T-Pain Posted February 4, 2016 Share Posted February 4, 2016 (edited) Uncap the number of spies you can buy at once to 50 (the maximum). Logic: 50 Spies = 25 Days. 3 Attacks on Spies in 1 Day = 50 Dead Spies. You either need to nerf the amount of spies that die per attack or uncap the buy repurchase rate. Edited February 4, 2016 by The Architect 2 Quote Link to comment Share on other sites More sharing options...
Magicboyd25 Posted February 4, 2016 Share Posted February 4, 2016 I agree it should be more than 2. It is really silly to have to wait so long to build them up. If we do want to make them still something that takes a bit to build up to then maybe we could increase the cost a bit to either 75k or 100k. Although that will rack up a lot. Quote Link to comment Share on other sites More sharing options...
NationRuler Posted February 4, 2016 Share Posted February 4, 2016 I agree that it's very unbalanced compared to all other war systems Quote Link to comment Share on other sites More sharing options...
Guest Frawley Posted February 4, 2016 Share Posted February 4, 2016 Yeah it seems out of whack with all other military building timelines. Quote Link to comment Share on other sites More sharing options...
Conroy Posted February 4, 2016 Share Posted February 4, 2016 Uncap the number of spies you can buy at once to 50 (the maximum). No, currently the spy system is most commonly used to get rid of nukes. If we increased the daily purchase cap of spies to 50 it would kill off the spy system. Who's going to spend millions to spy someones spies away if they can rebuild them all before the next day? It would greatly decrease the possibility of spying away someones nukes. What seems like a much more reasonable daily purchase cap is 10 spies per day, making it much closer to max build times of other units. Quote LordRahl2, on 10 Jul 2015 - 5:53 PM, said: "Imagine it. Lets say that Sheepy had an idea that was at lest questionable. As a way out there idea lets say he thought about adding T-Rexs to the game in some way." "As you know this is hypothetical since Sheepy has never considered adding T-Rexs to the game." Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 4, 2016 Share Posted February 4, 2016 Naw, 2 per day is fine. Again, further nerfing the utility of offensive spy operations is silly as they are already needed enough. If anything make it 1 per day and 2 only if you have a CIA. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 25, 2016 Share Posted February 25, 2016 bump seriously, its like impossible to rebuild spies. i say up it to atleast 5-10 spies a day. 1 Quote Link to comment Share on other sites More sharing options...
Hooves Posted February 25, 2016 Share Posted February 25, 2016 5 spies without CIA 10 spies with CIA That's 10 days without project 6 days with project Considering the fact 3 espionage dedicated to spies kills a lot. I'd like to see an increase as well. Quote Link to comment Share on other sites More sharing options...
Stormrideron Posted February 25, 2016 Share Posted February 25, 2016 5 Spies Cap without CIA (Spy Cap will be 50 without CIA) 6 Spies Cap with CIA (Spy Cap will be still 60 with CIA) Quote Commander-in-Chief of Svalbard Island Badassery Rating: 100% / Popularity Rating: 100% Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 25, 2016 Share Posted February 25, 2016 This remains an unbalanced suggestion. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 25, 2016 Share Posted February 25, 2016 This remains an unbalanced suggestion. and 3 spy ops could kill basically all your spies in 1 day.. takes 25 days to build them back and thats not unbalanced? literally what will an extra 3 spies a day do? besides you think everything is OP and unbalanced. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 25, 2016 Share Posted February 25, 2016 and 3 spy ops could kill basically all your spies in 1 day.. takes 25 days to build them back and thats not unbalanced? literally what will an extra 3 spies a day do? besides you think everything is OP and unbalanced. However, in the nuke killing game - yeah 3 extra spies per day nerfs spies killing nukes which is already hard enough. besides you all think everything needs to be OP and unbalanced. (By the way the OP's math on potential spy loses in 3 ops is wrong, wrong enough to make a difference) Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 25, 2016 Share Posted February 25, 2016 Then dont spy nukes. nukes are worthless anyways. Allowing 5 spies a day would hurt nothing or 6 with CIA. A spy op can kill 10+ a day and thats just 1 operation. I dont see how you think this would just unbalance the already unbalanced system. and no i dont think everything should be OP and unbalanced . Obviously in this case im trying to balance this out. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 25, 2016 Share Posted February 25, 2016 Then dont spy nukes. nukes are worthless anyways. Allowing 5 spies a day would hurt nothing or 6 with CIA. A spy op can kill 10+ a day and thats just 1 operation. I dont see how you think this would just unbalance the already unbalanced system. and no i dont think everything should be OP and unbalanced . Obviously in this case im trying to balance this out. Your opinion on whether or not I should spy nukes is irrelevant but thanks. It does in fact hurt spy nuke ops. If you want to actually make a balanced change then if you implement this then allow 4 or 5 ops per day against every player (up 1-2). See that would be a balanced change. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 25, 2016 Share Posted February 25, 2016 Your opinion on whether or not I should spy nukes is irrelevant but thanks. It does in fact hurt spy nuke ops. If you want to actually make a balanced change then if you implement this then allow 4 or 5 ops per day against every player (up 1-2). See that would be a balanced change. see i almost feel like your trolling there. if you did that then there would be 0 change besides it would be even more OP then it is now. i dont think your seeing the point. even with 5 spies a day, spy ops can still take them out and you still be able to spy your nukes. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 25, 2016 Share Posted February 25, 2016 see i almost feel like your trolling there. if you did that then there would be 0 change besides it would be even more OP then it is now. i dont think your seeing the point. even with 5 spies a day, spy ops can still take them out and you still be able to spy your nukes. No - it would make a difference. But I am not planning on explaining the mechanics and % of it. BTW, I will continue to oppose the every attempt to make nukes better. This is simply another version of that. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 25, 2016 Share Posted February 25, 2016 Well atleast we can agree on having complete opposite opinions about everything lol anyways i get were you are coming from. its hard as hell to spy away nukes, even when someone doesnt have very many spies. I think thats a different problem tho. The chances of success needs to be increased but that 1 spy op shouldn't screw the whole system over. Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 25, 2016 Share Posted February 25, 2016 That one spy op is the whole system. If you want to decrease the difficulty roll for spy nukes then I would be willing to listen to your suggestion but it would need to be a considerable change. That one spy op is the whole system. If you want to decrease the difficulty roll for spy nukes then I would be willing to listen to your suggestion but it would need to be a considerable change. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Glorton Posted February 26, 2016 Share Posted February 26, 2016 (edited) So what if sheepy increase the chances of a success atleast 40-50% maybe even 60%? not sure how the formula goes but i sure you get what im saying (just for nukes tho) Then allow 5 spies a day or 6 with CIA? I hope this seems fair and i hope you understand where im coming at. i dont want the nuke op to decide how the whole system should work That one spy op is the whole system. thats defiantly just an opinion . i know myself and allot of other people uses spies to take out ships, gather intelligence and sometimes tanks. also assassinating spies lol Edited February 26, 2016 by Glorton Quote Link to comment Share on other sites More sharing options...
LordRahl2 Posted February 26, 2016 Share Posted February 26, 2016 So what if sheepy increase the chances of a success atleast 40-50% maybe even 60%? not sure how the formula goes but i sure you get what im saying (just for nukes tho) Then allow 5 spies a day or 6 with CIA? I hope this seems fair and i hope you understand where im coming at. i dont want the nuke op to decide how the whole system should work thats defiantly just an opinion . i know myself and allot of other people uses spies to take out ships, gather intelligence and sometimes tanks. also assassinating spies lol To your first, yes. I know some people do those things, other than kill spy they are ... well gather Intel for a raider is fine. Quote -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Arthur James Posted February 26, 2016 Share Posted February 26, 2016 only 2 spies hardly recover within 25 days as your opponent already gain the max. advantages 1) utterly remove 50-60 your spies within 1-3 days 2) remove your spies daily as you try to recover it => Espionage superiority Suggestion 1 Propose the more spies your have, the less spies you can hire per day when closer to the cap. Quote Link to comment Share on other sites More sharing options...
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