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AwesomeNova

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Everything posted by AwesomeNova

  1. 1) The Great Laggy War 2) Players V. Server 3) Endgame
  2. If the purpose of this is to make managing cities easier, then I don’t think your metropolis/megalopolis idea is necessary, considering Alex can program a quality of life thing where you could sort your cities into categories. Also, I’m confused on the reductions. Can you explain it?
  3. Great quality of life improvement, especially when most, if not all, active players have a Discord account.
  4. Forum Name: TeldCemo Link to Post(s): Nature of Violation: Topics in wrong forums, spamming
  5. You could be right. Food prices have been rising since the new projects were introduced, but they may be rising due to the increased consumption of food rather than the project. Think about it. Do you want to spend $500 million, as @Roquentin said, on two project that give less than half that on city cost discounts? Since many don’t want to buy two projects with mores costs than benefits, increase in food production can be contributed to increased food consumption.
  6. The current price of food is mostly caused by the high amount of radiation that lowers food production. Let’s wait for radiation levels to return to normal.
  7. A countdown timer, when at zero, will delete a “random” city, but when I mean by “random,” I mean it’s skewed heavily towards the whales. So it basically deletes all of the whales’ cities.
  8. Of course he did. He doesn’t want to add things that make the game better.
  9. Wow. We have more resources in the market than we could ever buy.
  10. You don’t get the joke, do you? If you get rid of war, you get rid of the things that makes P&W interesting, which is politics and (of course) war. Although war is destructive, the fear of war and war itself makes the game interesting and worth coming back to. Btw, the point of Filmore’s original post was to show how war is a keystone to P&W. Without war, there’s no consequences.
  11. I think ‘politican’ is French for ‘politician.’
  12. 1) Your cities are inconsistent in terms of build, infra, and land 2) Speaking of land, there’s too little of it for all of your cities 3) Your cities have high rates of crime and disease 4) Your nation is currently blockaded 5) Your flag is ugly 6) It’s “criticisms,” not “criticizations”
  13. With the right percentage of commerce, it can solve the problem of the fifth supermarket increasing the commerce percentage of a city over 115%, maybe decrease the the amount of improvements required for exactly having 115%. Other than that, your idea of “bus system” improvement wasn’t that thought out.
  14. 753 days and 21 cities... I’m not as nooby?
  15. Because more people are selling more resources than ever before. The more resources in the market, the lower the prices of those resources. It’s basic economics.
  16. Today is Nova Empire’s second anniversary since I first created it. I would’ve fathom how big it would be. It has 10 projects and 20 cities with 2.5k infra and 3k land each, not mentioning the millions it makes per day on net income. To those who bought my resources, thank you. Furthermore, I thank the Ming Empire (used to be the og Ragnarok) for supporting my growth.
  17. Join Ming Empire. We are a happy community filled with hugs.
  18. 1) You have less cities than me 2) Your cities have less infra and land than mine 3) Your cities have crime and disease 4) You have no power because of a lack of uranium, so buy more uranium.
  19. This is why I considered producing iron instead.
  20. Mechanically, your “nuclear missiles” are the same as the nuke that’s still in P&W, except more expensive since you need both a missile and a nuke.
  21. I don’t see how this is necessary. How does it effect/interact with existing mechanics? Right now, it’s basically just numbers going up and down without any purpose.
  22. The game doesn’t really determine a price, only calculates the average price of a resource. However, prices of products can stray from the average price, more or less, and people can even undercut it. In orbis, there are two types of people: the buyers and the sellers. The buyers wants to buy resources at the lowest price possible. They want the most bang for their buck. The sellers, on the other hand, wants to sell their resources at the highest price possible. They want to maximize their profits. Despite these desire, they can’t get exactly what they want. If the sellers price their products too high, then they could deter potential buyers. If the buyers demand too low of a price, then sellers would be discouraged from selling that product. So they make a compromise, as you will. What is the compromise? Well, it’s simple really: the market price. To answer your question, it is determined by people wanting to either find a cheap price or sell as high as a possible without deterring people. It’s basic economics, really, and it’s the closest we could get to pure capitalism, besides Monopoly.
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