Name Withheld Posted April 13, 2022 Share Posted April 13, 2022 It would add the ability for a nation to surrender and end a war when a nation surrenders they will lose twice what they normally would lose if they lost the war and their munitions and gasoline would drop to zero and they wouldn't be allowed to got to war for 24 turns or about two days 1 1 2 6 Quote Link to comment Share on other sites More sharing options...
Popular Post Sweeeeet Ronny D Posted April 14, 2022 Popular Post Share Posted April 14, 2022 23 hours ago, Name Withheld said: their munitions and gasoline would drop to zero How to tell me you have around 10 cities without actually telling me you have around 10 cities. 9 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted April 14, 2022 Share Posted April 14, 2022 This isn't a bad idea other than the insane bit that SRD pointed out. 1 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted April 15, 2022 Share Posted April 15, 2022 I think something on the lines of 2x losses is just fine. Maybe throw in less beige time, etc. You also can only surrender at less than 50 resistance maybe as way to prevent abuse from people insta surrendering. 6 Quote Link to comment Share on other sites More sharing options...
Wendell Posted April 15, 2022 Share Posted April 15, 2022 On 4/12/2022 at 9:54 PM, Name Withheld said: It would add the ability for a nation to surrender and end a war when a nation surrenders they will lose twice what they normally would lose if they lost the war and their munitions and gasoline would drop to zero and they wouldn't be allowed to got to war for 24 turns or about two days Excellent idea! I think this should be coupled with removing beige. 1 5 Quote Link to comment Share on other sites More sharing options...
Sir Scarfalot Posted April 15, 2022 Share Posted April 15, 2022 Hol up folks, the only reason this would work is if beige remains as is. Shortening or removing it would defeat the purpose entirely, and is a terrible idea in its own right. 5 Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted April 16, 2022 Share Posted April 16, 2022 I concur with what others have said here. Good idea, but the gas and munis to 0 is a terrible idea. I think @MinesomeMC's proposed changes to the suggestion would make it viable. Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
Wendell Posted April 17, 2022 Share Posted April 17, 2022 (edited) On 4/15/2022 at 4:24 PM, Sir Scarfalot said: Hol up folks, the only reason this would work is if beige remains as is. Shortening or removing it would defeat the purpose entirely, and is a terrible idea in its own right. You are still so uptight and serious. Edited April 17, 2022 by Darth Tryptophan Quote Link to comment Share on other sites More sharing options...
Lumo Wojiak-Deng Posted April 20, 2022 Share Posted April 20, 2022 This would need a ton of tweaks to actually work Quote Link to comment Share on other sites More sharing options...
Ronald Wilson Reagan Posted May 19, 2022 Share Posted May 19, 2022 (edited) On 4/15/2022 at 1:57 AM, MinesomeMC said: I think something on the lines of 2x losses is just fine. Maybe throw in less beige time, etc. You also can only surrender at less than 50 resistance maybe as way to prevent abuse from people insta surrendering. I was thinking diminishing returns (Surrender at 50 resistance has the usual 2x, 1.8x for 40 1.6x for 30 1.4x for 20 and finally 1.2x for 10 Except when you surrender with more than 50 resistance the loot is increased 2.5x for 60 3x for 70 3.5x for 80 4x for 90 and 5x for insta-surrender 5 minutes ago, Federative Woodstock said: and 5x for insta-surrender Maybe even kick them while their down and add cut resources, drained military supplies, mil debuffs and no beige Edited May 19, 2022 by Federative Woodstock 1 Quote Link to comment Share on other sites More sharing options...
MinesomeMC Posted May 19, 2022 Share Posted May 19, 2022 2 hours ago, Federative Woodstock said: I was thinking diminishing returns (Surrender at 50 resistance has the usual 2x, 1.8x for 40 1.6x for 30 1.4x for 20 and finally 1.2x for 10 Except when you surrender with more than 50 resistance the loot is increased 2.5x for 60 3x for 70 3.5x for 80 4x for 90 and 5x for insta-surrender Maybe even kick them while their down and add cut resources, drained military supplies, mil debuffs and no beige Oh that could work 1 Quote Link to comment Share on other sites More sharing options...
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