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Blande

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Everything posted by Blande

  1. o/ Knight Radiants! Welcome to the Shattered Plains. I will protect those who cannot protect themselves.
  2. You build tanks for defense. And you definitely focus on air to not only protect your tanks, but also to wreck havoc when you can. That's game mechanics.
  3. Congrats to UPN on their new government. o/
  4. And Dio smiled, raised his hands and said "PRIDE, POWER, PAKISTAN!"
  5. o/ UPN o/ Mensa DIO BLESS!!!!
  6. Seems to be some offers will go through while some won't. I just tried selling some resources (by accepting buy offers). I get an error message on Coal, oil, food, while I was able to sell bauxite. There might be problems with others too, I just haven't checked them.
  7. The butthurt going around here is amazing. What would these forums be without Mensa HQ?
  8. Orbis Dollar for the win! What will we do without Dio?!
  9. They are not the real reason behind it. They just happen to be what I think are the major benefits Mensa HQ is reaping from it.
  10. I almost went to take out the popcorn, then realized I was actually involved in this war and had to go back to the battlefield. On to more important things, a lot has been said about this game being about Politics and War, so let's look at the situation from that point of view. A few members of Mensa HQ go out and raid members of SI. It's the war part of the game. It can be handled in two ways. The SI members can retaliate against the raiding parties, or they can try diplomacy. The leader of SI takes the Politics route. If you are going to play Politics you have to understand how politics works. When you go into a diplomatic negotiation you have to understand the power structure in the talks. You have to know what leverage you control (where's your competitive advantage). SI goes into diplomacy from a weak position (they are weaker than Mensa HQ, the only thing going for them is that they have a case to make that Mensa HQ raided them. When you go into a negotiation with a weak hand you have to be willing to take what you get (what else can you really do?). Mensa HQ offers to only pay reparations if the people who were attacked personally message for reparations (Hint: SI, you are weaker than Mensa, diplomacy dictates that you accept the conditions being put on you by the stronger person - they hold the best cards). Instead of accepting this offer, the leader of SI attacks the leader of Mensa HQ (why would you do something like that when you know you are weaker?). Now Mensa HQ decides to respond to that attack. The result is full scale WAR. Basically, we are looking at very poor politicking by SI. If you are going to play politics, you better know what your hand is and make sure you don't overplay it. Anyone who has done any bit of diplomacy understands this. You cannot play a hand bigger than you have. For those who think Mensa HQ is going to get a bad rep for this, you are being short-sighted. At the end of the day, politics calls for forming alliances with people you know will be there in times of need. The real thing which will be taken out of this when all is said and done is the organization and activity of Mensa HQ. How many alliances have been able to swiftly launch into a full war in such a short time frame as Mensa HQ just did? We are showcasing to our allies our ability to effectively take care of the War side of things, while at the same time offering our members an opportunity to practice. We want to thank SI for giving us to this opportunity to fine tune our machine. It's a learning experience for us and it will only make us better in the future.
  11. Nation Name: Phoenix Nation Link: https://politicsandwar.com/nation/id=13052
  12. I guess, getting the second city is the way to go
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