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Lardbelly

Members
  • Posts

    37
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location:
    The Bluegrass State
  • Interests
    Food. Piano. Football. Basketball. Golf. Dead Progressives.
  • Leader Name
    Lardbelly
  • Nation Name
    Jumbostan
  • Nation ID
    7899

Lardbelly's Achievements

Casual Member

Casual Member (2/8)

20

Reputation

  1. Negatory. I'm producing more than enough oil and I also keep plenty on hand so as to not accidentally impact gasoline production. Regardless, the problem seems to have fixed itself. Perhaps it was related to the new missile patch.
  2. My revenue page says I am only producing 14.47 tons of gasoline per turn now. After I completed my Emergency Gasoline Reserve national project yesterday, my revenue page correctly showed my nation producing 21 tons per turn (21 refineries x 1 ton per refinery per turn). Now it does not. All of this is pre-alliance tax, so it shouldn't change even if my alliance had changed the tax (which they haven't). Also, I'm too tired to do the math, but my food production seems to have dropped off as well (and its not season related).
  3. And, since no one including myself would have ever thought to have checked before now, I notice there is no dedicated Resources page. I could've sworn there was one. Or maybe it just seems like a "duh" thing.
  4. Yup. No resource bar for me, either.
  5. Could there be a way to incorporate spying into secret trades? Maybe have a way for people to trade in secret but perhaps another country with enough spies and interest in finding out about hidden alliances/trades could stumble upon the deal? It happens enough IRL.
  6. 3/10 One point for each hour it took in Minecraft to construct a butt-ugly super-sized bow/arrow and then screen cap it.
  7. Please tell me he went back and renamed "Aand" so I can go to sleep with my sanity intact.
  8. Welcome. Your suffering will now begin...humiliations galore.
  9. Definitely in favor of this. Would help lower the click count for sure.
  10. The new font looks like ass, but damn if the new setup doesn't just whistle on my android phone. Smooth and fast, very responsive. Me likey so far.
  11. No, it doesn't. I don't think it should be hindered by war. The requirement of 5,000 infra should (and I think does in the game mechanics?) represent the amount necessary for that national "push over the top" from the people to get a job done. After that initial push, after the initial investment, after the establishment of the project, maintenance should be relatively painless. No reason to require persistent startup levels in the case of a national project.
  12. I think it would be unfair to suspend it, much less take it away. The 5,000 infrastructure should only be required to initiate and establish the project. Once its built it should be impervious to destruction unless it were specifically targetable by a nuclear strike (CIA headquarters, trade center, launch pad). I don't see how one could specifically target an arms pile or bauxiteworks or a nationwide irrigation project. To think that someone could spend an absolutely bat**** amount of money and resources and then lose the resulting benefit because of one conventional ground strike is rather silly.
  13. I'll be damned. I had just sold off some excess oil. A little too much, I guess. I was .22 tons under my per-turn needs. Good call.
  14. Yup, with enough oil leftover to produce 20 tons/day even after alliance taxes.
  15. I have 15 refineries. My revenues page shows me not producing ANY gas. What gives? https://politicsandwar.com/nation/id=7899
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