Ekejen Luish Posted May 23, 2015 Share Posted May 23, 2015 (edited) So, I was thinking like every turn, there's a really small chance your nation will be hit with a natural disaster. And, if your country was, say, on the coast of a continent, there could be hurricanes or typhoons or something. And if you lived on land, there could be earthquakes. Basically, it would just be this: -Every turn, there's a chance a natural disaster will occur in your nation -Chooses a random city, then destroys some infrastructure and some improvements. -Switches to beige color for a day or two, so that leader can repair cities without being attacked. -Says something in notifications like, "An earthquake occurred in your city of [City Name]. It destroyed 63.49 Infrastructure and 2 improvements. Your nation was switched to beige color." I just thought this would make it a little more realistic. Edited May 23, 2015 by Golen 3 Quote This is very small Link to comment Share on other sites More sharing options...
Vincent Posted May 23, 2015 Share Posted May 23, 2015 i kind of like the idea of random event, not only natural disaster, we need to have some positive event as well, such as bountiful harvest season or etc. And also maybe limit it to maybe once a week / month - NOT every turn please, otherwise everyone will get their chance to be hit by disaster soon or later. 3 Quote Link to comment Share on other sites More sharing options...
Ekejen Luish Posted May 23, 2015 Author Share Posted May 23, 2015 Okay, I like the idea of positive random events. Also, if the chance was every turn, it would be like 0.5% chance or something crazy small like that. Highly unlikely to happen twice in a row. In fact, it's highly unlikely to happen at all. 1 Quote This is very small Link to comment Share on other sites More sharing options...
Hooves Posted May 23, 2015 Share Posted May 23, 2015 I believe this was on Sheepy's plan to do list. I remember him talking about random occurrences. 2 Quote Link to comment Share on other sites More sharing options...
Kastor Posted May 23, 2015 Share Posted May 23, 2015 I believe this was on Sheepy's plan to do list. I remember him talking about random occurrences. Most of the stuff we ask for are on Sheepy's to do list. 2 Quote Link to comment Share on other sites More sharing options...
El Commander Posted May 25, 2015 Share Posted May 25, 2015 I wuz kinda stoned when I read this, and it made me lol. Nice ideas thouh! Quote <ni431> oh my <ni431> something moved in my pants <Kurdanak[Rose]> sorry, that was me <Kurdanak[Rose]> carry on * jack3top slaps Melisandre around with a large fishing trout <Melisandre> The !@#$ was that for <Melisandre> Noeryu was showing you porn, not me <jack3top> for raping me just now Link to comment Share on other sites More sharing options...
Willam von Waldreich Posted May 26, 2015 Share Posted May 26, 2015 I like the idea of random events, it would make the game more interesting and keep you on your feet expecting something new for your nation. But I think there should be more then just Disasters. Maybe have some more positive events happen too, to kinda balance it out. Plus instead of loss of infrastructure or improvements maybe simply something that would lessen your population count for a few days, or lower your income for a few days. Shoot if you want to add it to where you can make a choice to handle the situation and each choice have a consequence with it. 1 Quote The United States of Belveria Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted August 23, 2015 Wiki Mod Share Posted August 23, 2015 & percentages are in terms of what? Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Tumnus Posted August 24, 2015 Share Posted August 24, 2015 natural disasters should move across the worldmap and effect nations by picking random areas Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted August 28, 2015 Share Posted August 28, 2015 If we get these, there should be some Project's to help dampen the effect or even drop the chances and damages done to you. Earthquake-Proof Buildings Helps lessen the damage caused by earthquakes by up 60%. Cost-$10,000,000 300 steel 300 iron 200 aluminium Underground Housing Helps lessen the damage done by tornadoes and hurricanes by up to 50%. Cost-$15,000,000 500 steel 500 aluminium 1,500 food Emergency Food Deposit Decreases all losses in food during a disaster by up to 50% Cost-$7,500,000 5,000 food Weather Satellite Gives you a 6 turn warning of Hurricanes, Tornadoes, Floods and Tsunami, to help you prepare better. Costs- $30,000,000 1,000 steel 1,000 aluminium 250 uranium 1,000 gasoline Water Towers Wildfires do up to 75% less damage. Costs- $4,000,000 500 steel 500 aluminium MIB HQ Alien invasions has a 4.5% chance to ignore your nation, and a 0.7% chance to attack a nation of your choice. $35,000,000 500 munitions 1,500 steel 1,500 aluminium 500 oil Of course, this is subject to change as some of the percentages, benefits and costs are either too much or too little. 1 Quote Link to comment Share on other sites More sharing options...
Lilac Veritas Posted September 9, 2015 Share Posted September 9, 2015 (edited) An interesting idea, but having hurricanes be based upon how close you are to the ocean is a bad idea, we shouldn't allow the mechanics to disadvantage players based upon RP. It could be balanced by making whether a hurricane hits you or an earthquake purely cosmetic based upon location (after all, earthquakes are less extreme near the ocean as energy is lost in the water) Edited September 9, 2015 by Lilac Veritas Quote As you sow, so shall you reap Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted September 9, 2015 Wiki Mod Share Posted September 9, 2015 Implementing common ideas as a single module is not only acceptable it is advisable. chances in orbis This did not answer my question. Are we talking game years, days, seconds what? Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Conner Temple Posted September 9, 2015 Share Posted September 9, 2015 first you need the disasters in the game, your thinking ahead. When has forward thinking been bad? Quote Link to comment Share on other sites More sharing options...
Conner Temple Posted September 10, 2015 Share Posted September 10, 2015 The main disasters each happen once on Orbis, it doesn't have to be in a nation. Also, an Orbis weather map would be cool. -Thunderstorm: Depends on season: spring:6% winter:5%(turns into blizzard) summer:3% Autumn:4% Destroys up to 100 infra and 3 improvements. Length of disaster: 24 turns. (%=chance per 6 turns in your nation) ~flood: 1% chance of disasters if a thunderstorm or heavy rain happens Destroys up to 125 infra and 3 improvements Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) ~wildfire: 1% chance of disasters if thunderstorm happens Destroys up to 100 infra and 3 improvements Disaster length: 12 turns after the storm the storm. (%=chance per turn in your nation while storm is going on) ~Blizzard: if thunderstorm or heavy rain occurs in winter Destroys up to 100 infra and 3 improvements Disaster length: to the end of the storm. ~mudslide:1% Destroys up to 50 infra and 1 improvements Disaster length: all at once. (%=chance per turn in your nation while storm is going on) -Hurricane C-1: only in summer: 3% occur in nation Destroys up to 100 infra and 2 improvements + ts damage Disaster length: 32 turns. (%=chance per 6 turns in your nation.) ~Thunderstorm and heavy rain: 50% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) -Hurricane C-2: only in summer: 2% occur in nation Destroys up to 150 infra and 3 improvements + ts damage Disaster length: 33 turns. (%=chance per 6 turns in your nation.) ~Thunderstorm and heavy rain: 55% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) -Hurricane C-3: only in summer: 1% occur in nation Destroys up to 200 infra and 4 improvements + ts damage Disaster length: 35 turns. (%=chance per 6 turns in your nation.) ~Thunderstorm and heavy rain: 60% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) -Hurricane C-4: only in summer: 0.5% occur in nation Destroys up to 250 infra and 4 improvements + ts damage Disaster length: 40 turns. (%=chance per 6 turns in your nation.) ~Thunderstorm and heavy rain: 70% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) -Hurricane C-5: only in summer: 0.01% occur in nation Destroys up to 500 infra and 5 improvements + ts damage Disaster length: 50 turns. (%=chance per 6 turns in your nation.) ~Thunderstorm and heavy rain: 90% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on) Drought: in summer: 1% Disaster Length: 100 turns (%=chance per turn in your nation) Kills up to 20% of your population. Tornado C-1: comes in with thunderstorm: 1%: Destroys up to 100 infra and 2 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.) Tornado C-2: comes in with thunderstorm: 0.9%: Destroys up to 120 infra and 2 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.) Tornado C-3: comes in with thunderstorm: 0.7%: Destroys up to 125 infra and 3 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.) Tornado C-4: comes in with thunderstorm: 0.5%: Destroys up to 150 infra and 3 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.) Tornado C-5: comes in with thunderstorm: 0.1%: Destroys up to 200 infra and 4 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.) Earthquake: 1%: Destroys up to 50 infra and 2 improvements Disaster length: 2 turns. (%=chance per 6 turns in your nation.) ~avalanche: 0.9% Destroys up to 100 infra and 2 improvements Disaster length: 2 turns. (%=chance per turn in your nation if earthquake happens.) ~Tsunami: 50% if earthquake occurs in the ocean Destroys up to 200 infra and 4 improvements (%=chance per turn in your nation if earthquake happens in ocean.) Special disasters: Alien invasion: 0.001% chance on orbis: Destroys up to 250 infra and 5 improvements in every nation. Also send sends aliens to attack every nation Asteroid strike: 0.001% chance on orbis: Destroys up to 200 infra and 4 improvements in every nation. solar flare: 0.0009% chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat) Orbiswide Storm: 0.009% chance on orbis: Destroys up to 500 infra and 5 improvements in every nation. (pretty much a C-5 Hurricane in every nation) Planetary Collision: 0.0009% chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from nuclear effects) Magnitude 10.5 earthquake: 0.009 chance on orbis: Destroys up to 200 infra and 4 improvements in 2 days. Super-Volcanic eruption: 0.009% chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat) If an asteroid is added, there should be an event where the entire Orbis could be united and help each other to destroy the asteroid, like getting a money and resource goal or something else. Quote Link to comment Share on other sites More sharing options...
Moreau Posted September 10, 2015 Share Posted September 10, 2015 An interesting idea, but having hurricanes be based upon how close you are to the ocean is a bad idea, we shouldn't allow the mechanics to disadvantage players based upon RP. It could be balanced by making whether a hurricane hits you or an earthquake purely cosmetic based upon location (after all, earthquakes are less extreme near the ocean as energy is lost in the water) This should make your location choose better so maybe players in western america there storms sometimes hit can get some kind of benefit idk Plz sheppy plz add this Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Moreau Posted September 10, 2015 Share Posted September 10, 2015 Maybe also global dieases like (just a example) Ebola And a global disaster screen where you can donate to a nation wich have had an natrial disaster and pay to research on a cure Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Jude Connors Posted September 10, 2015 Share Posted September 10, 2015 Why are you all trying to ruin the game? 1 Quote Fridays 6PM Pacific TimeXRadio Link to comment Share on other sites More sharing options...
Ekejen Luish Posted September 10, 2015 Author Share Posted September 10, 2015 I hope Canada gets destroyed by a natural disaster. Not in RL. In game. Quote This is very small Link to comment Share on other sites More sharing options...
Moreau Posted September 10, 2015 Share Posted September 10, 2015 I hope Canada gets destroyed by a natural disaster. Not in RL. In game. Lol Quote Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Luke the 13th Posted September 10, 2015 Share Posted September 10, 2015 I don't think natural disasters should turn people to beige. I understand the idea, but it doesn't seem particularly realistic or punishing to get hit by natural disasters. Maybe a nation could receive aid to help rebuild. Quote Pizza Link to comment Share on other sites More sharing options...
Dimitri Valko Posted September 10, 2015 Share Posted September 10, 2015 The main disasters each happen once on Orbis, it doesn't have to be in a nation. Also, an Orbis weather map would be cool. Thunderstorm: Depends on season: spring:6% winter:5%(turns into blizzard) summer:3% Autumn:4% Destroys up to 100 infra and 3 improvements ~flood: 1% chance of disaster if a thunderstorm or heavy rain happens Destroys up to 125 infra and 3 improvements ~wildfire: 1% chance of disaster if thunderstorm happens Destroys up to 100 infra and 3 improvements ~Blizzard: if thunderstorm or heavy rain occurs in winter Destroys up to 100 infra and 3 improvements ~mudslide:1% Destroys up to 50 infra and 1 improvements Hurricane C-1: only in summer: 3% occur in nation is within 100 miles of ocean Destroys up to 100 infra and 2 improvements + ts damage ~Thunderstorm and heavy rain: 50% Hurricane C-2: only in summer: 2% occur in nation is within 100 miles of ocean Destroys up to 150 infra and 3 improvements + ts damage ~Thunderstorm and heavy rain: 55% Hurricane C-3: only in summer: 1% occur in nation is within 100 miles of ocean Destroys up to 200 infra and 4 improvements + ts damage ~Thunderstorm and heavy rain: 60% Hurricane C-4: only in summer: 0.5% occur in nation is within 100 miles of ocean Destroys up to 250 infra and 4 improvements + ts damage ~Thunderstorm and heavy rain: 70% Hurricane C-5: only in summer: 0.01% occur in nation is within 100 miles of ocean Destroys up to 500 infra and 5 improvements + ts damage ~Thunderstorm and heavy rain: 90% Drought: in summer: 1% Tornado C-1: comes in with thunderstorm: 1%: Destroys up to 100 infra and 2 improvements + ts damage Tornado C-2: comes in with thunderstorm: 0.9%: Destroys up to 120 infra and 2 improvements + ts damage Tornado C-3: comes in with thunderstorm: 0.7%: Destroys up to 125 infra and 3 improvements + ts damage Tornado C-4: comes in with thunderstorm: 0.5%: Destroys up to 150 infra and 3 improvements + ts damage Tornado C-5: comes in with thunderstorm: 0.1%: Destroys up to 200 infra and 4 improvements + ts damage Earthquake: 1%: Destroys up to 50 infra and 2 improvements ~avalanche: 0.9% Destroys up to 100 infra and 2 improvements ~Tsunami: 50% if earthquake occurs in the ocean, any nation within 100 mi. will be effected. Destroys up to 200 infra and 4 improvements Special disasters: Alien invasion: 0.001% chance: Destroys up to 250 infra and 5 improvements in every nation. Also send sends aliens to attack every nation Asteroid strike: 0.001% chance: Destroys up to 200 infra and 4 improvements in every nation. solar flare: 0.0009% chance: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat) Orbiswide Storm: 0.009% chance: Destroys up to 500 infra and 5 improvements in every nation. (pretty much a C-5 Hurricane in every nation) I'm not sure you know how thunderstorms work. 1 Quote Link to comment Share on other sites More sharing options...
Ekejen Luish Posted September 11, 2015 Author Share Posted September 11, 2015 Yes thunderstorms don't cause 100 infra damage, unless they last for extremely long times and pour down loads of rain, in which case it would be a flood. 1 Quote This is very small Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted September 12, 2015 Wiki Mod Share Posted September 12, 2015 We can tell, with those odds your looking at a major disaster every couple days & a global disaster every couple months 2 Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Nadir Aminu Posted September 13, 2015 Share Posted September 13, 2015 Yeah I wrote that in like 5 min so I Kinda wrote random things that don't make sense. YA KNOW WHY? CUZ I'M CRAAAZZZZZZZZZZZZZZZZZZZYYYYYYYY Again, what is Orbis coming to? 2 Quote Link to comment Share on other sites More sharing options...
Moon Man Posted September 13, 2015 Share Posted September 13, 2015 with the disease one, you should be able to research pathogens after creating some kind of national project. Perhaps the project should cost a load of money, but it allows you to convert money into disease research. Gaining this project would then allow you to create another project called the bio-warfare project. This would be even more expensive than the first project, but it would allow you to weaponize diseases and use them against the enemy. Diseases could be dispersed upon the enemy in a number of ways. Firstly, it could be released via espionage action. It could also be dispersed in the air via an airstrike, or through a payload in a missile. The infection will spread among the nation, gradually killing off the population for a max of 5 days. If anybody attacks the infected nation with soldiers, there is a chance that the disease could be spread to them. Quote Link to comment Share on other sites More sharing options...
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