Baumgilad Posted May 30, 2016 Share Posted May 30, 2016 Suggested rule: if defender's navy is larger than attacker's navy, ground attack is not possible. So in order to attack on the ground, the attacker would need to destroy defending ships until his navy became numerically superior. Quote Link to comment Share on other sites More sharing options...
Sailor Jerry Posted May 30, 2016 Share Posted May 30, 2016 That doesn't make any sence. Not everyones nation is an island. Troops and tanks could still come in by land or air. How would the U.S. Navy be able to stop Canada if they decided to invade......dropping down through the midwest. Even if Kuwait had a sizeable navy, how would that have helpped against Iraq's invasion. How would have any of the European countries navy's been of any use against Germany in WWII? 3 Quote Link to comment Share on other sites More sharing options...
Baumgilad Posted May 30, 2016 Author Share Posted May 30, 2016 That doesn't make any sence. Not everyones nation is an island. Troops and tanks could still come in by land or air. How would the U.S. Navy be able to stop Canada if they decided to invade......dropping down through the midwest. Even if Kuwait had a sizeable navy, how would that have helpped against Iraq's invasion. How would have any of the European countries navy's been of any use against Germany in WWII? I suppose that's true, but I think this would make combat more interesting by giving ships a more significant role. Perhaps an exception could be made for nations are that close by on the same land mass. Quote Link to comment Share on other sites More sharing options...
Dimitri Valko Posted May 30, 2016 Share Posted May 30, 2016 (edited) This makes no sense, and it would only make war more boring. Edited May 30, 2016 by Dimitri Valko Quote Link to comment Share on other sites More sharing options...
Baumgilad Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) How would it make war more boring? At any rate, what sense does it make to allow any country to invade any other on the ground, regardless of whether or not they're even connected by land? Don't you think the defending country's navy would have something to say about that? Edited May 30, 2016 by Baumgilad Quote Link to comment Share on other sites More sharing options...
Dimitri Valko Posted May 30, 2016 Share Posted May 30, 2016 How would it make war more boring? It would just give the person with more drydocks the advantage, which takes away pretty much all strategy. Quote Link to comment Share on other sites More sharing options...
Baumgilad Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) But ships aren't cheap, and it isn't all that hard to take them out. Maintaining a large navy is a considerable expense, Players would be forced to make hard decisions. Edited May 30, 2016 by Baumgilad Quote Link to comment Share on other sites More sharing options...
Dimitri Valko Posted May 30, 2016 Share Posted May 30, 2016 It's better the way it is currently. This would not help the current war system. Quote Link to comment Share on other sites More sharing options...
Baumgilad Posted June 3, 2016 Author Share Posted June 3, 2016 I still think this is a good idea. Ships need to play a larger role in the game, and there should be at least some barrier to ground assault. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted June 3, 2016 Share Posted June 3, 2016 There is. It's called war range. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Baumgilad Posted June 3, 2016 Author Share Posted June 3, 2016 (edited) There is. It's called war range. So if you're within war range, it shouldn't matter if you're on an island and have a navy ten times bigger than your attacker? He should be able to roll tanks right across the waves? That doesn't make any sense. Edited June 3, 2016 by Baumgilad Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted June 3, 2016 Share Posted June 3, 2016 (edited) Makes fine sense. It's a game m8. Real life is that way. Edited June 3, 2016 by LordRahl2 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted June 3, 2016 Wiki Mod Share Posted June 3, 2016 So if you're within war range, it shouldn't matter if you're on an island and have a navy ten times bigger than your attacker? He should be able to roll tanks right across the waves? That doesn't make any sense. Due to our superior technology, intellect, & the power of Dio, Glorious Dioist State of Reasonable Logic has hovercraft tanks. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted June 3, 2016 Wiki Mod Share Posted June 3, 2016 >implying they touch the ground Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Thalmor Posted June 3, 2016 Share Posted June 3, 2016 (edited) I still think this is a good idea. Ships need to play a larger role in the game I suppose that's true, but I think this would make combat more interesting by giving ships a more significant role. I'm going to chalk your ignorance up to your little time on Orbis (merely 43 days). Naval attacks stand a 15% chance of destroying improvements. That numbers goes up to 25% with the Tactician war policy. I have seen people purposely base their wars around naval attacks to try to destroy improvements. That's also not considering all the infrastructure damage they can do. Navies, with their blockade function, can also cripple a nation's ability to receive aid from their alliance or to purchase materials from the market. Navies are already a valuable and considerable part of any war-making experience; from the considerations of small, neutral nation who frequently raid others, to larger alliances who spend hours, if not days, planning their own wars against others. Edited June 4, 2016 by Thalmor Quote Link to comment Share on other sites More sharing options...
Baumgilad Posted June 4, 2016 Author Share Posted June 4, 2016 Ships are currently a mere afterthought. If you want to destroy improvements, you'll attack on the ground. I don't know why you'd bother, though, since you'll hurt him far worse bombing infrastructure. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted June 4, 2016 Share Posted June 4, 2016 Actually, they have utility as described above and some others. However, if you do not find them useful at your current score level or play style you can simply not build them. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Baumgilad Posted June 4, 2016 Author Share Posted June 4, 2016 Landing craft! Germany had plenty of U-boats in the English Channel. They didn't exactly stop D-Day or the retreat from Dunkirk did they? How well do you think D-Day would have gone if the Germans had had more ships than the allies? And most countries aren't going to be as conveniently close as Britain and France. Quote Link to comment Share on other sites More sharing options...
Doom Posted June 4, 2016 Share Posted June 4, 2016 I'm going to chalk your ignorance up to your little time on Orbis (merely 43 days). Naval attacks stand a 15% chance of destroying improvements. That numbers goes up to 25% with the Attrition war policy. I have seen people purposely base their wars around naval attacks to try to destroy improvements. That's also not considering all the infrastructure damage they can do. Navies, with their blockade function, can also cripple a nation's ability to receive aid from their alliance or to purchase materials from the market. Navies are already a valuable and considerable part of any war-making experience; from the considerations of small, neutral nation who frequently aid others, to larger alliances who spend hours, if not days, planning their own wars against others. Just correcting you. Attrition does not effect improvement destruction rate, only infra destruction rate. Tactician doubles the destruction rate of improvements making it 30% and if the defender is using Pirate, it doubles again making it 60%. The highest you can get is 60% and lowest is 7.5%. It all depends on the policy you and the other player is using. 1 Quote All hail Irken All hail the Tallest! Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted June 4, 2016 Share Posted June 4, 2016 I think a good idea would be that if a nation blockades another, the blockaded nation's tanks are 15% less effective, because of naval gunfire from the coasts which suppresses their attacks. Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Wiki Mod Dr Rush Posted June 4, 2016 Wiki Mod Share Posted June 4, 2016 P&W > Reality If your suggestions only premise is that it is realistic, please just stop. Quote 23:38 Skable that's why we don't want Rose involved, so we can take the m all for ourselves 23:39 [] but Mensa is the cute girl at the school dance and she's only dancing with us right now to get our friend jealous 23:39 [] If Rose comes in and gives Mensa what she wants, she'll just toss us aside and forget we ever existed 23:39 zombie_lanae yeah I do hope we can keep having them all to ourselves 23:40 zombie_lanae I know it's selfish but I want all their love 6:55 PM <+Isolatar> Praise Dio Pubstomper|BNC [20:01:55] Rose wouldn't plan a hit on Mensa because it would be !@#$ing stupid Link to comment Share on other sites More sharing options...
Thalmor Posted June 4, 2016 Share Posted June 4, 2016 Just correcting you. Attrition does not effect improvement destruction rate, only infra destruction rate. Tactician doubles the destruction rate of improvements making it 30% and if the defender is using Pirate, it doubles again making it 60%. The highest you can get is 60% and lowest is 7.5%. It all depends on the policy you and the other player is using. Thank you for correcting me. I didn't read properly. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted June 4, 2016 Share Posted June 4, 2016 I think a good idea would be that if a nation blockades another, the blockaded nation's tanks are 15% less effective, because of naval gunfire from the coasts which suppresses their attacks. This idea is not mechanically terrible. How about soldiers instead of tanks? Planes already have a modifier for tanks so this would be sorta like that. 1 Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
WISD0MTREE Posted June 4, 2016 Share Posted June 4, 2016 This idea is not mechanically terrible. How about soldiers instead of tanks? Planes already have a modifier for tanks so this would be sorta like that. I hate posting to say I like an idea because the like button is way better, but I like this idea. Quote Link to comment Share on other sites More sharing options...
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