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Showing content with the highest reputation on 04/14/22 in all areas

  1. Hello there, my valued customers from across Orbis! As some of you have realized, there have been some changes to Waffle House in the last 24 hours, mainly referring to a shift in government positioning. My predecessor, Jacob Apple, has deiced to retire after a year of service to both our beloved Waffle House and our exemplary Bloc mates! With his retirement he felt that appointing me, IronChamp82/IronChad82, would be best for the future of our alliance. I aim to serve the members of Waffle House and the Johnsons Bloc to the best of my ability. If there is anything you need feel free to reach out, I'm always happy to help! The Waffle House index is in the green during this time of celebration and prosperity! Thank you for your time - IronChamp82, Newly Appointed Leader of Waffle House
    9 points
  2. Is your seating area open yet? I'll take a steaming pile of grits please. You could have titled this changeup of ownership. That would have been funny I think. Be careful. t$ will roll you for being green.
    5 points
  3. How to tell me you have around 10 cities without actually telling me you have around 10 cities.
    3 points
  4. I'm sure most of you are aware at this point that a large amount of politics in this game for the major alliances and spheres revolves around whales. Regardless of whether you want to or not, as a political leader you're a fool to ignore the whales in other spheres and allow them to grow unchecked. This is quite simply because the game mechanics have been set up for whales to be one of the biggest advantages economically and militarily. Quite simply, whales win wars. I'm sure most of you know this but just to illustrate the point, whales can easily down declare 10 cities with little to no effort. Fenris for example can almost hit me (a c38) whilst sitting at the same MMR (0250). Now it is completely impossible for anyone to realistically beat someone 10 cities above them if they're active and running full mil. Group these whales together such as we're seeing in Grumpy, TEst and even t$/Rose to an extent and we can see issues. Whoever has the most whales can wipe out their tiering and the tiering below them. Haven't even started about what they could do if they wanted to actually put effort into down declaring (it's over 10 cities btw). Now obviously wars aren't just fought in the upper tiers, they are fought in all tiers. However whales make a large portion of an alliance's wealth, lose your own whale tier and that's an incredibly expensive rebuild bill. It also means less income for a while. On the other side they can begin to bankroll or continue to grow. Grumpy for example took relatively no damage against BW last war. Recently Alex posted a bunch of changes that, once again, heavily favoured the whales in the game. New projects once again had food costs which whales mostly produce and thus they'll likely profit from the new resource sink. This came at no shock to anyone who has been tracking new projects, the majority have been helping whales in one form or another. He also added reducing city score (with no real reasoning behind it). I think this makes the outlook for the game look bleak. It's not politically healthy, it doesn't promote new players coming into the game and we could easily have a dominant whale tier in the game. The game has to imo make a choice on whether you want to simply entrench your own power in a dying game or whether you allow some competition to be able to rise up. Now there is no silver bullet to any of this, I wouldn't advocate nerfing whales dramatically. However there clearly needs to be some balances around the military and economic benefits they give compared to any other tiering. I believe military score needs a clear rework as does the range of which you can downdeclare. I believe we need more projects or economic benefits like the latest one that gives economic benefits for being smaller (this includes the c20s). Going to @Alex in the vein hope he reads this, but we need to probably actively talk about it when each change comes about. Alex only really notices glaringly inbalances in his game when it's increasingly obvious or people are loud about it.
    1 point
  5. About 6.1m -- 1,750,000.00 in cash + (750 alu * 2872 ppu) + (500 gas * 2961 ppu) + (250 uranium + 2740 ppu) 1.750m+2.154m+1.4805m+685k 6.0695m --
    1 point
  6. Aside from making it cheaper to build cities under say, c30. I don't know what would be a legitimate solution. Whales tend to be long term players that have been here since the beginning and the game is built in a way that time is what enables you to reach the high-end of the city spectrum. Unless cities become cheaper there is no way to catch up to people who have a 3/4 year head-start when it comes to nation building.
    1 point
  7. I have formally declared war against all nations in Orbis. Causus Beli: Undying hatred for humanity. I shall begin my assault immediately. I will only accept peace terms when I’m dead. Good luck.
    1 point
  8. Grow some thicker skin I say; even if you find his name offensive. Also I think you should use the war feature rather than mods if you don’t like someone. Don’t think it’s good for the game to rid all freedom of expression somebody can find offensive somehow. Will names of US founders with slaves & confederate generals be banned next on this slippery slope argument?
    0 points
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