Jump to content

Changes to "Find Nations in War Range"


Changeup
 Share

Recommended Posts

Alex already made some tweaks to the default settings that will no doubt be useful when searching for targets. These are additional settings/changes that will further increase the functionality of that feature, and significantly improve target finding in war.

This is pretty straightforward. Officer+ can designate alliances as enemies and remove them from the list. This list of enemies is only visible on the control panel unlike the list of allies, which is public. The main purpose of this is for a new default setting on the "Find Nations in War Range" page, which by default will only display enemy nations (unless there are none.)

An addition to this would be in-game raid rules. This would work the same way, with a panel allowing alliances to set raid rules by rank and/or protector rank and if the nation is applicant or member. By default, nations who don't meet those requirements won't show up on the Find Nations in War Range page, although this can be changed in settings. When declaring, there will also be a banner stating that you are attacking a nation outside your alliance raid rules. The enemy list trumps raid rules.

tl;dr QoL changes to make life a little easier for new player raiding and wartime attacks.
 

  • Upvote 6
  • Downvote 11

unknown_3_1_65.png

Link to comment
Share on other sites

One of those things that could be added, but really shouldn't. Not worth it, and it takes away a premise from the game.

signature_1609462526.png.014e1286830a99c3d7652fe75198c389.png
To whom it may concern, I do not represent The Immortals unless explicitly stated (ergo, never.)
<--- I hardly use the forums anymore, add me on discord.

Link to comment
Share on other sites

1. If this was to be added, would this be a toggleable option, like "Hide Beige Nations".

2. If you really can't trust one of your members to not raid outside DNR, just kick them or feed them targets on discord. 😛

tldr; This is an :pepestahp: moment.

Edited by Ramona
edit for emoji :sodaDEAL:
  • Upvote 6
  • Downvote 1

Downloads.jpg.f8cec0ed86ab61876072ab7847b52f92.jpg

 

Link to comment
Share on other sites

12 hours ago, Vero said:

Horrible idea, we don't need people to hold our hand and restrict player freedom because noobs hit different people. Also I will have less meme content when during the next GW anti-quack hit their own allies. Jokes aside, this is not a qol suggestion, this is a suggestion to bolster the effectiveness of alliances who have mass members and no competency. Undeserved, let them figure out how to turn off friendly fire on their own.

It doesn't restrict player freedom, there's no actual enforcement of this. It's a toggleable setting.

Would you feel different if it was just the alliance wartime enemy list?

Edited by Changeup

unknown_3_1_65.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.