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Harambe the Second

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  • Posts

    6
  • Joined

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Profile Information

  • Gender
    Male
  • Location:
    The Jungle
  • Interests
    Bananas, face removal, poop flinging.
  • Leader Name
    Harambe the Second
  • Nation Name
    Every Last Ape
  • Nation ID
    394353
  • Alliance Name
    Arrgh

Contact Methods

  • Discord Name: Alchemical Ape#4760

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  1. Improvement loss is both uncommon and unimpactful, especially at higher tiers. I find it a bit silly that players can lose all their infra while still keeping the vast majority of their raw resource farms intact. It gets to the point where players will intentionally keep their infra damaged after a war, so their score remains low. The improvement loss is just so minuscule that rebuilding infra is sometimes more trouble than it’s worth, or even directly harmful. I also find it strange that C40 nations will lose just as many improvements as C10 nations, even though, from a game balance perspective, they should be losing four times as many. Here are some suggestions to improve the improvements: 1. Improvement destruction chance scales with war type: Aggressors in raid, ordinary, and attrition wars have a 25%, 50%, and 100% modifier to their improvement destruction rolls respectively. Defenders have a 50%, 50%, and 100% modifier respectively 2. Improvement destruction chance scales with infra damage Cities have a 12.5% chance of losing an improvement for every 50 infrastructure damage they take. This number scales with modifiers such as war type. This change means that raid wars have a much smaller chance of destroying improvements, while attrition wars have an exponentially higher chance. This also replaces the original 15% improvement loss chance on ground and naval battles. 3. Zero infra? Zero Improvements. If a nation is unable to lose infra due to simply not having enough of it, their chance of losing improvements is doubled. 4. Missiles and nukes eat Improvements for breakfast Missiles and nukes do not guarantee 1 or 2 destroyed improvements. They now roll to destroy Improvements for every 35 infra damage dealt. 5. Trifecta bonus: Players with simultaneous ground, air, and naval superiority have a 25% higher chance to destroy the improvements of the poor saps they are warring against 6. War Policy Rebalance: Because improvement destruction is much easier, players with the Tactician war policy will now have a 50% higher chance to destroy improvements. On the other hand, players with the Guardian war policy now have a 33% lower chance to lose improvements. The Pirate war policy loses its improvement-related downside, and instead reduces the passive income of its owner by 5%, just to spite you “pirates“ with 2000 infra. Please yell at me in the replies
  2. Brings tears to the eye
  3. Honestly I’d like to see some MDPs that don’t double as peace treaties. Would make politics more fun.
  4. I have formally declared war against all nations in Orbis. Causus Beli: Undying hatred for humanity. I shall begin my assault immediately. I will only accept peace terms when I’m dead. Good luck.
  5. Am Harambe the Second. Father killed. Now leader of apes. Hungry apes. Don’t understand farming. Fingers too stubby. Understand war. Steal human supplies. Feed people. Many deaths. I may not be nice man. But hope we fight some day.
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