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T Servo

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Everything posted by T Servo

  1. lol. Must have misread, apologies.
  2. Yeah, I don't know if there would be a way to make it more interactive than that. I had thought about maybe a spot to show how many or what percentage of that party is representing the governing body. Or show the percentage of membership of that party within the country.
  3. The ability to choose a capital would be great. There should be a small commerce bonus for the capital, like 5% or something. I am not certain why the capital should be more vulnerable to damage though. A commerce bonus on the capital would certainly be incentive to develop more than other cities.
  4. Can we get a slot for political parties in the factbook?
  5. Shove it you condescending ass. What I don't like is the rules of the game changing as I play.
  6. https://www.youtube.com/watch?v=EVXd-hjuKt8
  7. A system could work I think, maybe not just on an individual basis, but revenue or nation strength. But some function that allows the alliance leaders to decide their own taxation system would be great.
  8. I have a lot of support for this idea. It would also allow a more political aspect to arise within the inner workings of any alliance. Especially if its a democratic alliance.
  9. I'll contribute to this discussion with this very useful addition; I want something that lets me start a city on the moon.
  10. Haha, I suspected as much. Was there a verdict? Did people not like the idea?
  11. Don't know if anyone has proposed this before. A useful and strategic tool (especially in alliance maintenance) would be if nations would be allowed to provide military assistance to other nations. This could be in the shape of sending soldiers, tanks, ships, planes, etc. to the other nation to be included into their military. Obviously there should be limitations about how many one can send, for example, you can't send troops to a nation that doesn't have enough barracks to house them, etc.
  12. Does (s)he know that they have received this much attention?
  13. I like most of the updates. However, not a fan of seeing how many times I log in.
  14. Its part of the game. However, I do get some schadenfreude when I watch a nation that is a chronic raider (always at all times in 5 wars), then they finally get hit back. They throw a little hissy fit, then become inactive.
  15. Good idea kurdanak, I would like to see that.
  16. Yeah! UWII is a footnote in November activities!
  17. This would be a good idea, as long as the alliance has the option to opt in or out of it.
  18. I lke this idea, especially the ability to create untouched cities. However, maybe, if others have moon or mars colonies, then those colonies could be touched through an invasion.
  19. "...sheepys rule involving tanks and infastructure which is a horrible rule favoring the bigger alliances in my opinion" What rule are you talking about here? And UPN has done this....
  20. I am sorry, I don't quite understand this....How do spies protect your ships?
  21. Does anyone know at what stage certain improvements are profitable? For example, I assume a city with 200 infrastructure would not benefit financially if they invested in a mall or stadium. Is there a generally understood infrastructure level that should be reached before getting a certain commerce based improvement?
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