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Showing content with the highest reputation on 11/01/23 in all areas
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I’ve been on the design team for a couple of months now, and it’s been fairly quiet. I think everyone would agree the game as a whole has gone quiet - politics are quieter, even with the war on, and since NAPs are apparently back in style, they’ll stay quiet for a while. With Village gone with university and Alex MIA, the roadmap for updates is dead in the water. I’ve begun airing my concerns with the lack of anything being done, specifically within the design team, in RON recently, and there were a good number of folks who felt similarly. Special shout-out to @His Holy Decagon, who’s been naming issues with a specific member of the design team that he and others have (we’ll get to that later). There appear to be two primary sentiments on the design team right now, for the people that are actually active and have said something in the last two months. 1) “Nothing’s going to be coded, so why bother doing anything.” 2) “There’s no design team lead, so debate can’t go anywhere, so why bother doing anything.” I really don’t like either of these sentiments, for a couple reasons. No coding does mean not much will be implemented, sure. But if coding were to resume tomorrow, would you rather have a list of ideas the design team has already debated to say “here, work on these”, or nothing? I think waiting until development can start again, only to deadlock ourselves in debate for a couple of weeks and waste the coding time made available, is a terrible idea. The design team lead frontier makes more sense. As I mentioned earlier, Decagon (who shall henceforth be referred to as Deca) is on I believe Day 5 of bringing up his concerns with @Lucianus in RON. The main points Deca has made are that Luci has stagnated debate on a lot of issues, which prevents a number of changes from going through, and that he overall was extremely biased and many people had a problem with how he approached design team work. I’ve attached an image with the meat of the argument below, although Deca is bringing up new points daily in RON, so you’re welcome to go check them out or review what he’s said. I don’t want to single out Luci myself, because I haven’t personally had these problems with him. I do know, however, that there are at least five to seven people on the design team who have either a) never said anything for the time I’ve been present, or b) have come up basically against any proposed change. Nothing is going to get done without a design team lead, and credit belongs to @Keegoz for starting that push the other day. Appointing a design team lead now will allow that lead to organize the team, make changes and add structure ahead of time, and get a priority list together so that when development resumes, we’re not all sitting around twiddling our thumbs. A lead can also work to deal with concerns of past dev team members that left over specific individuals, potentially returning valued players and their insight to the team. TL;DR @Alex, @Dr Rush, or somebody needs to make a call and put a lead in ASAP. Having someone just step up won’t work, as there are plenty of individuals who will only accept the authority when it’s formalized. I’d encourage all of you to join in sharing your concerns with the process publicly so there’s at least a chance things get better.18 points
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After WELP's victory over ODOO, the following terms have been agreed upon: 1. Surrender ODOO surrender and admission of defeat. 2. NAP 6 Months NAP between all alliances involved in the current war (WELP and ODOO), including any current protectorates of these. (Ending at daychange on Thursday, 2nd May 00:00 UTC) Peace takes affect immediately following this post. Any wars declared prior to this post may be finished by beige, expiration or peace Any wars declared after this post must be peaced out. 3. War name The involved parties have agreed to use "That'll Buff Right Out" as the official name for this war. 4. Meme terms Yui/Purplemoon must supply Legion of Dawn with one unique, hand drawn, purple elephant Alliances involved in the WELP-ODOO NAP are : Signed13 points
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Lets spend the next 6 months strengthening and improving our relationship :Serious:3 points
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The design team for most of P&W's life has been active and presenting positive & interesting ideas to the public. More recently however updates and discussions seem to be dying as quickly as the will of the community. A major concern of mine is there's no "progress reports" or "road maps" to assist the public in looking how the game is developed. Most "indie" games have a channel dedicated to just game updates and patches (and no not "Please Buy More Credits This Month"). Giving people an updates channel or even a monthly recap of things achieved would be way more interesting and show that the game is making continuous progress. Another issue is it seems most good/solid ideas get swept under the rug without an indication of "why". More recently tags have been added to show what idea are being "discussed" but there's a clear lack of motion from the design team to point out issues and try to have legitimate discussions about these ideas. The design team seems to have 3-4 members based on activity but I know it's almost double/triple that size. The past few updates though have been nothing short of favoritism for larger alliances. Spies becoming public information has made it easier for spy kill farming (Looking at Rose) and raising the City Build timer Cap from C10 to C20 is not "for game balance", it's for massive alliances to push billions into their members growth (or another excuse for people to P2W for their cities). I'm perfectly aware that we don't own P&W. However it's still our game. Updates need to be positive for all levels of gameplay. Updates need to be spoken about and shown to be progressing. We need the design team to have clear and precise objectives to have them follow through to provide the game with the "interest boost" that @Alex is so desperately trying to achieve with mass advertising. If you have a great alliance recruitment script but a terrible community you will not retain your members. Focus on the game and make sure the departments are running smoothly. Then you can be proud to have new players join.3 points
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Congrats on the peace. Should’ve been named “Now I Sleep” since y’all want to hug it out for six months 😝2 points
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It's moments like this where we have to remember one of the most wisest quotes ever uttered. "When life gives you lemons, don't make lemonade - make life take the lemons back! GET MAD! I don't want your damn lemons, what am I supposed to do with these?! Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down. With the lemons. I'm going to go get my engineers to invent a combustible lemon that burns your house down!" - Cave Johnson Be like CJ. Don't let the dev team give you lemons. You deserve more than lemons.2 points
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I come back from inactivity and find people have stolen my name? You’ll be hearing from my lawyers.1 point
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A group of unoriginal journalist are creating clickbait articles. Don't click them. WTF recognizes The Media doesn't like us.1 point
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Valid CB. Wait no sorry this is T$ not Rose, uh, one sec *Shuffles cards with prepared lines* Congratulations! I enjoyed working with you guys in the last war, and I hope you guys enjoy working together now. Always exciting to see new spheres. Best of luck.1 point