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Them

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Everything posted by Them

  1. Also, karma's a !@#$... right Catsby?
  2. welp... I aim to gratify? gg, though. You fought well.
  3. Them

    Congrats NPO

    oh no... Let's just pretend the past week didn't happen and collectively roll NPO for old times' sake.
  4. This is literally the only reason that tI is losing not winning as much as they should be right now. I guess we all know whose side Sheepy is on.
  5. The point is moreso that it's unrealistic to expect the same of everyone else as you do of yourself. Keeping activity up in this game is pretty difficult because 90% of the time, it's !@#$ing boring.
  6. Thanks m80. We pride ourselves on validation.
  7. well, literally OO with NPO instead of TKR declaring on Syndisphere is still pretty new for the game.
  8. Yeah. We really should be praising Dio more. I think we have a place on our forums for missionaries of Dio, but it rarely gets used nowadays since people are getting involved with this newfangled "Church of Zoot". While the blitz was executed at a suboptimal time and the Inquisition should have waited before declaring, the leadership generally believed that Syndisphere was planning to blitz them soon and decided to take the initiative themselves. It's reasonable to say that they took quite the FA hit for that decision, but it was made on limited intelligence, which they believed to be accurate. It might be easy to blame failure on elements beyond your control (the servers melting down during the blitz definitely hurt the Inquisition more than Syndisphere), but there is still quite a bit of room for the Inquisition to improve. Also, the poor tier distribution can't necessarily be attributed to bad leadership or planning since most Inquisition alliances have never needed a real "upper tier" (nobody in BK discord can agree on what the tiers are, so I'll just assume that above 16/17 or so cities is upper tier) and upper tier domination allowed Syndisphere to kill off most of the Inquisition's upper-mid tier through down-declares. NPO doesn't care about inefficiencies in its playstyle and most alliances in the Inquisition have generally viewed spending on upper tier nations as wasteful when they could focus on recruitment and increasing funding for lower city levels. The Inquisition will have to adapt its playstyle if they want to have better odds against Syndisphere, but it's their first war as a bloc and they certainly made things more interesting, like they promised to. It hasn't counted as an advantage for over a year, m8. Also, only the salty losers complain about advantages. Success justifies all sins and whatnot...
  9. we should declare a ceasefire on 4/20 to observe this sacred day and get blazed and shit.
  10. So soldiers, tanks and ships are all paper and planes are a rifle? The problem is moreso that wars are decided too quickly since planes die really fast and there's no good recovery mechanism. (1/6 buy per day) It's hard to come back from a losing war, even when your allies are beating your opponent's face in. Also, a RPS system probably works in this game since you're limited on individual units, as opposed to your military as a whole. I agree that keeping things the same is probably the best solution, however. The mechanics are pretty terribad, but we've been fine with them for over 2 years already and knowing Sheepy, he'll probably screw up more than he fixes anyways.
  11. I don't think I was saying that planes are not the cornerstone of all wars. That's precicely why ground control and ground units matter in the first place--they can kill planes! Making ground control affect planes more doesn't fix the problem of planes being OP. To do that, you would need to allow nations to not have their entire army and navy bombed away in a day. It's not a bad change,though. It kills the max planes strategy (which I think is kinda cool and stuff) and forces everyone to build their nations for war the same way. Is that more balanced? Sure. Also, I guess it might allow for some wars to lead off with ground attacks (with the intent of securing air later, of course) since 6 MAPs is just enough for 2 attacks. It's a shame Sheepy buffed/nerfed tanks so planes kill them better than tanks and soldiers...
  12. Project Name: Pay 2 have a life Information: Allows you to plan attacks in advance so you can sleep Project effect: When you attempt an attack, but do not have sufficient MAPs, the attack goes into a queue and is resolved when you do have the MAPs (with no player input required) Resource cost: 25 credits Cash cost: $1
  13. Night of the Knights
  14. People have max air in 'cause it's a cheaper and more effective defense than having lower levels of militarization in all categories. Also, only t$ keeps max air in peacetime. The week leading up to the war wasn't really "peace". trying to secure air control first != ground control and ground forces being useless Air control is all t$ could do at the time. You know what rekts the only planes strategy? Ground control. You know how you can get ground control? Not waiting for max plane nations to down-declare. If an alliance with only planes gets blitzed at an irregular time (not update), they're !@#$ed.
  15. What happened to not screwing with the war system? Having max ground is still believed to be the dominant strategy, so most of the community thinks ground is fine as it is.
  16. There might not be too much left for you glhf
  17. It's not much, but it prevents people from lobbing 2 nukes and fortifying for the rest of the war or something like that... Killing fortify wouldn't be a good idea since some people who insist on not building ships/ground need it to not get beiged, even if they are winning (a.k.a. having air superiority) For a lot of people who are lower, their warchest is worth a comparable amount to all their infra. If you're in a losing war, all your infra is of kill anyways, so saving your warchest can't hurt.
  18. how 2 beige 101 _____ Step 1: blockade the skrub Step 2: kill all their infra until improvement upkeep makes their income negative Step 3: ground attack until they lose all their dosh Step 4: put them in bill-lock and they'll be too lazy to decom all their improvements Step 5: they can't fortify now, so beige that !@#$er
  19. so the creation of Bloc Party 2.0 is likely to lead to the death of P&W? enticing offer, but i'm much too poor to buy a credit
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