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Treasure system overhaul


Odin
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Currently it is fact that treasures only spawn (mostly that is) in the 500-1500 score area and only the owner profits from those.

The intended purpose of the treasures, to let alliances wage more wars, didn't work out.

 

 

So i thought a bit about it, and i'm sure some or most of it was already proposed, but im too lazy to read those old texts again.

All what's written from here on can of course be changed to your hearts content.

 

Treasure changes

 

1.

Currently there are 3 kinds of treasures (regardles of that spawn thing):

3/5/6%

 

Every of them should get another attribute, Alliancetax-Bonus.

3% treasures give 3% AA-tax

5% treasures give 4% AA-tax

6% treasures give 5% AA-tax

(values are an example, can be even higher)

 

Those AA taxes are meant like:

An alliance sets it's (money!)-tax to 10%, now this alliance has two members with let's say 5% treasures. Each of them provides 4% meaning the alliance receives 18% taxvalue of his members.

But, each of the alliance members still only pays the set 10%. So it generates 8% free cash into the alliancebank.

 

2.

The treasure change after two months should be removed.

 

3.

Each nation can only have one treasure at a time.

Should a nation defeat another with a treasure it gets the stronger one, and his old one gets either to a random nation, or the defeated one gets it so another attacker can have the lesser one.

 

4.

On that note, trading with treasures should still remain disabled

 

 

Edit: 

 

5.

Maybe nations owning a treasure should get a war-range malus(25%~), so even stronger nations can attack them to let treasures flow more to higher scored players^^
Edited by Wilhelm II
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how about we just get rid of the treasures sense they are nothing but a joke.

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Amidst the eternal waves of time From a ripple of change shall the storm rise Out of the abyss peer the eyes of a demon Behold the razgriz, its wings of black sheath The demon soars through dark skies Fear and death trail its shadow beneath Until men united weild a hallowed sabre In final reckoning, the beast is slain As the demon sleeps, man turns on man His own blood and madness soon cover the earth From the depths of despair awaken the razgriz Its raven wings ablaze in majestic light

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Let every nation have a treasure and from there they can be taken and stacked. Every nation should have a national treasure, let us name it what we want according to the rules.

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I think the intend of owning the treasure itself is a personal gain, meaning only raiding allies or posting a heroic type to wave war like justice department would more likely to gain the treasure bcos the reward to the allies as a whole didn't gain much, and the war itself cause more than it should....

 

Yes, your idea is great which would increase the owner's associated ally  to gain something benefitical from him.

For one adding idea, which is the penalty of gaining more treasure, you gain less benefit from them, say 1 treasure, no penalty, 2-4 treasure, 2% boast would automatically divided into his associated allies.

 

Lastly, the treasure bonus are 3%,6% and 9%.

Edited by Arthur James
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Yes every nation should have a treasure!
 

Canada: National Treasure: Bottle Of Maple Syrup made with snow, 1800 batch

Proud Canadian, Proud Ontarian


OZFC3Z0.jpg

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Yes every nation should have a treasure!

 

Canada: National Treasure: Bottle Of Maple Syrup made with snow, 1800 batch

As unserious as they may have seemed, a treasure for all countries of the word would be cool. They may not have to all spawn in right away, but it's not a bad idea to have treasures based on countries :P

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:wub: -removed by thor- :wub:

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  • 1 month later...

Free tax money? It would have little effect on smaller alliances and favour bigger ones, and by removing the despawn time it would just concentrate the treasures into the top few alliances. War between them wouldn't change cause a few treasures isn't really a good enough CB to take to your members, your allies, and the wider community. 

As you sow, so shall you reap

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