Godfrey Posted October 24, 2014 Share Posted October 24, 2014 How do Spies work, and are they worth having? Does using a Spy count as a Military Action during War? How much damage can they do by Sabotaging things? Quote Link to comment Share on other sites More sharing options...
Skyler215 Posted October 24, 2014 Share Posted October 24, 2014 Yes they are worth it. To counter intel from others., the damage depends on how many spies you used and how many spies the nation got that you're trying to do your work,, hope his helps.. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted October 24, 2014 Share Posted October 24, 2014 Spies are worth it, as long as you can afford their exorbitant prices. In times of war and raiding they can be quite useful Nope, spies are free action, you can do it to anyone and anytime you like. The only limitation is that you can only do a spy action once a day and a nation can only be targeted three times a day 50 spies can do damage roughly equal to one improvement's worth of a particular military assets (3000 soldiers, 250 tanks, 18 aircrafts), the number is kinda different when dealing on ships CMIIW Quote Link to comment Share on other sites More sharing options...
Marco Polo Posted October 24, 2014 Share Posted October 24, 2014 Sometimes they are worth it during war and peace time, they are worthless. Quote Link to comment Share on other sites More sharing options...
SAI-40 Posted October 24, 2014 Share Posted October 24, 2014 Spies are awesome in war, and a must have if you've got a navy. Ships are expensive and easily destroyed. Quote "They're turning kids into slaves just to make cheaper sneakers. But what's the real cost? ‘Cause the sneakers don't seem that much cheaper. Why are we still paying so much for sneakers when you got them made by little slave kids? What are your overheads?" Link to comment Share on other sites More sharing options...
ELPINCHAZO Posted October 24, 2014 Share Posted October 24, 2014 magnets. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted October 24, 2014 Administrators Share Posted October 24, 2014 Spies are great utility units - you can use them to gather intel (very easy operation) or sabotage enemy units (more difficult depending on the tier of unit). They are, as previously mentioned, very expensive, but it may be worth keeping one or two around at all times to help defend against spy operation against your nation, but it is going to cost you to do so. The amount of damage spies can do is pretty limited unless the odds are really in the favor of the attacking nation (attacker has a ton of spies, defending has few or none). At a very small nation size I wouldn't worry about them at all, but as you grow you may want to incrementally increase the number of spies you have. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Placentica Posted October 25, 2014 Share Posted October 25, 2014 I do like the new spy odds for destruction. I looked up Adama with 5 spies to my 3 and it's pretty hard to destroy his ships and costly to even try. I like it. In SpeedRound it was mega easy to spy and cheap. Quote Hello! If you don't like this post please go here: https://politicsandwar.com/forums/index.php?app=core&module=usercp&tab=core&area=ignoredusers Link to comment Share on other sites More sharing options...
T Servo Posted October 27, 2014 Share Posted October 27, 2014 Spies are awesome in war, and a must have if you've got a navy. Ships are expensive and easily destroyed. I am sorry, I don't quite understand this....How do spies protect your ships? Quote Link to comment Share on other sites More sharing options...
Atzuya Posted October 27, 2014 Share Posted October 27, 2014 I am sorry, I don't quite understand this....How do spies protect your ships? Having spies will reduce the success rate of enemy's spy operation on your ships 2 Quote Link to comment Share on other sites More sharing options...
SAI-40 Posted October 27, 2014 Share Posted October 27, 2014 I am sorry, I don't quite understand this....How do spies protect your ships? Having spies makes it harder for your enemies to use spies. Ships cost a lot and have the ability to blockade, making them a huge spy target. So, you want spies if you have a navy, to protect those costly investments. 2 Quote "They're turning kids into slaves just to make cheaper sneakers. But what's the real cost? ‘Cause the sneakers don't seem that much cheaper. Why are we still paying so much for sneakers when you got them made by little slave kids? What are your overheads?" Link to comment Share on other sites More sharing options...
Lardbelly Posted October 27, 2014 Share Posted October 27, 2014 As for the spy percentage....does that mean "quick and dirty" will only do 25% of the damage a normal spy operation would do, or does it mean it only has a 25% of working at all? If it is successful, when would the results of the spy action be seen? Perhaps the next turn, or if the spy is super covert would it take longer? I ask because I am only on beige for 6 more days and I'm doing the math on how many barracks/factories/spies I might need to start buidling up on Wednesday. Can a spy take defensive action against aggressive air bombardment to help mitigate ground force damage? Quote All Hail Lardbelly! Lord of Digestion! Conqueror of Quesadillas! Ruler of Rotissierie! Potentate of Pizza! Future Irresponsible Wielder of Thermonuclear Weapons! Bring me your finest meats and cheeses or be nuked into so much radioactive grit! You have been warned..... Link to comment Share on other sites More sharing options...
Administrators Alex Posted October 27, 2014 Administrators Share Posted October 27, 2014 As for the spy percentage....does that mean "quick and dirty" will only do 25% of the damage a normal spy operation would do, or does it mean it only has a 25% of working at all? If it is successful, when would the results of the spy action be seen? Perhaps the next turn, or if the spy is super covert would it take longer? I ask because I am only on beige for 6 more days and I'm doing the math on how many barracks/factories/spies I might need to start buidling up on Wednesday. Can a spy take defensive action against aggressive air bombardment to help mitigate ground force damage? Spies and Espionage are completely separate from the war system. Before you attempt an operation, you will see the odds of success, and those are based on the operation type and the number of spies you have vs. their spies, and the level of caution you're willing to pay for. If you, say, sabotage enemy soldiers, it'll all happen right then and there. You'll put a bomb in an enemy barracks and kill up to 3,000 soldiers. Same goes for sabotaging other units. If you gather intel, you'll get some information about the nation right then and there as well. As for defensive action, spies only defend against enemy spy attacks. You could, however, sabotage enemy planes so that your opponent has less forces to bomb you with, if that makes sense. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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