I'm sure most of you are aware at this point that a large amount of politics in this game for the major alliances and spheres revolves around whales.
Regardless of whether you want to or not, as a political leader you're a fool to ignore the whales in other spheres and allow them to grow unchecked. This is quite simply because the game mechanics have been set up for whales to be one of the biggest advantages economically and militarily.
Quite simply, whales win wars.
I'm sure most of you know this but just to illustrate the point, whales can easily down declare 10 cities with little to no effort. Fenris for example can almost hit me (a c38) whilst sitting at the same MMR (0250). Now it is completely impossible for anyone to realistically beat someone 10 cities above them if they're active and running full mil. Group these whales together such as we're seeing in Grumpy, TEst and even t$/Rose to an extent and we can see issues. Whoever has the most whales can wipe out their tiering and the tiering below them. Haven't even started about what they could do if they wanted to actually put effort into down declaring (it's over 10 cities btw).
Now obviously wars aren't just fought in the upper tiers, they are fought in all tiers. However whales make a large portion of an alliance's wealth, lose your own whale tier and that's an incredibly expensive rebuild bill. It also means less income for a while. On the other side they can begin to bankroll or continue to grow. Grumpy for example took relatively no damage against BW last war.
Recently Alex posted a bunch of changes that, once again, heavily favoured the whales in the game. New projects once again had food costs which whales mostly produce and thus they'll likely profit from the new resource sink. This came at no shock to anyone who has been tracking new projects, the majority have been helping whales in one form or another. He also added reducing city score (with no real reasoning behind it).
I think this makes the outlook for the game look bleak. It's not politically healthy, it doesn't promote new players coming into the game and we could easily have a dominant whale tier in the game. The game has to imo make a choice on whether you want to simply entrench your own power in a dying game or whether you allow some competition to be able to rise up.
Now there is no silver bullet to any of this, I wouldn't advocate nerfing whales dramatically. However there clearly needs to be some balances around the military and economic benefits they give compared to any other tiering. I believe military score needs a clear rework as does the range of which you can downdeclare. I believe we need more projects or economic benefits like the latest one that gives economic benefits for being smaller (this includes the c20s).
Going to @Alex in the vein hope he reads this, but we need to probably actively talk about it when each change comes about. Alex only really notices glaringly inbalances in his game when it's increasingly obvious or people are loud about it.