
Balancing their destruction = "overpowering" them, eh? No, it really wouldn't. -
Oh course a few Mensa members in particular are the ones that seem to have the biggest problem with balancing nukes. It sure would suck to balance them a bit more out of favor of conventional warfare. Nevermind the fact they're already on the pricey side to both manufacture and maintain. They should, truly, be more "end-game" insofar as either damage a percentage of the nuked nation's military as well as [more than two] improvements. The pollution is easily side-stepped and unless you're nuking a city with 1500 or more infra, it's simply not cost-effective. With a proper warchest, even lost infra is easy to overcome. Nukes are quite obviously nerfed far more in favor of not being all that useful, it's only right to bump their effect up ever so slightly to compensate.
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vastly increase improvement damage from nukes
Diocletian replied to rapmanej's topic in Game Suggestions
I haven't even built an NRF yet and I agree. Don't really have much to add to the discussion personally because Glorton nailed it. The pollution problem arising from nuke usage is bad, but it's super easy to side step the effects, especially if military/military improvements and/or power plants remain intact. Do the right thing sheeps, if not a massive bump to improvement destruction, at least give them the ability to kill a percentage of soldiers, tanks, planes, and possibly even ships. -
> Declares war on resourceful pirates > Asks for steel > Will probably get stomped Are you sure you're name's not Bundy irl Grealind?
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Check our DoW thread on his alliance. His butthurt expressed here? Child's play by comparison
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Hey, you wanted to talk irrelevant bullshit, I happily obliged. What more do you want from me?
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Wearing "big boy" pants - 28 vs 83. kek Look Rozalia, everyone knows you're buttdevestated, anybody who gets called on their bullshit tends to be, but there's really no reason for you to be taking things to such extremes. Let your pixels do the talking. See you on the battlefield o/