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Callisto

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Everything posted by Callisto

  1. But do we really want the biggest of nations interacting with the smallest? Even though offensive has an advantage, the big nations in the game now could make sure that no new nations ever receive a significant amount of spies. Personally, I don't advocate for any sort of military interaction between small and large nations, it's just a bit too unfair for the smaller nations. And it's not like this game doesn't offer any interaction between small and large nations, we have the trade system.
  2. The 50 spy cap has quite a few problems that could arise from it in the future. Considering that spy ranges are now abolished, a group of people with 50 spies could now make sure that everyone else never reaches 50 spies, which in my opinion, is not very fair, as it could potentially keep some of the newer nations from ever being able to use spies effectively. Also, 50 v 50 spy matches are not necessarily the most interesting. I propose that spies be variant upon how much infra a nation has, let's say 1 spy per 500 infra. This would allow a more dynamic spy system than just a flat 50 spy cap. You could also make an improvement that allows you to buy spies, similar to how all other military units work. Also, I propose that Spy Ranges be brought back, which would prevent the problems that I outlined in the first paragraph from ever happening, or at least, making it much harder for them to arise.
  3. The spy cap is a good addition to the game because it prevents people from gathering huge amounts of spies and being able to easily spy anyone.
  4. It appears that some people are rather jealous that they didn't get selected to be in Sheepy's circle.
  5. I think we should just continue on as we always have been, no real reason to stop imo. Also, a reset does way more harm than good for this game.
  6. This may not technically be a bug, but It would be nice if when you searched for "Rose" you only got Rose members.
  7. Eh, when I went to look at Terradoxia, (The alliance's member list) It showed me 'Showing 0-10 of 3177 Nations' So unless all of Orbis has joined Terradoxia, somethings still up
  8. Making Player ads appear 100% of the time will allow them to be actually useful recruitment tools, because at this point in time, with the current odds, a new nation may not ever see a recruitment ad.
  9. The nation of Indo-Froschtia would like to put forward 1.00$, The dollar going towards nuking Pubstomper.
  10. I'm on my tablet so I have no way to really prove that this is happening, but for the past 2 turns, no revenue has been collected, it's as if the turns have stopped counting altogether.
  11. I wish you good luck in your new alliance.
  12. You are making your own alliance and you can choose any 5 PnWers to join you in your new alliance, who do you pick? I'd pick Pubstomper, Malone, Cuba, Mr.Hiott, and Kurdanak
  13. 4500 players would be nice
  14. I'm still in shock over your incompetent leadership.. I mean, hitting Vanguard..... Plotting against Rose.... getting rolled by almost all of Orbis So yeah, you just go ahead and keep thinking that.
  15. We are assuming that SK doesn't plot against Rose at all. However, in that situation, it's questionable as to whether or not VE and her allies would come in and help. They would have been rolled to high hell by Rose earlier, so why should they help Rose? UPN and BoC could also swing either way in this situation, however, I'd see them siding with DEIC. However, the big question in that situation is, how many of SK's direct allies would join in on this war, because as we've seen, Guardian has claimed to know nothing about this scheme, so it's unlikely Mensa, DEIC or anyone else would know about it.
  16. Note: This is all my speculation, if you disagree, make your own speculation blog So, let us for a moment assume that SK never plotted to hit Rose after this war, and that SK never hit Vanguard. In this universe, SK and Guardian both declare on VE first, just like what happened here, only that SK never hits Vanguard. VE, then naturally calls on their allies, BK, WWF, tS and Cornerstone, and they both declare war on Guardian and SK. The war then expands, as Guardian calls on Vanguard, DEIC, and Mensa, which all hit VE, tS, and BK. Basically, at this point, SK and Guardian can call on a number of alliances: TEst, Rose, US, and possibly even UPN and BoC if DEIC could convince them to come along. Even without them, this war would have been pretty even. In all honesty, I think plotting against Rose was the nail in the coffin for SK this time, causing them to get rolled by almost everyone in Orbis. Even if the plans to roll Rose weren't exposed, I assure you, many many people would be reluctant to ever get close to SK after watching what they did to Rose. This war could have been close and possibly won by SK, had SK not plotted, however, SK was either too paranoid or power-hungry that they decided that they needed to roll Rose. This is all I really have to say about this war in general. And my advice is, if you're allied to SK, drop them, because I don't trust them as far as I could throw them.
  17. You're implying that DEIC declaring on tS and BK would have caused UPN and BoC to not fight. That is so not true.
  18. Well, it's not really Mensa's fault that you guys are on the tough end of a one sided war.
  19. Well, I mean, when you plot to roll someone who you were going to go to war with as your ally, of course you're going to pick up a few enemies along the way.
  20. I'm surprised SK hasn't started plotting Mensa's demise.
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