"Keep pushing the "T$Sphere is all pawns to The Syndicate" argument"
Woah there boi putting words in me mouth.
Here I thought we were engaging in some friendly banter, I apologize sincerely for any salt I may have generated whilst pointing out the hypocrisy in your initial comment.
I merely wanted to bring attention to how you yourself stated that you went into the conflict early to...defend TKR? And as a result, you were undermilitarized and got rekt.
I sincerely apologize for the confusion I have caused you by neglecting to add the letters "oo". I shall endeavor to be more clear in the future so as not to confuse you and potentially offend you, as I would never do such a thing on purpose.
First you say "It's unrealistic that it will reach 100%", then you say "well shiiit but it's still fine just figure a way around it"
If you didn't think it would be realistic for it to hit 100% so easily, then that implies you didn't intend it to, in which case, maybe you should try nerfing it.
Or completely ignore criticism.
EDIT: Oh and also, !@#$ facebook.
You guys got rolled by Oblivion because you weren't militarized enough, because you "rushed so you could assist your allies".
Being a t$sphere pawn is the only thing you have going for you.
People who live in glass houses shouldn't throw stones and all that jazz.
Nation score is a terrible metric is gauge how each alliance is doing in the war.
Stat tracker is more reliable. https://politicsandwar.com/index.php?id=132&name=Black+Knights&type=alliance&date=2016-09-10&submit=Go
In my opinion, Alliances should have full control over their own tax system and not have arbitrary restrictions placed by the game mechanics. To be clear, I think alliances should be allowed to handle taxes however they like. Want to tax some people 10% and others 50%? Fine.
Will this lead to potential corrupt alliance leadership using a system like this to exploit their playerbase? Probably. But this is meant to be a political simulator, how people run their alliances should be up to them.
Any counterarguments could just easily be part of politics. Abusive leader handing out unfair and ridiculous taxes? Leave the alliance, or maybe attempt a coup? Alliance using their taxes to tax their inactives and you don't like it? Use it as a CB and attack them.
The games control over how people run their alliances should be completely hands off. Any issues that arise will just become part of the politics.