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  2. one per day - takes 12 MAPs. 2 will take 2 people In any case, that in itself is no argument, debate is not about whether someone should be losing a day's income or not because people do, very often and much more than a day's income. It was about the cost to inflict that damage which I have already said (proved?) is quite high already if the attacker wants to be in a position to take practically no losses. Attacker not losing anything is because he didn't have anything to begin with, it's an illusion, you can also zero your losses by not having infra, at which point I may argue to buff the nukes since they're not doing any damage anymore and that argument would still make more sense than whatever is being discussed here. Even if I were to consider your "it's too op to be able to kill one day's income" it simply does not happen often enough to be worth any concern, the top 100 most nuked nations, the most extreme example you could possibly take, ate a nuke every 21.73 days on an average. Most of which are eaten during GWs so the actual impact is even lower, and again this is for the 100 most nuked nations, for the average guy it's non existent. If you're interested in numbers: most frequently nuked guy is ironically a pirate. maybe later I'll delve further into numbers.
  3. And I thought I was the one who pushed propaganda! 10/10
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  6. You know I think I'm just going to plop this here https://en.m.wikipedia.org/wiki/Continent
  7. You're fighting Dawn and MM who were fighting us, but doesn't really mean we're on the same side. Probably better I'm free to act completely independent and raid whoever.
  8. @Adrienne I can’t believe we didn’t think about merging coalitions with Methrage. What could have been…
  9. If TKR were on my side hitting Dawn, then feel like TKR/House would win & losing wouldn't be an option. However since we're not coordinated & not sure what they're thinking, both just doing our thing. However they just need to be strong, adapt between nuking and conventional. Even from no military still declaring wars I expect to win. Even from zero military pretty sure will defeat both at war with now still. Good time to raid, fighting Dawn or not. lol
  10. Hi Alex and staff! I'd like to make a few suggestions, please consider as i'd like to make P&W my primary natsim since i've mostly had good vibes from here. I'd like to make a suggestion for expanding the roleplaying board on the forum. I'd like to see some form of the roleplaying section from another game called Nationstates dragged over here. I wanted to try and get a freeform roleplaying community started, based on non-earth maps. Aps could be used like azgaar's fantasy map generator for landmasses and Game Masters could volunteer to run stories. The RP could be serious and casual, active and inactive. This'd be a new feature that could be advertised to draw in users as P&W may very well BE the only website in the future to expand on natsim roleplaying beyond mainstream social media. Now for the forum itself, you can keep the roleplaying subforum as it is. Just add onto it new sections: A section named 'national information' which would allow thread-based factbooks, a section named 'international geopolitics and events', a section named 'national happenings', and a section named "trade and storefronts" for roleplaying out trade and letting people make storefronts. Rules would need to be made, and maybe common understandings for technology levels established but that can just be written and posted. To expand on this idea, i'd like to ask Alex & staff if they'd consider allowing people to make profiles simply for forum roleplaying. These would be nation accounts and something people could opt into if you wanted to keep accounts separate. These accounts would need a main page that can be customized talking about their country, and somehow incorporating the factbook/dispatch feature but allowing people to write in whatever they want, and maybe allow up to 24 factbooks on the main profile. Please consider this, as I still have a need for open natsim roleplaying, and my current fix is a hellhole run by sadists. T-T I don't mind being the first roleplayer, I write well, so I could maybe attract others.
  11. OP has also jumped ship to KT then Arrgh and finally BK in a matter of a day Truly, the spy of the century
  12. What happened to your nation? Also good luck to The True Empire.
  13. Would make them too strong cause then everyone would use the drones to target power plants, especially Nuclear power plants completely knocking out the city. Drones should be precise with a larger percentage of drones able to destroy an improvement, perhaps 40-50% more likely to destroy an improvement but drones specifically in game should be designed to hit specific targets such as Soldiers, Tanks, Aircrafts and Ships. An IT would result in 5 Resistance eliminated, Moderate Success being 3 Resistance eliminated and Pyrrhic Victory eliminating 1 resistance. Don't want to make it too powerful as it would ruin the game. Droids should be 30-40% strength and effective than Aircrafts but i would suggest increasing it to 50% if you have Air Superiority over the enemy through Aircrafts.
  14. I Love this game and It's atmosphere, wish millions played it rather than just thousands :((
  15. Yes, I agree that nukes should be powerful. They already cost a lot and if they are thinking about a way to counter nuke turrets then at least buff the nukes so it deals hell lot of damage to the enemy.
  16. Yes, we do have it. But it's a racist thing not to include other countries and simply just say "Australia". It's the same level as saying "Greater America" and not Counting the Mexicans, Canadians, and other small Hispanic countries in the Area. I think we do need more resource types though, Especially gold. Since Gold was an Essential and Important material that played a role in human history for hundreds of years, and still used today. It's sad to see the game didn't had Gold as a resource.
  17. May Monthly Political Power Rankings (MPPR) (Month 6) 1. Eclipse (☾) (-) 2. Rose (🌹)(-) 3. The Syndicate (t$) (+1) 4. Singularity (SIN) (-1) 5. Event Horizon (-) 6. The Knights Radiant (TKR) (-) 7. Knights Templar (KT) (-) 8. Guardian (-) 9. The Fighting Pacifists (TFP) (+2) 10. The Golden Horde (TGH) (+2) 11. Grumpy Old Bastards (Grumpy) (-2) 12. The Immortals (TI) (-2) 13. The Sword Coast (TSC) (-) 14. Camelot (🐲) (-) 15. Weaponized Assault Penguins (WAP) (+1) 16. Dark Brotherhood (DB) (+5) 17. Legion of Dawn (LoD) (-2) 18. Church of Atom (-1) 19. United Purple Nations (UPN) (+1) 20. World Task Force (WTF) (+1) 21. Weebunism (💮) (-3) 22. House Stark (HS) (-3) 23. The Legion (SPQR) (-) 24. The Lost Mines (TLM) (-) 25. Arrgh (Hatebi) (-) Unfortunately instead of celebrating AA's moving up due to positive performances, we find most of the movement in this month's MPPR is due to the disappointing turnout of select parties. This war put TKR & friends in a tough spot. Even with the tall climb facing them, a lot of their allies were facing a 'prove-it' moment. Grumpy has had a rough war, however TI's performance has overshadowed Grumpy's underwhelming display. For as long as I can remember, TI has been thought of as an alliance that could turn the corner (imo, this thought is partially based on the leadership of Tyrion). However, time and time again they turn into a pumpkin and seem to be the Pantheon of this era (albeit, with less coups). A disappointing blitz, low wars declared per member and lack of follow through on the spy game contribute to a fall in the rankings. Although TSC didn't necessarily blow it out of the water with their performance in this conflict, the performance was enough to give them a bit of a leash for their first war. On the other side of the coin, we have House Stark. HS appears to have had a rough time for quite a few years. Similar to TI, they have a decent leader in Ataxia, but the rest of the pieces don't seem to be there. Weeb & LoD seems to be in a similar boat. Maybe their long term members just don't have the time to dedicate to Orbis but oooof. LoD performing poorly at least makes sense considering the AA's that came together to form it (TCW/Fark). Dark Brotherhood had a good turnout for war participation. One could argue that it's not too tough to jump in on a dog pile, selling down infra (which they should be dogged for) and declaring wars - but at least they have members declaring wars. Let's see what June brings!
  18. Oceania ≈ Australia, so we already have it. It depends on the educational model followed, and P&W uses the American model since it's creator is based on the United States. I wouldn't be opposed to more resources options, though.
  19. Hello, Can we please have a continent called "Oceania" It's a real-life continent that we do not have In Politics and War. Can we also have a different Mine such as "Gold" mine that we can produce it and sell it for in-game money? I think it would be a great idea to make something like that. Such as: "The gold mine affects pollution and it produces 2 Golds per turn which can be sold for money" It's just a recommendation though I'd be very happy (and I'm sure other players too) If there would be a gold mine where you can sell the produced gold for a decent (But not too much) amount of money. It would be useful for many young nations who are falling behind in Raids or economy compared to others. We can also put the "Golden Mines" To Oceania and Africa, I think every continent should have a positive thing. (Example: Oceania produces Gold Mines This can be sold into Money, South America produces %10 wealthier farm incomes, and Asia produces %10 more Oil production because of the middle east and Egypt. These are some of the examples that every continent is helping the player positively to grow).
  20. The random pointless nukes I've eaten in the past year since I rejoined says otherwise. Post as much as your nano heart desires. No one else does anyway so I dunno what they're whining about.
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