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Natural Disasters


Ekejen Luish
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So, I was thinking like every turn, there's a really small chance your nation will be hit with a natural disaster. And, if your country was, say, on the coast of a continent, there could be hurricanes or typhoons or something. And if you lived on land, there could be earthquakes. Basically, it would just be this:

 

-Every turn, there's a chance a natural disaster will occur in your nation

-Chooses a random city, then destroys some infrastructure and some improvements.

-Switches to beige color for a day or two, so that leader can repair cities without being attacked.

-Says something in notifications like, "An earthquake occurred in your city of [City Name]. It destroyed 63.49 Infrastructure and 2 improvements. Your nation was switched to beige color."

 

I just thought this would make it a little more realistic.

Edited by Golen
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i kind of like the idea of random event, not only natural disaster, we need to have some positive event as well, such as bountiful harvest season or etc.

 

And also maybe limit it to maybe once a week / month - NOT every turn please, otherwise everyone will get their chance to be hit by disaster soon or later.

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Okay, I like the idea of positive random events.

 

Also, if the chance was every turn, it would be like 0.5% chance or something crazy small like that. Highly unlikely to happen twice in a row. In fact, it's highly unlikely to happen at all.

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I wuz kinda stoned when I read this, and it made me lol. Nice ideas thouh!

 

 

<ni431> oh my

<ni431> something moved in my pants

<Kurdanak[Rose]> sorry, that was me

<Kurdanak[Rose]> carry on

* jack3top slaps Melisandre around with a large fishing trout

<Melisandre> The !@#$ was that for

<Melisandre> Noeryu was showing you porn, not me

<jack3top> for raping me just now

 

7EIPSS0.gif

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I like the idea of random events, it would make the game more interesting and keep you on your feet expecting something new for your nation. But I think there should be more then just Disasters. Maybe have some more positive events happen too, to kinda balance it out. Plus instead of loss of infrastructure or improvements maybe simply something that would lessen your population count for a few days, or lower your income for a few days.

 

Shoot if you want to add it to where you can make a choice to handle the situation and each choice have a consequence with it. 

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The United States of Belveria

 

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  • 2 months later...
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& percentages are in terms of what?

 

 

23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves

23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous

23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed

23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves

23:40 zombie_lanae I know it's selfish but I want all their love

 

 

6:55 PM <+Isolatar> Praise Dio

Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be &#33;@#&#036;ing stupid

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If we get these, there should be some Project's to help dampen the effect or even drop the chances and damages done to you.

 

Earthquake-Proof Buildings

Helps lessen the damage caused by earthquakes by up 60%.

Cost-$10,000,000 300 steel 300 iron 200 aluminium

 

Underground Housing

Helps lessen the damage done by tornadoes and hurricanes by up to 50%.

Cost-$15,000,000 500 steel 500 aluminium 1,500 food

 

Emergency Food Deposit

Decreases all losses in food during a disaster by up to 50%

Cost-$7,500,000 5,000 food

 

Weather Satellite

Gives you a 6 turn warning of Hurricanes, Tornadoes, Floods and Tsunami, to help you prepare better.

Costs- $30,000,000 1,000 steel 1,000 aluminium 250 uranium 1,000 gasoline

 

Water Towers

Wildfires do up to 75% less damage.

Costs- $4,000,000 500 steel 500 aluminium

 

MIB HQ

Alien invasions has a 4.5% chance to ignore your nation, and a 0.7% chance to attack a nation of your choice.

$35,000,000 500 munitions 1,500 steel 1,500 aluminium 500 oil

 

Of course, this is subject to change as some of the percentages, benefits and costs are either too much or too little.

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  • 2 weeks later...

An interesting idea, but having hurricanes be based upon how close you are to the ocean is a bad idea, we shouldn't allow the mechanics to disadvantage players based upon RP. It could be balanced by making whether a hurricane hits you or an earthquake purely cosmetic based upon location (after all, earthquakes are less extreme near the ocean as energy is lost in the water)

Edited by Lilac Veritas

As you sow, so shall you reap

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Implementing common ideas as a single module is not only acceptable it is advisable.

 

 

chances in orbis

This did not answer my question. Are we talking game years, days, seconds what?

 

 

23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves

23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous

23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed

23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves

23:40 zombie_lanae I know it's selfish but I want all their love

 

 

6:55 PM <+Isolatar> Praise Dio

Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be &#33;@#&#036;ing stupid

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The main disasters each happen once on Orbis, it doesn't have to be in a nation. Also, an Orbis weather map would be cool.

-Thunderstorm: Depends on season: spring:6% winter:5%(turns into blizzard) summer:3% Autumn:4% Destroys up to 100 infra and 3 improvements. Length of disaster: 24 turns. (%=chance per 6 turns in your nation)

 

~flood: 1% chance of disasters if a thunderstorm or heavy rain happens Destroys up to 125 infra and 3 improvements Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)

 

~wildfire: 1% chance of disasters if thunderstorm happens Destroys up to 100 infra and 3 improvements Disaster length: 12 turns after the storm the storm. (%=chance per turn in your nation while storm is going on)

 

~Blizzard: if thunderstorm or heavy rain occurs in winter Destroys up to 100 infra and 3 improvements Disaster length: to the end of the storm. 

 

~mudslide:1% Destroys up to 50 infra and 1 improvements Disaster length: all at once. (%=chance per turn in your nation while storm is going on)

 

-Hurricane C-1: only in summer: 3% occur in nation  Destroys up to 100 infra and 2 improvements + ts damage Disaster length: 32 turns. (%=chance per 6 turns in your nation.)

~Thunderstorm and heavy rain: 50% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)  

 

-Hurricane C-2: only in summer: 2% occur in nation Destroys up to 150 infra and 3 improvements + ts damage  Disaster length: 33 turns. (%=chance per 6 turns in your nation.)

~Thunderstorm and heavy rain: 55% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)

 

 

-Hurricane C-3: only in summer: 1% occur in nation Destroys up to 200 infra and 4 improvements + ts damage  Disaster length: 35 turns. (%=chance per 6 turns in your nation.)

~Thunderstorm and heavy rain: 60% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)

 

-Hurricane C-4: only in summer: 0.5% occur in nation Destroys up to 250 infra and 4 improvements + ts damage  Disaster length: 40 turns. (%=chance per 6 turns in your nation.)

~Thunderstorm and heavy rain: 70% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)

 

-Hurricane C-5: only in summer: 0.01% occur in nation Destroys up to 500 infra and 5 improvements + ts damage  Disaster length: 50 turns. (%=chance per 6 turns in your nation.)

~Thunderstorm and heavy rain: 90% Disaster length: to the end of the storm. (%=chance per turn in your nation while storm is going on)

 

Drought: in summer: 1% Disaster Length: 100 turns  (%=chance per turn in your nation) Kills up to 20% of your population.

 

Tornado C-1: comes in with thunderstorm: 1%: Destroys up to 100 infra and 2 improvements + ts damage  Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

Tornado C-2: comes in with thunderstorm: 0.9%: Destroys up to 120 infra and 2 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

Tornado C-3: comes in with thunderstorm: 0.7%: Destroys up to 125 infra and 3 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

Tornado C-4: comes in with thunderstorm: 0.5%: Destroys up to 150 infra and 3 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

Tornado C-5: comes in with thunderstorm: 0.1%: Destroys up to 200 infra and 4 improvements + ts damage Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

Earthquake: 1%: Destroys up to 50 infra and 2 improvements Disaster length: 2 turns. (%=chance per 6 turns in your nation.)

 

~avalanche: 0.9% Destroys up to 100 infra and 2 improvements Disaster length: 2 turns. (%=chance per turn in your nation if earthquake happens.)

 

~Tsunami: 50% if earthquake occurs in the ocean Destroys up to 200 infra and 4 improvements (%=chance per turn in your nation if earthquake happens in ocean.)

 

 

 

Special disasters:

Alien invasion: 0.001% chance on orbis: Destroys up to 250 infra and 5 improvements in every nation. Also send sends aliens to attack every nation

Asteroid strike: 0.001% chance on orbis: Destroys up to 200 infra and 4 improvements in every nation.

solar flare: 0.0009% chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat)

Orbiswide Storm: 0.009% chance on orbis: Destroys up to 500 infra and 5 improvements in every nation. (pretty  much a C-5 Hurricane in every nation)

Planetary Collision: 0.0009%  chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from nuclear effects)

Magnitude 10.5 earthquake: 0.009  chance on orbis: Destroys up to 200 infra and 4 improvements in 2 days.

 

Super-Volcanic eruption: 0.009%  chance on orbis: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat)

If an asteroid is added, there should be an event where the entire Orbis could be united and help each other to destroy the asteroid, like getting a money and resource goal or something else.

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An interesting idea, but having hurricanes be based upon how close you are to the ocean is a bad idea, we shouldn't allow the mechanics to disadvantage players based upon RP. It could be balanced by making whether a hurricane hits you or an earthquake purely cosmetic based upon location (after all, earthquakes are less extreme near the ocean as energy is lost in the water)

This should make your location choose better so maybe players in western america there storms sometimes hit can get some kind of benefit idk

Plz sheppy plz add this

Signed by Sultan Moreau

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The main disasters each happen once on Orbis, it doesn't have to be in a nation. Also, an Orbis weather map would be cool.

Thunderstorm: Depends on season: spring:6% winter:5%(turns into blizzard) summer:3% Autumn:4% Destroys up to 100 infra and 3 improvements 

 

~flood: 1% chance of disaster if a thunderstorm or heavy rain happens Destroys up to 125 infra and 3 improvements

 

~wildfire: 1% chance of disaster if thunderstorm happens Destroys up to 100 infra and 3 improvements

 

~Blizzard: if thunderstorm or heavy rain occurs in winter Destroys up to 100 infra and 3 improvements

 

~mudslide:1% Destroys up to 50 infra and 1 improvements

 

Hurricane C-1: only in summer: 3% occur in nation is within 100 miles of ocean Destroys up to 100 infra and 2 improvements + ts damage

~Thunderstorm and heavy rain: 50%

 

Hurricane C-2: only in summer: 2% occur in nation is within 100 miles of ocean Destroys up to 150 infra and 3 improvements + ts damage

~Thunderstorm and heavy rain: 55%

 

Hurricane C-3: only in summer: 1% occur in nation is within 100 miles of ocean Destroys up to 200 infra and 4 improvements + ts damage

~Thunderstorm and heavy rain: 60%

 

Hurricane C-4: only in summer: 0.5% occur in nation is within 100 miles of ocean Destroys up to 250 infra and 4 improvements + ts damage

~Thunderstorm and heavy rain: 70%

Hurricane C-5: only in summer: 0.01% occur in nation is within 100 miles of ocean Destroys up to 500 infra and 5 improvements + ts damage

~Thunderstorm and heavy rain: 90%

 

Drought: in summer: 1%
 
Tornado C-1: comes in with thunderstorm: 1%: Destroys up to 100 infra and 2 improvements + ts damage
Tornado C-2: comes in with thunderstorm: 0.9%: Destroys up to 120 infra and 2 improvements + ts damage
Tornado C-3: comes in with thunderstorm: 0.7%: Destroys up to 125 infra and 3 improvements + ts damage
Tornado C-4: comes in with thunderstorm: 0.5%: Destroys up to 150 infra and 3 improvements + ts damage
Tornado C-5: comes in with thunderstorm: 0.1%: Destroys up to 200 infra and 4 improvements + ts damage
 
Earthquake: 1%: Destroys up to 50 infra and 2 improvements
 
~avalanche: 0.9% Destroys up to 100 infra and 2 improvements
 
~Tsunami: 50% if earthquake occurs in the ocean, any nation within 100 mi. will be effected. Destroys up to 200 infra and 4 improvements
 
 
 
Special disasters:
Alien invasion: 0.001% chance: Destroys up to 250 infra and 5 improvements in every nation. Also send sends aliens to attack every nation
Asteroid strike: 0.001% chance: Destroys up to 200 infra and 4 improvements in every nation.
solar flare: 0.0009% chance: Destroys up to 1000 infra and 10 improvements in 2 days.(for 2 days every nation will suffer from fire and heat)
Orbiswide Storm: 0.009% chance: Destroys up to 500 infra and 5 improvements in every nation. (pretty  much a C-5 Hurricane in every nation)
 

 

 

I'm not sure you know how thunderstorms work.

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We can tell, with those odds your looking at a major disaster every couple days & a global disaster every couple months

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23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves

23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous

23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed

23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves

23:40 zombie_lanae I know it's selfish but I want all their love

 

 

6:55 PM <+Isolatar> Praise Dio

Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be &#33;@#&#036;ing stupid

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with the disease one, you should be able to research pathogens after creating some kind of national project. Perhaps the project should cost a load of money, but it allows you to convert money into disease research. Gaining this project would then allow you to create another project called the bio-warfare project. This would be even more expensive than the first project, but it would allow you to weaponize diseases and use them against the enemy. Diseases could be dispersed upon the enemy in a number of ways. Firstly, it could be released via espionage action. It could also be dispersed in the air via an airstrike, or through a payload in a missile. The infection will spread among the nation, gradually killing off the population for a max of 5 days. If anybody attacks the infected nation with soldiers, there is a chance that the disease could be spread to them.

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