I think the OP is a shit post, but your reply is also a pretty big one.
War in this game is set up so that high city count nations can just buy soldiers and fight with no munitions at 600 infra forever and "outdamage" literally any nations in their range. I wouldn't be surprised if you end up "outcosting" the enemy coalition in the damage charts if you drag it out for five months. The hilarity of this is that you even being able to nuke a member of GATO precludes the broken system that allows you to outdamage and outcost opponents after losing a bunch of wars.
Those stats don't include the loss of income generation, city growth, etc, either. Not to mention loss of recruits. After the initial blow ups of infrastructure and military, it's not like anyone could expect Quack to buy up, because they'll just get knocked down again, so instead they will just endlessly suicide their soldiers into low tier nations to burn munitions and steel used to maintain advantages over them in land battles, since the actual cost of them losing these fights is almost nothing. I have half a mind from reading such nonsensical drivel to become momentarily active enough in this game's community to type up as much to point out the deep flaws of these mechanics, but I've been recently assured that they will make changes re; what is clearly an illogical system.
vanishes back into the void.