Prefontaine Posted October 23, 2014 Share Posted October 23, 2014 The "Score Change" Graph, have it show a closer range. Showing from 0-300 range makes growth barely noticeable. Have it show a range of +/- 10 from the max/min on all current values. So if the 3 day ago value was 100, and the current value was 150, the graph's y-axis would show from 90-160. Quote Link to comment Share on other sites More sharing options...
Skyler215 Posted October 23, 2014 Share Posted October 23, 2014 Hhmmmm good suggestion, but it think let's have a comment from sheepy about this... But I like the idea... It might be tat way... Who knows.. Quote Link to comment Share on other sites More sharing options...
Tenages Posted October 23, 2014 Share Posted October 23, 2014 The "Score Change" Graph, have it show a closer range. Showing from 0-300 range makes growth barely noticeable. Have it show a range of +/- 10 from the max/min on all current values. So if the 3 day ago value was 100, and the current value was 150, the graph's y-axis would show from 90-160. +1 I support this. Quote Link to comment Share on other sites More sharing options...
Tomoya Posted October 23, 2014 Share Posted October 23, 2014 Sounds good to me. Quote Link to comment Share on other sites More sharing options...
Ayayay Posted October 23, 2014 Share Posted October 23, 2014 (edited) The "Score Change" Graph, have it show a closer range. Showing from 0-300 range makes growth barely noticeable. Have it show a range of +/- 10 from the max/min on all current values. So if the 3 day ago value was 100, and the current value was 150, the graph's y-axis would show from 90-160. It was like this for a short time, the problem was it broke the score comparsion graph and it was removed instead. Edited October 23, 2014 by underlordgc Quote Orbis Wars | CSI: UPN | B I G O O F | PW Expert Has Nerve To Tell You How To Run Your Own Goddamn Alliance | Occupy Wall Street | Sheepy Sings TheNG - My favorite part is when Steve suggests DEIC might have done something remotely successful, then gets massively shit on for proposing such a stupid idea. On 1/4/2016 at 6:37 PM, Sheepy said: This was !@#$ing gold. 10/10 possibly my favorite post on these forums yet. Sheepy said: I'm retarded, you win Link to comment Share on other sites More sharing options...
Ollysho Posted October 23, 2014 Share Posted October 23, 2014 Also the ability to look at it over a longer period of time if you want to Quote [22:36:30] <&CMDR_Adama> I want to be spanked. Link to comment Share on other sites More sharing options...
RagnarBuliwyf Posted October 23, 2014 Share Posted October 23, 2014 To be honest, on the subject of cosmetic upgrades. Something to make the game look "pretty" would be nice, it's not vital but it looks boring at the moment. Nothing major and nothing that'll !@#$ up slow internet speeds. But something to make it easier on the eyes. 1 Quote Link to comment Share on other sites More sharing options...
Aisha Greyjoy Posted October 23, 2014 Share Posted October 23, 2014 I'm tellin ya, just start with bootstrap, and add some button classes(btn btn-primary), add classes to your fields(form-control) and see if its better. If you're using tables anywhere, bootstrap has a nice table class. Quote Duke of House Greyjoy Link to comment Share on other sites More sharing options...
Phiney Posted October 23, 2014 Share Posted October 23, 2014 or just make my style sheet that has already been written and generally well received (but can't be used anymore due to the SSL update) an optional theme (like you can change the theme on the forum). It's sitting around doing nothing now that the script doesn't accept it so it's there for the using if you want to. Quote Link to comment Share on other sites More sharing options...
naTia Posted October 23, 2014 Share Posted October 23, 2014 To be honest, on the subject of cosmetic upgrades. Something to make the game look "pretty" would be nice, it's not vital but it looks boring at the moment. Nothing major and nothing that'll !@#$ up slow internet speeds. But something to make it easier on the eyes. I definitely agree with you. I feel the current feel of the site is a turn off to potential members. Although the nature of the game is to be very logically organized, it may not appear very intuitive to players just starting out. Quote Resident DJ @ Club Orbis Founder of The Warehouse Link to comment Share on other sites More sharing options...
Administrators Alex Posted October 23, 2014 Administrators Share Posted October 23, 2014 Phiney, would you grab me a few screenshots of what the site looks like with PAWES? I'm not the greatest web designer by any means; I'm definitely not the most artistic person, though I can do the code fairly well. If someone else could help me with the design aspect of the website, I could probably write the code, but I for one am pretty poor with how to lay things out and whatnot. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Phiney Posted October 23, 2014 Share Posted October 23, 2014 It's a bit difficult considering it doesn't work anymore because of the SSL update, but I'll check my imgur and see if I have any screenshots saved from when it was working. Stylistically it's just css and I had 2 lines of jQuery to move a couple of things about in the header. Found some. The city has the addition of the quick buy tables tacked on to the city page (something that also doesn't work atm, I just realised I havn't updated my url's to https). 3 Quote Link to comment Share on other sites More sharing options...
RagnarBuliwyf Posted October 25, 2014 Share Posted October 25, 2014 I never used the script. But that does look fairly nice. Quote Link to comment Share on other sites More sharing options...
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