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Alex

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Everything posted by Alex

  1. This isn't really what the rule is for. He's not trying to get them to delete cities, he's just making the point that if they did delete cities they would no longer be in his war range. I think his statement there is that he's just going to keep attacking them, which isn't against the rules.
  2. They don't appear to be controlled by the same player, and I don't see any rules violations at this time.
  3. They got banned on 10/27, thank you for your report!
  4. Locutus was created by the player borg and we do not manage it or have any official affiliation with it.
  5. When I started the game I was just a kid in high school doing this for fun, and then through college I had a lot more time on my hands. Now I'm "old" (26) and have a much busier life, leaving me less time to work on the game. I don't have a plan to hire a big team to work on the game or anything, there's myself and Village and Payal who are part-time developers. At the moment, Village and I are fairly busy with real life obligations, so development has slowed down. But that doesn't mean it won't pick up again soon! And my attitude probably has changed - at times I feel a little burnt out. Most of my time "working" on the game now is dealing with moderation rather than development. Plus, before I would just write code and push out changes and announce it; nowadays we have a much slower development process getting lots of feedback from players. That's not a bad thing; the stakes are higher as the game is getting close to 10 years old now, but it does make development more time intensive. It's not only just sitting down to write code, it's having long discussions, waiting days and weeks for feedback, revising plans, etc. before the actual coding happens. While I could create a bunch of new content fairly quickly, there's no guarantee that everyone would love it necessarily.
  6. Looking at emails, I believe they are likely kids playing together at school.
  7. Thanks! I removed one and warned the other.
  8. I took a look and didn't see any evidence of them being multis on my end
  9. @Village - Could you take a look when you get a chance please?
  10. We're currently investigating; thanks!
  11. @Jacob Knox is correct, and yeah we could just sum them on the nation page. I'd like to see some more feedback on this, but that would be a simple enough change.
  12. They just got banned for making multiple nations. Thank you!
  13. They do all look like multis, and I just banned them all. Thank you!
  14. Alex

    ICS Multis

    Thank you - yes it appears so. I have removed the multi and warned the player's main account.
  15. It is likely a rounding error; the map size calculation is insanely complicated higher level math to calculate the area of an irregular n-sided polygon projected onto a sphere. If you just make your map area a little smaller, it should work.
  16. The last two sets were definitely multis and have been removed. The first ones it is not concrete that they are the same person.
  17. They have been banned - thank you!
  18. Your revenue log shows you are producing 1.48 Uranium, 4.59 Steel and 5.63 Aluminum per turn. Are you expecting something different than this? It looks to me like Oil is being produced at a rate of 1.15 Oil per turn and it all appears correct to me.
  19. It means at one point you did share a network, and you are automatically prevented from violating the same network restrictions.
  20. Yes, that is correct - you can always declare war on the next 10 nations above you in rank. (It does not go the other way; i.e. you cannot always declare on the 10 nations ranked below you in score.)
  21. Sorry about the long delay on this. For faster responses in the future, I would encourage you to open a ticket in the #support channel on Discord which gets a bit more attention. There were a bunch of issues with superiorities not working correctly; Village has implemented a superiority calibration script that is fixing the vast majority of them now.
  22. Sorry about the long delay on this. For faster responses in the future, I would encourage you to open a ticket in the #support channel on Discord which gets a bit more attention. There were a bunch of issues with superiorities not working correctly; Village has implemented a superiority calibration script that is fixing the vast majority of them now.
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