popnfrresh Posted August 22, 2014 Share Posted August 22, 2014 Military counts should be hidden except for espionage cases. You should be able to run espionage missions to see the military counts. 1. Spy recon - Low % of military revealed, average % success 2. Spy Infiltration - High % of military revealed, Low to average % success 3. Spy plane - Middle % of military revealed, middle to high success - cost resources to send. ( Gas ) 4. Spy satellite project - middle % of military revealed, 100% success - cost resources to build and operate ( money, Gas, Electricity) Quote Link to comment Share on other sites More sharing options...
Fox Fire Posted August 22, 2014 Share Posted August 22, 2014 Sounds terrible. Quote _________________________________________________________________ <Jroc> I heard \ is an anagram of cocaine<\> I can't be rearranged into a line, I already am a line. --Foxburo Wiki-- Link to comment Share on other sites More sharing options...
TheNG Posted August 22, 2014 Share Posted August 22, 2014 This is a really bad idea. Spies can get pretty expensive, in both upkeep and use, so your suggestion would basically ensure small-midsize nations have no idea what any nations around them have for a military since maintaining a decent number of spies and using them would be prohibitively expensive. In addition, you only get one spy use per day, and I can't think of anyone who would want to waste that use, and spend a good chunk of cash ($10,000 per spy at the most basic level) just to find out what another nations military is. If you wanted to keep an eye on someone for a couple days, you would never have any spare cash, just be spending it all on spies. To make it worse, your idea would only allow for partial army counts or a high chance of failure, ensuring you will never get a full picture. I mean, say you are in a war, and want to see your opponents army. You will send a spy raid over, and either see a random percentage of their troops, or fail completely. Either way, you will have no real idea of their strength, and will have wasted the money you could've used to support your military, leaving you with less than you started, and easily crushed. Of course, your opponent will have the exact same problem, meaning war will suck. To restate, this is a really bad idea, and shouldn't happen. 1 Quote "They say the secret to success is being at the right place at the right time. But since you never know when the right time is going to be, I figure the trick is to find the right place and just hang around!" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- <Kastor> He left and my !@#$ nation is !@#$ed up. And the Finance guy refuses to help. He just writes his !@#$ plays. <Kastor> And laughs and shit. <Kastor> And gives out !@#$ huge loans to Arthur James, that !@#$ bastard. Link to comment Share on other sites More sharing options...
Shellhound Posted August 23, 2014 Share Posted August 23, 2014 No. Quote Link to comment Share on other sites More sharing options...
Atzuya Posted August 23, 2014 Share Posted August 23, 2014 Haha... might as well hide your improvement setups, infrastructure, bought NPs, and your trade history while we're at it. 1 Quote Link to comment Share on other sites More sharing options...
Jodo Posted August 23, 2014 Share Posted August 23, 2014 I'm indifferent on the idea. Quote Link to comment Share on other sites More sharing options...
Brooklyn666 Posted August 23, 2014 Share Posted August 23, 2014 nope nope nope nope nope Quote Link to comment Share on other sites More sharing options...
Despartainian Posted August 23, 2014 Share Posted August 23, 2014 This just makes things needlessly difficult. For one, I want people to know the size of my army. It might keep them from attacking. I know I'm not the only one who feels that way, and second: Spies can get pretty expensive, in both upkeep and use, so your suggestion would basically ensure small-midsize nations have no idea what any nations around them have for a military since maintaining a decent number of spies and using them would be prohibitively expensive. In addition, you only get one spy use per day, and I can't think of anyone who would want to waste that use, and spend a good chunk of cash ($10,000 per spy at the most basic level) just to find out what another nations military is. If you wanted to keep an eye on someone for a couple days, you would never have any spare cash, just be spending it all on spies. To make it worse, your idea would only allow for partial army counts or a high chance of failure, ensuring you will never get a full picture. I mean, say you are in a war, and want to see your opponents army. You will send a spy raid over, and either see a random percentage of their troops, or fail completely. Either way, you will have no real idea of their strength, and will have wasted the money you could've used to support your military, leaving you with less than you started, and easily crushed. Of course, your opponent will have the exact same problem, meaning war will suck. To restate, this is a really bad idea, and shouldn't happen. Quote Link to comment Share on other sites More sharing options...
Administrators Alex Posted August 23, 2014 Administrators Share Posted August 23, 2014 In the end, if you knew the score formula you could estimate a users army size. You wouldn't know what units it was composed of, but you'd have an idea and it would just create an extra difficult step users would have to calculate manually. Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
T Servo Posted August 24, 2014 Share Posted August 24, 2014 I like this idea. Quote Link to comment Share on other sites More sharing options...
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