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War Odds are just too Random


Wendell
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8 hours ago, Arcaeus said:

Disagree, RNG is useful:
Wars in real life often are won with lower rates. Arguably when attacking, cities should have fortification bonuses.
It adds a risk/reward measure to battle ensuring people don't just put in enough to get a guaranteed risk but need to decide where to over-commit at times if needed/worthwhile.
It's healthy to the in-game economy. It ensure more turnover of units/resources and especially when munitions/gasoline  trade <5000, it's a built in anti-inflationary tool similar to credit trading for resources above 5k. 

I think having war RNG brings more to the table than it detracts.

The problem here is this game is argued to not be realistic and more focused on balance.

In terms of achieving balance, the RNG system also fails this. I've seen two whales go at it, this after the new war updates btw, the one losing was down 500 planes. He kept launching dogfights, always Utter Failures, but he also always killed 80-100 more aircraft than he lost.

Here RNG is shit at best, and 5000 soldiers to make sure you don't UF against a guy with no ground hardly counts as forcing risk to be taken.

But please, tell me more about RNG bringing more to the table when it turns out you don't actually need to excel your opponent in anything, including nation's and teamwork with allies.

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9 hours ago, Akuryo said:

In terms of achieving balance, the RNG system also fails this. I've seen two whales go at it, this after the new war updates btw, the one losing was down 500 planes. He kept launching dogfights, always Utter Failures, but he also always killed 80-100 more aircraft than he lost.

Here RNG is shit at best, and 5000 soldiers to make sure you don't UF against a guy with no ground hardly counts as forcing risk to be taken.

I agree that the RNG rolls between scales of success and troop count is wonky. It would make sense at least to tie them together into a similar mechanic than separate but related rolls. Because I agree that mechanic is rather comical.

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23 minutes ago, Mandystalin said:

Without an element of uncertainty no defender will ever win a war

This is completely untrue, go learn the game before speaking nonsense in threads talking about mechanics that have very wide sweeping effects you clearly don't understand. 

It's not understanding these effects that cause updates like the recent one.

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On 6/8/2020 at 4:43 AM, katashimon13 said:

queso

i have 1 more pop than enemy

i win 10000% of the time

gotcha

quality suggestions

rawr

Likewise, knowing you only need to send 1 less troop to get a moderate success in order to remove less resistance but kill about the same amount of units.

Look up to the sky above~

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15 hours ago, Azaghul said:

If anything the RNG element needs to be buffed.  Automatic wins/losses are boring.  Uncertainties and probabilities make wars more interesting and dynamic.

To a degree, that is true. However, the RNG that we've got going here is post-action luck, which is always much more frustrating than luck one has information about before they make their decision.

 

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